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  Callout border margins only apply to left and top?
Posted by: Jaco van der Molen - 2017-05-10, 20:09 - Forum: LDraw Editors and Viewers - No Replies

Hi,

In LPub3D do Callout border margins only apply to left and top?
I thought it was left/right and top/bottom.

This line of code:
0 !LPUB CALLOUT BORDER LOCAL SQUARE 1 Black 0.0312498 MARGINS 1 1
gives me this:
   

I want the BI for the minifig in the center of the callout with more margin around.

This line:
0 !LPUB CALLOUT MARGINS LOCAL 2.0000 2.0000
does not appear to do anything?

Any insights?

Thanks.

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  Finally
Posted by: Santeri Piippo - 2017-05-09, 20:38 - Forum: Off-Topic - Replies (1)

At long last I have ordered and received my first Bricklink shipment. Within there was a pair of CV joints… to fit a spindle I've owned since 2004.

Finally I can actually drive this thing, I'm overjoyed.

(and of course the first thing I did was to stuff an XL motor into it. Fortunately the joint didn't break. That would've been something)


[Image: 20170509_183946.jpg]

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  part 87578 、89509、89668 and bb491
Posted by: yongxu wang - 2017-05-09, 15:52 - Forum: Part Requests - Replies (12)

Is there anyone who can make These four parts?I can't find them!

https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1

https://www.bricklink.com/v2/catalog/cat...D#T=C&C=86

https://www.bricklink.com/v2/catalog/cat...5#T=C&C=85

https://www.bricklink.com/v2/catalog/cat...6#T=C&C=86

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  Snapping pneumatic tubes to new cylinders in LDCad
Posted by: Jaco van der Molen - 2017-05-08, 8:46 - Forum: LDraw Editors and Viewers - Replies (2)

Hi all,

Its been a while since I posted, but I'm still busy with LDraw!
In a recent model I am building in LDCad I use the new pneumatic cylinder both unofficial parts 19466c01 and 19467c01.
Tubes do not snap to the valves and the piston does not snap to the cylinder.

Is it possible to add this functionality?

Thanks!

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  LPUB3D - Fade steps and Callouts
Posted by: Ricardo De Antoni - 2017-05-05, 2:38 - Forum: LDraw Editors and Viewers - Replies (1)

Hi, im having this issue where the callouts are already faded when show on the assembly image

Here`s a image



Attached Files Thumbnail(s)
   
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  Filtering out patterned bricks
Posted by: Rune - 2017-05-03, 22:09 - Forum: Help - Replies (2)

Is there a way to do this? There's a billion varieties, an extra drilldown would probably be better than putting them all in the same category. I apologize if it's been answered before, I can't seem to find anything more than one or two references to the problem, but no solution.

And on a related note, is there a way to filter bricks by what colors they actually exist in irl?

I'm using LDCad, but if a different program has a solution I'm happy to switch.

Thanks in advance.

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  There will be a web-based part review tool in the future...
Posted by: Nils Schmidt - 2017-05-03, 20:15 - Forum: Parts Author Tools - Replies (2)

Hi,

I have some interesting news: I am planning to implement an open source web-based part review/edit tool (platform independent).
This will take (again) some time, before I publish the first beta release, but I keep you informed!

In the short-term, there will be a new LDPatternCreator release soon.
LDPartEditor 0.8.32 is planned for July 2017.

Leg godt,

Nils

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  Part 61199
Posted by: Merlijn Wissink - 2017-05-03, 14:05 - Forum: Part Requests - Replies (5)

For a (very big...) project, I'm in need for part 61199. The part is available in LDD.
Thanks!  Smile

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  OBI (Original Building Instructions) meta commands
Posted by: Travis Cobbs - 2017-05-02, 2:34 - Forum: Standards Board - Replies (3)

I'd like to see if others on this board are interested in adding the !OBI meta command to the list of meta commands allowed in official files. It is used to allow rendering of building instructions in one of the styles used by LEGO, that is, the style with flat black sides on studs and various other geometry.

The !OBI command was created quite a few years ago by Joshua Delahunty (possibly with help from me and others; I honestly don't remember), and implemented as an undocumented feature in LDView. However, it was never made official, or allowed in official parts, and in order to work, some parts and primitives need to include !OBI commands.

An example of the style can be found here:

http://www.technicbricks.com/2011/07/uno...tions.html

I don't at this point know how invasive this meta-command has to be. I think it's mostly present in primitive files, being relatively rare in part files. If that's the case, initial population of the library should be relatively straightforward. If not, things could be more difficult. But there's no real point in doing a thorough study if the LSC at large doesn't consider the !OBI meta command to be appropriate in the official library.

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  Lpub3D - display brick ID in BOM?
Posted by: davidvc - 2017-05-01, 22:55 - Forum: LDraw Editors and Viewers - Replies (1)

Hi. Is there any way to have ID/part number of each brick display in BOM in Lpub3D?

Currently the BOM in Lpub3D only shows picture and quantity of each brick.

Prefer not to type in the ID/part number manually, as it is too time consuming


ThanksSmile

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