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  LDBoxer
Posted by: Michael Horvath - 2016-08-27, 16:03 - Forum: LDraw File Processing and Conversion - Replies (26)

I was wondering if someone could take a look at the source code to this program:

https://sourceforge.net/projects/ldrawboxer/

Currently it is not working properly for me. I used it in the past, so I know it *can* work. The developer said it might have something to do with long file names. He also said he is not feeling well, so he may not work on it any more.

Does anyone here have Delphi and can update the code? It is not a large program. If it was FreePascal I might take a stab at it myself.

Bonus feature request: I would also like to be able to use this tool from the command line, since I have a directory full of models that need to be converted.

Thanks everyone!

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Lightbulb LDV and LIC and BI Teamwork
Posted by: Jarema - 2016-08-27, 15:06 - Forum: LDraw File Processing and Conversion - No Replies

  • Brick Inventory is for collection management
  • LEGO Instruction Creator is for instrunction book
  • LDView is for view models or parts
Any proposal have make sharing data make better is appreciate.

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  LICreator - DTP export
Posted by: Jarema - 2016-08-27, 14:51 - Forum: LDraw File Processing and Conversion - No Replies

Hi, everyone. What I must to have to do this Desktop publishing perform correctly ? Did LEGO have specification about Instruction BOOK must have to be printed -- fonts, margins, etc.

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  Noise in render of transparent object
Posted by: Bas - 2016-08-26, 13:19 - Forum: Rendering Techniques - Replies (14)

Hi Guys,

I hope somebody can give me a tip how to remove noise from a POV-ray render of a glass object.

I made the model in LDD, exported it in LDD and converted the model with LDview to the POV format.

I used ambient lighting (3 standard light sources changed to ambient lights).

But as you can see the transparent train window shows noise.

Does anyone have a tip for me to reduce/remove the noice?

Thanx!



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  Sticker for Set 6755 - Sheriff's Lock-Up, Western anyone
Posted by: Willy Tschager - 2016-08-24, 10:36 - Forum: Parts Authoring - Replies (3)

Hi,

Has anyone a hires scan (600 - 1200 dpi) of this sticker sheet:

[Image: 6755stk01.png]


http://www.bricklink.com/v2/catalog/cata...color%22:0}

Thx, w.

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  LDD conversion file problem
Posted by: Jarema - 2016-08-23, 7:21 - Forum: LDraw File Processing and Conversion - Replies (1)

Following this topic http://www.eurobricks.com/forum/index.ph...pic=137193. I replace my ldraw.xml file. Then after export. Too motor go in wrong direction. Any idea how fix this is welcome.



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.jpg   31313_R3PTAR_M41.jpg (Size: 30.39 KB / Downloads: 35)
.jpg   31313_R3PTAR_M42.jpg (Size: 21.09 KB / Downloads: 35)
.zip   31313_R3PTAR_LDD_MODEL.zip (Size: 47.31 KB / Downloads: 1)
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  Camera, lights
Posted by: Michael Horvath - 2016-08-21, 13:05 - Forum: Official File Specifications/Standards - Replies (11)

What is the official method of adding cameras and light sources to models?

I was thinking it would be nice to add camera/lookat and lightsource/pointat pairs in a single line in a model. This would require some sort of extension. Has someone done this before?

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  LICCreator for Android
Posted by: Jarema - 2016-08-21, 12:41 - Forum: LDraw File Processing and Conversion - Replies (2)

Would you be interested in the version on Android and how much it would have cost ?. I can created full documentation and support of LEGO Digital Designer optionally.

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  [LDPartEditor] 0.8.22 Beta Released (PrimGen2, Identical Lines, Protractor Length)
Posted by: Nils Schmidt - 2016-08-18, 22:27 - Forum: Parts Author Tools - Replies (5)

Hi,

again, 5 bug fixes, PrimGen2 and new features with a not so primitive 0.8.22 release...
...well, however, in the next days I still want to write more content for the wiki/manual.

[Image: imgDuke2.png]
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(9 new features and 5 bug fixes)

With this release you will be able to...

  • ...use a "new" tool: A PrimGen2 clone is now added to the list of tools.
  • ...choose whether Intersector should hide things or not (default is not to hide).
  • ...benefit from "realtime" asynchronous identical line detection. LDPE detects now duplicates during input with very low latency.
  • ...benefit from a better "Save As..." implementation. It shows a warning if a file is going to be overwritten.
  • ...set the thickness of the lines (type 2 or 5) to zero.
  • ...to see your LDraw username / real name on the header dialog ("Add a comment or header entry...").
  • ...benefit from the fact that the position of the divider between the text and the 3D editor gets restored on start.
  • ...use buttons to quickly "fullscreen" either the text or 3D editor and a third icon which restores the divided view.
  • ...use buttons to maximise / rearrange the area on the left side of the 3D view (selection, snapping, part tree, primitive area).
  • ...set the second line for an angle protractor to a defined length.

The following critical issues were fixed:

  1. "Toggle Comment" / "Toggle !TEXMAP" caused data corruption when it was toggled on the last line of a file.
  2. The "Selection:" tab was broken (it was not possible to edit lines, distance meters and subfile references)
  3. You were not able to open a file in the text editor sometimes (on separate window mode).
  4. Wrong line width was used in "Special Condline Mode" / "Random Colour Mode".
  5. When you opened a file in the 3D editor sometimes it was not added to the recent file list.


What will the next release 0.8.23 deliver? Bug fixes*, maybe more unit calculator features, buttons for view angles, buttons for every(!) action from the 3D context menu... usability should be more important for 0.8.23.

* oh dear..., I still need to reproduce some errors...



The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LDPE.
  4. On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, LDPE 0.8.22 was tested, there are already known issues  for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • Java Runtime Environment (JRE) 1.8
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (32/64bit): Windows [XP; Vista; 7 or newer], Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 512 MB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7, Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >=1 GB
  • Free Disk Space: 512 MB
--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:

Code:
This Java instance does not support a 64-bit JVM. Please install the desired version.

In general, I recommend to install the 64-bit version of the JVM for Java 8.

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  Getting 'group' into a submodel
Posted by: Darren Carlson - 2016-08-18, 15:44 - Forum: LDraw Editors and Viewers - Replies (5)

I have an ldr from a friend that did his original design work in LDD. I used LDD to export an LDR and everything worked wonderfully.
However, because LDD doesn't have the ability to use submodels, he has separate submodels laying on the baseplate representing larger components of the model.

This presents two problems.

1. It makes the size of the model ridiculously large and very difficult to navigate around.
2. It results in duplication of parts when I upload the LDR to create a BOM.

So, the question is:

Once I've grouped parts together that represent the individual submodels, how do I move these groups into submodels?

I'm comfortable manually editing the text file directly if necessary.

Thanks all. I realize this isn't actually an LDCad question but you guys have been so helpful, I thought I'd ask here. It's also LDCad that I'm going to be doing the work in. And maybe 1.6 actually has the ability in it.

Thanks guys.


Darren

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