| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 6,122
» Latest member: Tung Wang
» Forum threads: 6,561
» Forum posts: 54,136
Full Statistics
|
| Online Users |
There are currently 14 online users. » 1 Member(s) | 7 Guest(s) Baidu, Bing, Facebook, Google, Twitter, Yandex, Tung Wang
|
| Latest Threads |
Parts Request: Ninjago Dr...
Forum: Part Requests
Last Post: James Simpson
Today, 0:11
» Replies: 21
» Views: 6,078
|
Hello, I am a new member ...
Forum: Off-Topic
Last Post: Willy Tschager
Yesterday, 20:10
» Replies: 1
» Views: 74
|
part for Set 8880-B
Forum: Part Requests
Last Post: Alfred Schmitz
Yesterday, 5:58
» Replies: 4
» Views: 229
|
Wolf Akita from Ninjago
Forum: Part Requests
Last Post: CrystyGarmadon
2026-08-19, 15:38
» Replies: 7
» Views: 334
|
Missing Adventurers Brick...
Forum: Part Requests
Last Post: 22690
2026-08-19, 12:59
» Replies: 1
» Views: 455
|
Most Common Parts - 16 im...
Forum: Part Requests
Last Post: Gerald Lasser
2026-08-19, 9:43
» Replies: 8
» Views: 2,105
|
Interesting BrickNerd art...
Forum: Rendering Techniques
Last Post: Sylvain Sauvage
2026-08-18, 16:14
» Replies: 6
» Views: 383
|
New Click hinges
Forum: Part Requests
Last Post: Orion Pobursky
2026-08-17, 21:50
» Replies: 16
» Views: 21,428
|
LDraw part 118091p looks ...
Forum: Help
Last Post: Sylvain Sauvage
2026-08-17, 20:33
» Replies: 10
» Views: 575
|
Town, Trains and Paradisa...
Forum: Official Models
Last Post: Takeshi Takahashi
2026-08-17, 16:46
» Replies: 8
» Views: 9,045
|
|
|
| Decreasing poly count on models |
|
Posted by: Nicola - 2013-02-14, 16:17 - Forum: Rendering Techniques
- Replies (25)
|
 |
Ok i have this question: suppose that i want to make a low poly version of a model (made of N parts), suitable for real time graphics for example in a videogame, how could i substantially reduce the amount of vertex and polygons while keeping as much details as possible? I'm not interested in keeping internal structure, just to obtain a lowpoly model.
One thing that came to mind was to remove all studs from the parts (they're relatively small in a model, expecially when seen from apart, and take up a lots of vertex/poly), and it would be easily done by removing all stud*.dat primitives. Also removing all greeble on the bottom of bricks would help a lot (but it's harder as, afaik, they're not primitives?).
Another thing could be to remove all internal, non visible parts, but how to do it algorithmically is bejond me.
So can anyone point to some algorithm or want to share some idea ?
|
|
|
| Bending pieces?! |
|
Posted by: Remy - 2013-02-10, 7:06 - Forum: LDraw Editors and Viewers
- Replies (5)
|
 |
Hi there,
just learned to use LeoCAD and I'm trying to build none other than 10179 Millenium Falcon. One step is to bend a Lattice piece, or "Boat Rigging 5x27 Trapezoid" around the back engine thrusters, point is, I need to bend it... I can't in Lego DD, so I figured I'd try a much better program, LDraw.
Am I missing something, or is it not a capability? Is it available in MLCad?
Thank you people.
|
|
|
|