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Reviewers, Get Your Revie...
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bi mesh request
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2016/2017 LDraw.org Steering Committee (SteerCo): List of nominees |
Posted by: Willy Tschager - 2016-01-14, 12:40 - Forum: LDraw.org Announcements
- No Replies
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A quick reference to the candidates for the 2016/2017 LDraw.org Steering Committee (SteerCo) election. The information is drawn from the nomination process and corrections are welcome, please email the webmasters.
Candidates are listed in alphabetical order by last name and no ranking or endorsement should be inferred from their position on the list. The following table summarizes the status of each candidate in the format:
Nominee name: Nomination Status (Nominator, Second)
Chris Dee: Accepted (Max Martin Richter, Travis Cobbs)
Philippe Hurbain: Accepted (Max Martin Richter, Travis Cobbs)
Max Martin Richter: Accepted (Willy Tschager, Philippe Hurbain)
Orion Pobursky: Accepted (Max Martin Richter, Travis Cobbs)
Willy Tschager: Accepted (Max Martin Richter, Travis Cobbs)
Magnus Forsberg: Not Yet Accepted (Max Martin Richter, Travis Cobbs)
Michael Heidemann: Not Yet Accepted (Max Martin Richter, Travis Cobbs)
Travis Cobbs: Declined (Max Martin Richter)
Tim Gould: Declined (Max Martin Richter, Travis Cobbs)
Steffen Lohse: Declined (Max Martin Richter, Travis Cobbs)
Roland Melkert: Declined (Max Martin Richter, Travis Cobbs)
Replies to this have been disabled. The nominations thread is where they belong.
w.
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Color bug on export from LDView to POV .. lg_color.inc |
Posted by: Brian - 2016-01-11, 5:32 - Forum: General LDraw.org Discussion
- Replies (1)
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Hi,
When I export from LDView to POV, the color 151 VERY LIGHT BLUISH GRAY appears as green in POV ... After some investigation I found the RGB color as written in the lg_color.inc file is 14,94,77 .. which is green .. it should be 230,227,224 .. #E6E3E0 .. instead.
Code: // I changed the code to this
// 151 VERY LIGHT BLUISH GRAY / 208 LIGHT STONE GREY [PEERON]
#declare lg_very_light_bluish_grey = texture {
pigment { color srgb <230,227,224>/255 }
finish { lg_solid_finish }
}
// Code as found
// 151 VERY LIGHT BLUISH GRAY / 208 LIGHT STONE GREY [PEERON]
#declare lg_very_light_bluish_grey = texture {
pigment { color srgb <14,94,77>/255 }
finish { lg_solid_finish }
}
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New moulds with hollow studs and inner stopper ring |
Posted by: Owen Burgoyne - 2016-01-10, 22:25 - Forum: Parts Authoring
- Replies (10)
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After having recently opened up a small can of worms on the Parts Tracker with introducing the hollow stud with the inner stopper ring, it got me thinking about parts that have this inner stopper ring as part of their recent moulding but still have the same Design ID from their inception.
For example, 3665 "Slope Brick 45 2 x 1 Inverted" is now produced with this inner stopper (I have a spare one to hand) but is only modelled in LDraw without. However, this inner stopper does have implications on the part's function, as a 4 LDU bar can now only be inserted so far.
Therefore, would it be worth producing a "b" variant of this part with the inner stopper ring? BrickLink doesn't recognise it as a separate part, but it is functionally slightly different.
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LDview screenshot has no anti-aliasing |
Posted by: Merlijn Wissink - 2016-01-10, 12:39 - Forum: LDraw Editors and Viewers
- Replies (5)
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I've been having this problem for quite a while now, but I was too lazy to try to fix it. But, it's starting to annoy me more and more.
Basicly, LDview's screenshot output doesn't match what I'm seeing in LDview. It looks like it doesn't apply the anti-aliasing.
Here's an example: this is what I see on the screen and this is LDview's sceenshot output (please click the button for the original image, Onedrive is compressing the preview).
The strange things is that when LDview is being used by LPub, there's no problem at all and I have the smooth lines and all.
I'm using Windows 10 (but I believe I also had the problem on Windows 8.1, but I can't remember) and I'm using LDview 4.2 Beta 1 (I also tried 4.1 without any success).
Does anyone have an idea what the problem might be?
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