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| LSC: Define TEXMAP resolution and naming conventions |
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Posted by: Allen Smith - 2012-11-02, 16:21 - Forum: Standards Board
- Replies (11)
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Willy has requested that the LSC define official rules for naming conventions for textures in the Part Tracker, and resolution limits or any other technical details.
I have no real opinions on the subject, except this:
I would really like to see the Part Tracker solicit vector, or Photoshop, sources for any images people submit. These would not necessarily be distributed with the official library, but would be readily available for those wishing to modify the texture in the future. Having the art source files—especially in the case of vectors—makes future refinement infinitely easier. For example, imagine in another 15 years of LDraw history that computers have significantly more oomph, and can handle higher-resolution bitmaps. If you have the vector source, you just rescale.
Allen
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| M motor |
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Posted by: David A. - 2012-11-01, 8:28 - Forum: Help
- Replies (4)
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hello, where to find Power Fonctions "M motor.dat" ?
Part 58120c01
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| Bricksmith 2.6: Texture your world |
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Posted by: Allen Smith - 2012-10-31, 3:39 - Forum: LDraw Editors and Viewers
- Replies (6)
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![[Image: icon32.png]](http://bricksmith.sourceforge.net/images/icon32.png)
Bricksmith 2.6 adds the following features:
- Supports planar textures (LDraw TEXMAP language extension)
- Select multiple parts by dragging a rectangle around them
- Part Browser improvements:
- Source-list UI
- Part Browser search scope buttons for choosing all parts or selected category
- Improved text-matching algorithm for search
- Recognizes and searches !KEYWORDS in parts
- Identify and categorize alias parts, and exclude them from searches
- New option for turntable-style model spinning (in which the model can't be rolled on its side)
- Substantial improvements to the handling of neighboring file references
- Referenced neighbor files can be opened and edited; changes seen in parent document
- Submodels in neighboring files will be drawn correctly
- New duplicated parts are inserted into last step instead of current one
- Document autosave
- Option-wheel (or just wheel) to zoom
- Command-Shift-C for color palette
- Removed nonstandard Officiality setting for models
- Speed improvements for models with many submodel references
- Speed improvements while hovering mouse over model
It also fixes the following bugs:
- Fixed crash on 10.7+ when closing windows or viewports
- Step display won't change the view rotation unless the step specifies it
- Pan-dragging is not affected by perspective distortion
- Zooming gesture locked in when view is orthographic; no interspersed rotations are permitted (prevents view from changing to perspective)
- Allow leading whitespace in any line
- Fixed primitives failing to be drawn in new submodels
- Fixed certain hang situations
- Avoid accessing Address Book to avoid scare dialog on 10.8
Bricksmith 2.6 has been a long time coming, but I think you'll agree there are some fantastic new features in it.
I am especially happy to announce that Bricksmith supports the new texture LDraw meta command! I am really excited to see this feature supported in an editor, and I hope to see some great new pattern parts soon. In Bricksmith 2.6, texture support is limited to planar textures only. I also don't currently support nested textures, and the drawing code has not been optimized. Lastly, there is not yet a GUI for adding the texture META. Obviously, these are all features slated for a future release. In the meantime, enjoy this TEXMAPped part:
![[Image: LDraw2012-10-30_texmappedMayanWall.png]](http://bricksmith.sourceforge.net/temp/postings/LDraw2012-10-30_texmappedMayanWall.png)
I would also like to extend a special thanks to Ben Supnik, who contributed code for several of the great new internal features. Ben's work included the drag-a-rectangle-to-select feature and the neighbor file improvements, among others.
Bricksmith now requires Mac OS X 10.6 or later, and may be download it at <http://bricksmith.sourceforge.net/>.
Sincerely,
Allen Smith
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| Princess Leia Minifigure |
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Posted by: Reuben Pearse - 2012-10-30, 21:17 - Forum: Parts Authoring
- Replies (3)
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Hi all,
I'm trying to put together a Princess Leia minifigure. I've found the bun hair part (30409.dat) and the head (3626bp08.dat), but I'm struggling to find a torso piece. It seems that there are 3 possible Princess Leia torso parts:
973px411 - Hoth Jacket Pattern
973px303 - Brown Shirt Pattern
There is also a new Princess Leia minifigure featured in the set 7965 Millennium Falcon. This one is called "Princess Leia Organa minifigure"
Is anyone working on any of these parts, or could help me locate them.
BTW, I've recently added a Chewbacca Minifigure and Superman Minifigure to my website.
Thanks
Reuben
[email protected]
=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================
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89762 Windscreen 7 x 4 x 2 Round Extended Front Edge |
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Posted by: Nicholas Manuel - 2012-10-30, 13:40 - Forum: Part Requests
- Replies (4)
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This came as a bit of a surprise to me, the official Lego part 89762 exists in neither the official parts list, nor in the parts tracker. I have several models that use this part that I want to use in my Lego CGI project. Is this because the part is too rounded to render in animation without hesitation? Are their not enough primitives to support this part? Is the part not selling physically?
Whatever the reason, unless I have the part, my Lego CGI project will be at a standstill. Please digitize this part, we want a complete library, right?
Oh, and yes, this is probably my first post, I'd like to be welcomed, unless I already posted before.
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| Are meta-commands case-sensitive? |
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Posted by: Alex Taylor - 2012-10-29, 18:31 - Forum: Parts Authoring
- Replies (7)
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Almost all official and unofficial meta-commands that I've seen are written in all-caps (the exceptions being 'Name' and 'Author', presumably for historical reasons). I can't find anything which specifies that this is mandatory when defining new metas, so does anyone know:
- is it in fact mandatory, or just convention?
- should parsers be case-sensitive or case-insensitive when dealing with metas?
(As an aside, 'meta' is not an acronym, so should not be written as 'META' as it seems to be throughout the specs...)
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