I tried to load a model and found that a number of Bionicle and Factory parts where not available for LDraw.
If someone could make these, I would really appreciate that.
LDD number Bricklink number Bricklink description
41890 41890 Arm Mechanical, Super Battle Droid
98570 98570pb01 Hero Factory Chest Badge with 'H' on Light Bluish Gray Background Pattern
98562 98562 Hero Factory Weapon - Handcuff
47299 47299 Bionicle Toa Metru Knee Cover
19179 19179 Minifigure, Weapon Blade with Bar and 3 Spikes
92222 92222 Hero Factory Shield with Handle for Clip
15407 15407 Minifigure, Hand Armor
47298 47298 Bionicle Toa Metru Foot
98564 98564 Hero Factory Zamor Sphere Launcher - Bottom Half with Axle Hole
98593 98593 Hero Factory Shoulder Armor, Sonic Speaker
98341 98341 Ring 4 x 4 with 2 x 2 Hole and 4 Arrow Ends (Ninjago Spinner Crown)
I can't quite figure out how to calculate the angle and vertical distance of a piston rod on a rotated crankshaft, specifically using LDCad's Selection Info tool. Here's a diagram:
So the crankshaft has been rotated -49.5 degrees. The piston rod (A-B) will move up the Y-axis, but I don't know that distance (it's slightly less than the current Y distance between A and C). Also, point B will remain at its current X position but point A will rotate around point B to connect with the axle at point C. The angle of that rotation is the second thing I don't know.
No doubt this has been tackled many times before, but I'd like to know the precise way to figure it out (rather than downloading an already finished model). It's either slightly more difficult, or vastly simpler than I realize. (And I do know about the piston placement script in LDCad, but AFAIK it doesn't recognize these old-style piston parts or brick-built cylinders.)
Again, the two values I need to find are:
The distance to move the piston rod along the Y-axis, and
The angle to rotate point A around point B so that it connects with axle C
This is a proposal to add a new !DATA meta-command that can be used to embed texture data into model files (for use with unofficial parts in an OMR model). The proposed specification for the new meta-statement follows. Please discuss.
Purpose
This document describes the !DATA meta-statement, which contains a set of commands for embedding binary data into LDraw files.
New meta-statement token
!DATA
This is the main data-embedding meta-command.
Reuse of existing meta-statement token
!:
This will be used to specify a BASE-64 encoded data stream. This token was introduced with the !TEXMAP meta-statement, and will be reused here for three reasons: its reuse will not interfere with its use in !TEXMAP; it is useful for the same reasons that it was useful in !TEXMAP; and !DATA is only useful right now for embedding texture data for use with !TEXMAP, so the two meta-statements are related to each other.
This meta-statement allows for BASE-64 encoded data to be used inside a multi-part-dat (MPD) file. The decoded binary data replaces of the embedded MPD sub-file.
This meta-statement must come after the 0 FILE meta-statement signifying a sub-file in a multi-part-dat (MPD) file.
The FILE that the DATA belongs to must not contain any geometry.
The FILE must contain one and only one DATA section.
The FILE may contain header information.
All characters after 0 !: that are not valid BASE-64 characters must be ignored. (This is intended to allow white-space characters to be placed in the line, but still applies to all other characters that are not valid BASE-64 characters.)
Each 0 !: line except for the last must contain exactly 76 encoded characters.
The last 0 !: line must contain no more than 76 encoded characters.
I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2019-02. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.
75060 - Slave I
OMR Compliant
Missing:
- Minifig patterns documented in the file
- 2 Minifig accessories documented in the file
- Stickers. Oh so many stickers...
Comments: The angles on the side hull plating gave me fits so they are very close best fit.
Missing: Minifig Head, Torso, Hips, and Leg patterns as documented in the file
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