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  Help with scaling a part size.
Posted by: ShireBrickz.com - 2019-11-20, 1:37 - Forum: Parts Authoring - Replies (2)

Looking for help on how to scale a parts size.

I've created a sticker using this https://wiki.ldraw.org/wiki/Stickers:_ma..._shape_one tutorial as a guide.

Whilst the sticker I've created is the correct thickness, the size is too small. Is there a way to scale the part in the X,Y planes proportionally to my desired size in LDU's whilst leaving the Z thickness unchanged.?

Thanks in advance.
Adam

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  New Meta !APPLYTO
Posted by: Willy Tschager - 2019-11-19, 17:26 - Forum: Standards Board - Replies (5)

Dear LSB,

could you please look into this?:

https://forums.ldraw.org/thread-23717-po...l#pid34335

w.

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  3D Viewer work
Posted by: Orion Pobursky - 2019-11-17, 19:52 - Forum: Website Suggestions/Requests/Discussion - Replies (65)

I'm gonna be refactoring the 3D view code used on the PT, Official Library pages, and OMR. You may notice some irregularities over the next week or so but don't worry it'll get fixed. Now is also the time for requests.

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  LDPub3D - assembly scale vs camera distance
Posted by: CJ H. - 2019-11-17, 10:05 - Forum: LDraw Editors and Viewers - Replies (5)

I'm just getting started with LPub3D (after running into Studio's limits with flexible parts and switching to LDCad).  I'm having trouble with something that seems pretty basic; I'm sure I'm missing something obvious.  In the Configuration>Build Instructions Setup>Assembly Setup menu, a couple of different tutorials mention a scale setting.  However in my LPub3d (v2.3.12), I only find "Camera Distance", which seems to do something similar. 

Could someone explain the difference between "camera distance" and "scale"?  And where can I set the global default scale and then modify it for a given page in the instructions?

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  Part request bb0564c01pb01
Posted by: Knud Ahrnell Albrechtsen - 2019-11-16, 9:15 - Forum: Part Requests - No Replies

Hi

could someone please make this part:
Large Figure Head Modified Super Heroes Hulk Pattern

Kind Regards
Knud

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Information Part request 98604
Posted by: Knud Ahrnell Albrechtsen - 2019-11-16, 9:02 - Forum: Part Requests - Replies (4)

Hi

I need this part for a MOC i am starting on.
Hero Factory Chest Armor Large

It doesn't seem to exist yet, so can someone please help make this??

Kind Regards
Knud

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Tongue LDraw for background plates for my Lego Animation
Posted by: Carruthers - 2019-11-15, 3:47 - Forum: MOCs (My Own Creations) - No Replies

Hi there - new user on the forum, but have been using LDraw tools for a while now.

I recently released a new Lego animation on my channel.  I did the animation by hand using stop-motion techniques, but I used LeoCad, LDView, and PovRay to make the backgrounds, which I composited in using Adobe After Effects.  I hope you enjoy!



LeoCad model

   

The studio

   

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  6592 Vacation Hideaway
Posted by: Stefan Frenz - 2019-11-13, 20:53 - Forum: Official Models - Replies (7)

Hi there,

next model I'd like to contribute is 6592 Vacation Hideaway, released 1990. Very small, but I liked it very much decades ago. Wink
Done with LDCad 1.6c / Linux64.

Edit: the roof window is missing a sticker.

Any comment is highly welcome, regards
Stefan



Attached Files Thumbnail(s)
   

.mpd   6592-1 - Vacation Hideaway.mpd (Size: 7.51 KB / Downloads: 10)
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  Doors 1 x 4 x 5
Posted by: Willy Tschager - 2019-11-13, 20:11 - Forum: Parts Authoring - Replies (3)

This is current situation of the Doors 1 x 4 x 5 Left/Right:


.pdf   Door 1 x 4 x 5.pdf (Size: 56.18 KB / Downloads: 17)

I'm going to submit the missing doors using the Rebrickable nomenclatura as well as the needed "Moveto"s.

w.

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  LDCad—Tying the knot
Posted by: N. W. Perry - 2019-11-13, 0:57 - Forum: LDraw Editors and Viewers - Replies (14)

Me again. :-)

Any way to get the bezier curves tighter in the string template? The current limit of 5 isn't quite enough to tie this not:    

It looks okay from above, but in the front view, you can see the loop doesn't draw in snugly. (I tried adding an extra path point on the bottom of the loop, but it just made all the corners square off.) I should also add that I'm using the Studio workaround, so the donor parts are 4-4cyli's rather than LDCad's donor parts. (It actually seems to curve more tightly this way.)

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