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  AI based LEGO sorter
Posted by: Philippe Hurbain - 2019-12-06, 12:06 - Forum: General LDraw.org Discussion - No Replies

(using LDraw parts for training!)
https://www.brothers-brick.com/2019/12/0...uJyz0E8XNE

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  Another rotation problem
Posted by: N. W. Perry - 2019-12-06, 6:41 - Forum: LDraw Editors and Viewers - Replies (3)

This one's really just for fun; I was able to figure it out by eye to within half a degree, and I think it's good enough. But I'm still curious how you'd go about finding the "right" answer…

   

So our task here is simply to have our spaceman get a grip on his control stick (you can see he's already grabbed it in the right hand, so we just have to figure out the left). To do this, we need to figure out the angle of four different rotations. The control stick has to be tilted upward (1) and, along with its base, rotated inward (2), while the spaceman's arm has to pivot at the shoulder (3) to meet it. Finally, the hand has to rotate at the wrist (4) so that it's aligned with the control stick. (This last one is tricky because the hand portion—the actual "clip", or claw—is not aligned with any axis of the part itself, and the part's origin isn't located within the hand but rather at the wrist.)

Because we are perfectionists, the ball of the control stick should be centered longitudinally within the minifig's hand, but flush with its top edge. Since it's an 8-LDU sphere, the center of the sphere should be 4 LDU below the top edge (and again, that's relative to the hand itself, not the part overall).

I was able to get close on the first 3 steps (see below) by using successive approximation along with my intersecting circles method, then made some final small tweaks to account for the wrist rotation—again, good enough, but necessarily imprecise by nature. Guess I'll have to break out the trigonometry again to find the truth!

   

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  Tourguide or walktrough animation
Posted by: Roland Melkert - 2019-12-06, 1:59 - Forum: LDraw Editors and Viewers - Replies (48)

I liked the idea of an animated model tour from a minifig's perspective a lot (see  https://forums.ldraw.org/thread-23512-po...l#pid34790)

So I made a start on a generic script for it, to be included with LDCad 1.6c

Many things can be improved, but I'm very proud on the fact this was 'doable' without finding any bugs out of the box.

Attached a demo.

Any feedback / ideas on improvements are welcome.

A appropriate (big) model for testing purposes would be appreciated too.

edit:
This animation takes over the camera during playback. You can disable/enable that by clicking the 'CAM' label in the top right session panel in animation mode.



Attached Files
.zip   tour.zip (Size: 3.21 KB / Downloads: 50)
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  Renaming Groups
Posted by: Moreau - 2019-12-04, 20:54 - Forum: LDraw Editors and Viewers - Replies (2)

New forum user, novice LDraw (1.6c) user.

I encountered an odd problem after more or less completing a map model for my D&D game. for the floor tiles i use several Plate 4x4 (3031.dat) in slightly alternating colors.
The problem is that when i try to rename a group to something more appropriate for D&D like Kitchen or Garden, by right-click-> Properties, the group disappears from the model. i can only bring it back via the undo button.

Is this a bug or a feature, and if either, what can i do about it?

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  LDCad shadow (snapping) update
Posted by: Roland Melkert - 2019-12-01, 21:24 - Forum: LDraw Editors and Viewers - Replies (16)

Hello all,

I've finally finished adding snap/mirror information to the 1901 library.

Still have to process 1902 though  Blush
update: It now includes 1902 and some extra donated/requested parts.

Download:
http://www.melkert.net/action/download/shadow.sf
And replace the one which came with 1.6c (close the program first)
Which is located in the seeds subfolder at the same place as the main executable.

Some QA would be appreciated especially concerning mirroring, as I tend to forget about that.

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  Links in the Download Section
Posted by: Gerald Lasser - 2019-12-01, 19:24 - Forum: Website Suggestions/Requests/Discussion - Replies (2)

we got a message on the LDraw Twitter, that the LDView link in the download section is not current, it links to SF instead of the now maintained https://github.com/tcobbs/ldview/releases

Orion, can you change that? Thanks!

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  6379 Riding Stable
Posted by: Stefan Frenz - 2019-11-28, 15:33 - Forum: Official Models - Replies (10)

Hi there,

my next model I'd like to contribute is 6379 Riding Stable (from 1986), it should be OMR-compliant.

Known issue: horse sticker across three bricks on roof is missing.
Done with LDCad 1.6c (Linux64).

Edit: tyres were not rubber-black, please find updated version below.

Regards
Stefan



Attached Files Thumbnail(s)
   

.mpd   6379-1 - Riding Stable.mpd (Size: 14.26 KB / Downloads: 9)
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  Technic 1988
Posted by: Stefan Frenz - 2019-11-27, 21:27 - Forum: Official Models - Replies (9)

Hi there,

this time it's the 1988's Test Car Technic model 8865. It should be OMR compliant, but there are known issues:
- Small mismatch for 16-technic-brick (3703) which connects the front frame to the roof in the last step. As far as I can see and calculate with CAD, this seems to be "desired margin" in the real build. Did I something wrong, is there a way to make it look "better matching"?
- The steering axle angles with two universal joint (2x 3712+3326b+3712) in steps 16/17 are not acceptable. I looked at the angles provided by "Selection Info" without luck - I will fix this as soon as possible and would welcome any suggestion.

Done with LDCad 1.6c (Linux64).

Thanks in advance for any improvement suggestion! Smile 

Regards
Stefan



Attached Files Thumbnail(s)
   

.mpd   8865-1 - Test Car.mpd (Size: 43.27 KB / Downloads: 8)
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  The LEGO Group acquires BrickLink
Posted by: Rolf Osterthun - 2019-11-26, 14:39 - Forum: Off-Topic - Replies (3)

Hello,

here you can find the official press release: https://www.lego.com/de-de/aboutus/news/...-bricklink

Since the software Studio is using (kind of) LDraw parts...

Rolf

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  Parts search paths
Posted by: Leonardo Zide - 2019-11-25, 22:29 - Forum: Official File Specifications/Standards - Replies (9)

I was wondering if there is an official specification for parts folder priorities and limitations, I looked at the LDraw file format spec and it is somewhat vague in this area.

When loading an MPD file I search folders in this order:

- MPD subfiles
- unofficial parts folder
- unofficial p folder
- parts folder
- p folder
- MPD folder

And as for restrictions, should a file inside the MPD take priority over another file in the library (including primitives)? For example, if the MPD has a file called stud.dat, should it replace the studs in a part in the library?

It would be great to have some clarity on this to ensure consistency between applications.

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