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  LDraw.org 2020-03 Parts Update Now Available
Posted by: Chris Dee - 2020-12-29, 16:41 - Forum: LDraw.org Announcements - Replies (48)

The 2020-03 LDraw Parts Update has been now been released. This adds 1315 new files to the core library, including 829 new parts and 66 new primitives.

Thanks are due to all the part authors who created or corrected parts for this release. The small, but dedicated, band of reviewers also play an important role in keeping files moving through the Parts Tracker and deserve just as much credit. 

You can preview the new parts in 2020-03 here, and download the zip-file update or Windows install package here. Alternatively you can use the LDView menu option File | Check for Library Updates... to install the update.

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  Parts from set 75978 (Diagon Alley)
Posted by: Vincent Messenet - 2020-12-29, 15:38 - Forum: Part Requests - Replies (24)

Hi,

I'd like to build that set but some parts are not yet in LDraw:
35530 Minifig Head Special, Small Cube (Baby)
37704 Sports Quidditch Ball, Golden Snitch
43693 Minifig Head Special, Skull
49656pat0001 Geode / Rock with Glitter Trans Purple Crystal
60601pr0007 Glass for Window 1 x 2 x 2 Flat with Newspapers print

If anyone wants to work on these parts, your help is very welcomed Smile
Thanks!

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  Import ldr Model into Unity issues.
Posted by: ajs - 2020-12-29, 11:14 - Forum: Help - Replies (7)

Hey LDraw community, 
I am having an issue with importing my .ldr file into Unity. 
I am using the Lego model importer that comes with the Lego Mini Game on the Unity game engine website. 
When I import my model, parts of it are rotated on in the wrong position.

I checked the ldraw xml file and I have the most recent version. 

Does anyone have an idea how to fix this? 

[Image: EqV3t3mXEAEKI_f?format=jpg&name=large]

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  Kinematics in LDCad
Posted by: Johann Eisner - 2020-12-29, 9:21 - Forum: LDraw Editors and Viewers - Replies (5)

Hi guys

I was asked a question that I couldn't answer 100 percent. As far as I know, it doesn't work.

Here's the question:

Hi Johann. Is there a possibility to move the kinematics in the LDcad? Example: I have a rectangle built from individual parts and want to move it to a parallelogram by twisting an arm around its pin at one of the joints. In the LDD, if you built the joints according to a certain scheme, then the movement of the remaining parts ran smoothly.

 Johann

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  13565 vs. 61506 (Fedora style hats)
Posted by: Orion Pobursky - 2020-12-27, 14:08 - Forum: Part Requests - Replies (2)

Rebrickable has LDraw renderings for both:
13565 Minifig Hat Very Wide Brim, Outback Style [Fedora]
and
61506 Minifig Hat Wide Brim, Outback Style (Fedora)

I can only find 61506 in the library. Is 13565 hidden somewhere? If not, is someone willing to clean up and submit the digitalbricks file:
http://www.digital-bricks.de/en/index.ph...ddp&mg=244

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  Merry Christmas ?
Posted by: Orion Pobursky - 2020-12-25, 16:06 - Forum: Off-Topic - No Replies

Merry Christmas, Feliz Navidad, Fröhliche Weihnachten, Joyeux Noël, Vrolijk Kerstfeest, Glædelig Jul, Hyvää Joulua, Buon Natale, Feliz Natal, God Jul

This year was a year to be thankful for good friends.

Thanks

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  4002020 - Employee Present 2020
Posted by: Max Martin Richter - 2020-12-25, 10:33 - Forum: Official Models - Replies (1)

Dear all,

I hope you have a great Christmas this this year, even if the circumstances are different this year.

Here is the Employee Present from 2020.

Sorry, it's not yet OMRized. Furthermore one part and the two patterns are missing. I'll fix this as soon as I can.

[Image: 800x450.jpg]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#0072bc]Download MPD[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif] (OMR compliant)[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif]Known errors: [color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]Rat is missing, two patterns are missing[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color]
[size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif]Done with [/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#0072bc]LDCad 1.6d[/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/font][/size][/color]

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  Question about edge lines and 'overlapping'
Posted by: Roland Melkert - 2020-12-24, 22:28 - Forum: Parts Tracker Discussion - Replies (2)

Hello all,

I've been investigating the reason behind some rendering issues in LDCad.

Very noticeable in e.g 2345p04.dat


.png   renderIssue.png (Size: 22.51 KB / Downloads: 26)

I'm suspecting it comes from the single type 2 lines overlapping multiple triangle/quad edges.

I know this is more of a rendering engine problem then an authoring problem, but I would like to make a case for dividing such edges into segments so they connect with each polygon on the edge.

This because it makes smoothing easier as you can then use edge lines to determine when to average a group of normals.

This is demonstrated in the rendering issue of LDCad as its smoothing algorithm will break normals into groups based up on the fact a point is also used for a type 2 line

A condition which fails for all polygons touching the side or part 2345p04, hence the 'crumbled' paper look.

I could probably fix it, but it would take a whole lot op processing power and administration to try and find all points touching a type 2 line.

Any thoughts on this?

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  Duplo parts....missing?
Posted by: Lando - 2020-12-24, 12:40 - Forum: Help Wanted - Replies (6)

Hello everyone!

This is my first post. I am just started with Mlcad and it is impressive how many parts has got the LDraw library.

Now I am trying to make virtual duplo models but I can not find some parts. I have done a lot of searches with differents words, numbers.... and I do not know if the parts are not available or I am doing something wrong (possibly is the right answer).

I would like to use 1x3x2 triangle and 1x3x2 round sign. I post two images because in brickset/rebrickable there are a lot of reference numbers for the same parts.

[Image: 250x250p.jpg?1595353116.2964978]

[Image: 250x250p.jpg?1595443161.1596966]

Thank you very much, and Merry Christmas!

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Wink Videogame programmer help
Posted by: Padulano - 2020-12-24, 10:16 - Forum: Help Wanted - Replies (2)

Hello,

this is my first post.
I've been using the various LEGO CADs (LDD, LDraw, Stud.Io) mainly to render parts for a videogame i'm making.

Now, I have two questions, I really appreciate any answer I can get, because I'm no newbie but all of this is getting really confusing and I'm just thinking I need some clarifications.

QUESTION #1 - PARTS MISSING
Ok, I find that LDD, Stud.Io and LDraw have a lot of parts, but when it comes on minifigures the three lack a lot, really a lot of parts that I have phisically. Now, don't get me wrong, I KNOW that there is a lot of work behind anything so that every part is a lot of work from people not paied for the job, so really I understand this. But I take also into account that I am doing something wrong EG. not working properly or not looking in the right place. 
So: is that true that minifigure weapons, headgear and armours (I am doing a fantasy game) are so few, or am I looking in the wrong direction?

QUESTION #2 - BLENDER
Ok, the game I'm making it's a 2d classical styled one, so I just need renders. But I really wish to move to 3d sooner or later. I found out that my framework fully supports Blender, so I'd need something that correctly takes stuff into Blender. Well, I found here a plugin... so I was excited I tried to create a minifigure in LDraw, the simplest one, but I didn't see it correctly into Blender. So something didn't work properly. So: did anyone try to render or better animate a minifigure into Blender? If yes, I'd really like to know which process they underwent because that would be a life saver in order to create a working model of a minifigure who walks, jumps and does stuff.

Thank you very much and Merry Christmas.

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