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| [LDPartEditor] 0.8.36b Beta Released |
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Posted by: Nils Schmidt - 2017-08-18, 5:39 - Forum: Parts Author Tools
- Replies (6)
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Hey,
here is a new release. It was intended to be released earlier, but now it has more value for you 
![[Image: imgDuke2.png]](https://lh3.googleusercontent.com/-fi18ywwsEUo/VOOuvkpsdzI/AAAAAAAAASw/Ax0RRFkleKA/s64-no/imgDuke2.png)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(11 new features and 5 bug fixes)
With this release you will be able to...
- ...select (and see in 3D view) elements producing an error or warning (when meaningful).
- ...benefit from improved usability for the "hover over right click menu-icon" in the 3D view.
- ...benefit from the fact that vertices which are close together are considered "as one" (when you add something; dist < threshold in LDU).
- ...customise the 3D distance below which vertices are considered the same when you add new elements.
- ...customise the 2D distance in pixels below which vertices are considered the same when you add new elements.
- ...see a warning if the value of a DecimalSpinner differs from the displayed value.
- ...drag&drop primitives on the text editor.
- ..."Select Connected..." / "Touching..." "...with same type."
- ...notice that closing a tab in the text editor close it also in the 3D editor, when the 3D and text editors share one window.
- ...select objects, regardless of the selection filter (but there are some special exceptions).
- ...benefit from more eye-catching buttons.
The following critical issues were fixed:
- Rectifier: There was no difference in the result on the fourth filter. "Convert if possible/Do not convert if adjacent cond-line."
- Text-Editor: The cursor jumped to the first line when the file was saved / the Save-button "stayed" in 'down'-position (actually, it was focused).
- The 3D editor placed the tab of a newly opened part on the left of an already opened part, while in the text editor it was placed as expected on the right.
- Selection issues with vertices which were close together on the screen.
- The coplanarity calculation was incomplete.
What will the next release 0.8.37 deliver? Bug fixes...
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.
Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
- Download the zip-Archive
- Extract the archive content to the location of your choice
- On windows, double-click "run.bat" to start LDPE.
- On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues for this release. There is a potential risk of data loss.
You can search for updates if you do the following steps:
- On windows, double-click "update.bat" to search for updates.
- On linux, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- 64-bit Java Runtime Environment (JRE) 1.8
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 100 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 512 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------
You can try on the command line:
If it's not a 64-bit version, you'll get a message that looks like:
This Java instance does not support a 64-bit JVM. Please install the desired version.
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| Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash |
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Posted by: Jaco van der Molen - 2017-08-14, 19:46 - Forum: LDraw Editors and Viewers
- Replies (14)
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Hi all,
Back from vacation I started a big project of 32000+ bricks.
The model is on 10 baseplates 48x48, so yes, it is bing.
I was able to model it though in LDCad (and turing to good old MLCad sometimes ;-)
Alas, LDView crashes very often when used as a renderer in LPub3D, so I turned to LDGLite for a change.
Works flawless, however the 4186 baseplate 48x48 does not render in the PLI.
What could this be?
LDView is able to render the whole model in LDView itself (although it takes a looooong time).
Getting to page 40 or so in the instructions in LPub3D, it starts to crash.
Anything to do about that? Or is it just a to big a model?
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| Proposed new LDRAW_ORG qualifier for Lsynth subparts |
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Posted by: Chris Dee - 2017-08-07, 20:23 - Forum: Standards Board
- Replies (24)
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We frequently discuss the anomaly of placing files representing subsections of flexible parts in the LDraw Parts folder to facilitate manual and LSynth construction of flexed renders.
The current header standards do not permit a '0 LDRAW_ORG Subpart' line in the header of a file in the parts folder.
I am proposing extending the header spec to allow a new quaifier to allow these files to be identified with a line like
Code: 0 !LDRAW_ORG Part Flexible_section UPDATE YYYY-NN
Any concerns?
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