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Technic 1992
Forum: Official Models
Last Post: Takeshi Takahashi
Yesterday, 19:34
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Part 11459p01.dat colour ...
Forum: Parts Authoring
Last Post: N. W. Perry
2025-12-27, 15:11
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Missing Opal Trans Yellow
Forum: Official File Specifications/Standards
Last Post: Willy Tschager
2025-12-27, 9:29
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Submit button
Forum: Website Suggestions/Requests/Discussion
Last Post: Orion Pobursky
2025-12-27, 2:12
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Part 14769p10.dat gaps an...
Forum: Parts Authoring
Last Post: N. W. Perry
2025-12-26, 21:55
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30mm vs 30.4mm Wheels & T...
Forum: General LDraw.org Discussion
Last Post: tom alphin
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LDraw.org 2025-12 Parts U...
Forum: LDraw.org Announcements
Last Post: Orion Pobursky
2025-12-25, 5:21
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Could stickers be mapped ...
Forum: Parts Authoring
Last Post: N. W. Perry
2025-12-23, 22:02
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Suggestion: for primitive...
Forum: Parts Tracker Discussion
Last Post: Willy Tschager
2025-12-23, 15:51
» Replies: 1
» Views: 180
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Feature request - Add cur...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2025-12-23, 8:11
» Replies: 5
» Views: 341
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| SVG export from LDCAD? |
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Posted by: Milan Vančura - 2020-02-25, 12:30 - Forum: LDraw Editors and Viewers
- Replies (15)
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Hello.
I often work on making graphics around LEGO activities (book covers, tickets... also prints on bricks etc.). For this purpose it would be very handy to be able to get SVG output from LDCAD. AFAIK, there should be an indirect way using Blender, shouldn't it? Does anybody tested this path already? And/or is there an easier way?
Thanks a lot, Milan.
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| Sticker numbering for 6283148 : Land Rover Defender set 42110 |
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Posted by: Chris Dee - 2020-02-24, 21:35 - Forum: Parts Tracker Discussion
- Replies (1)
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The sticker sheet (6283148) for the Land Rover Defender set 42110 includes 35 numbered stickers. Some are mirror images of each other and in two cases the identical left and right versions have different numbers. To accommodate these in our sticker numbering schema, I am proposing a single character suffix for the unique stickers and a letter-number suffix for the mirror imaged stickers. This allows us to fit within the 26 alpha suffices:
1,3 -> a
2 -> b
3 -> c
4,12 -> d
5 -> e
6 -> f
7 -> g
8 -> h
9 -> i
10 -> j
11 -> k
14, 19 -> l1, l2
15 -> m
16, 18 -> n1, n2
17 -> o
20, 32 -> p1, p2
21, 31 -> q1, q2
22, 30 -> r1, r2
23, 29 -> s1, s2
24, 28 -> t1, t2
25, 26 -> u1, u2
27 -> v
33 -> w
34 -> x
35 -> y
These will take a while to model, but 6283148y.dat has been submitted to the Parts Tracker.
No guesses what this luck chap got for Christmas!
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| Studio rendering |
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Posted by: Orion Pobursky - 2020-02-24, 15:26 - Forum: Rendering Techniques
- Replies (26)
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I recently discovered that Studio's Eyesight renderer is a repackaged version of Blender's Cycles renderer. Maybe we could have some enterprising LDrawer write a true converter so that we don't have to deal with Studio's idiosyncrasies? In the interim, there's also Mechabrick's free Blender plugin (that I also recently discovered).
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| Rotation matrix |
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Posted by: Michael Horvath - 2020-02-23, 9:28 - Forum: LDraw File Processing and Conversion
- Replies (6)
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How do I calculate the cumulative sum or total of transformation matrices passed down from parent to child to grandchild, etc.?
The docs say:
Quote:Formally, the transformed point (u', v', w') can be calculated from point (u, v, w) as follows:
u' = a*u + b*v + c*w + x
v' = d*u + e*v + f*w + y
w' = g*u + h*v + i*w + z
but they do not say what a', b', c', d', etc. are. I am not very good with matrices, thanks!
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