Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 4,172
» Latest member: Terzofoco Variation
» Forum threads: 5,585
» Forum posts: 47,941

Full Statistics

Online Users
There are currently 276 online users.
» 0 Member(s) | 271 Guest(s)
Applebot, Baidu, Bing, Facebook, Google

Latest Threads
Incorrect clip placement ...
Forum: Official Models
Last Post: Philippe Hurbain
2 hours ago
» Replies: 1
» Views: 73
New red panda from Jungle...
Forum: Part Requests
Last Post: George Nichols
11 hours ago
» Replies: 0
» Views: 43
Make 572c01 flexible
Forum: Parts Authoring
Last Post: Orion Pobursky
Yesterday, 20:07
» Replies: 12
» Views: 5,469
Official Part Fix Submiss...
Forum: Parts Tracker Discussion
Last Post: Orion Pobursky
Yesterday, 3:05
» Replies: 18
» Views: 1,277
Technic 1986
Forum: Official Models
Last Post: Takeshi Takahashi
2024-06-24, 15:58
» Replies: 4
» Views: 3,430
Towball Hitching Plate 2x...
Forum: Part Requests
Last Post: Cam's Bricks
2024-06-24, 11:10
» Replies: 2
» Views: 200
MLCad.ini 2024-04 update ...
Forum: LDraw.org Announcements
Last Post: Willy Tschager
2024-06-23, 11:16
» Replies: 0
» Views: 78
[LDPatternCreator] Releas...
Forum: Parts Author Tools
Last Post: Nils Schmidt
2024-06-22, 21:59
» Replies: 0
» Views: 211
LDCad 1.7 Beta 1 (win+lin...
Forum: LDraw Editors and Viewers
Last Post: Philippe Hurbain
2024-06-22, 15:32
» Replies: 80
» Views: 15,526
[LDPE] 1.8.80 Released (t...
Forum: Parts Author Tools
Last Post: N. W. Perry
2024-06-22, 13:41
» Replies: 1
» Views: 159

 
  Working with primitives in Patterns
Posted by: Daniel Goerner - 2012-05-25, 17:22 - Forum: Parts Authoring - Replies (20)

I admit, I don't have any clue how primitives work.
Chris suggested that I should change some circles made of triangles with primitives in one of my patterns.

So I tried that. The first thing that confused me is that I can't adjust the width of rings. A ring with the radius of 1 is too big, 2 ist too small.

Then, how can I assure that the primitives don't overlap? I can't select the vertices to see their position, so I don't know if the ring I put in another ring has the right size.

Then I finally got the first primitives in the right position (a circle, a ring and a squarecirclethingy around it) connected these with triangles with the rest of the pattern and checked that with edger2. The pattern looks right, the primitives look right. Just the connection between both: unmatched edges around the squarecirclethingy. How do i avoid that?

Seriously, I hate primitives as much as condlines.

Print this item

  Problem with part 3626bpb5.dat (Minifig Head with Green Lips and Red Eyebrows Pattern)
Posted by: Reuben Pearse - 2012-05-23, 21:03 - Forum: Parts Authoring - Replies (3)

Hi everyone

I'm was trying to do an export from LDR to DXF on a model of Poison Ivy, but Rolf Redford's LdrDat2DXF program kept coming up with an error processing when processing the files.

I found the problem was in the part file 3626bpb5.dat (this file came with the "Official Update 2012-01"). There are various lines in this file with the text "0x2BEBE64". Once I'd removed all the lines containing "0x2BEBE64" the conversion process then worked.

Any idea why these errors are in the file?

Can someone correct this file to be included in the next parts update.

Thanks

Reuben
[email protected]
=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================

Print this item

  Minifig Hips Rotation Point
Posted by: Daniel Goerner - 2012-05-23, 6:44 - Forum: Parts Authoring - Replies (3)

Is there a specific reason why the rotation point of the minifig hips is completely useless (IMHO), the position it's in now? The only way hips could turn is the same way the legs turn, so why don't the hips have the same rotation point?

Is there a way I could permanently change the rotation point of a part to my desire?

Print this item

  Fonts in LPub not displayed as expected
Posted by: Jim DeVona - 2012-05-21, 22:07 - Forum: LDraw File Processing and Conversion - Replies (4)

Hello all,

I am using LPub 4.0.0.10 on Mac OS X 10.7.4. I have found that certain fonts do not appear as expected. Here is an example to illustrate.

Here are the digits 1, 2, and 3 of the font Marker Felt (included with Mac OS X, I believe) as displayed in a page layout app:

[Image: markerfelt-thin-48.png]

Here is a screenshot of LPub with the step group step number font set to the same font, Marker Felt:

[Image: lpub-supposedly-markerfelt-thin-48.png]

"Marker Felt" as displayed in LPub is not really Marker Felt; I'm not sure what it is. (Here is the default step group step number font.)

Can anyone confirm if they see the same discrepancy on Mac OS X? I have not tested many other fonts - does it happen with any others?

Any help appreciated. Thanks,
Jim

Print this item

  LDPatternCreator - Release 1.3.6 (was 1.3.5)
Posted by: Nils Schmidt - 2012-05-20, 20:27 - Forum: Parts Author Tools - Replies (22)

Hey,

I implemented a quick usability fix today.
As always you'll find the new version here.

Change log:

Usability improvements for 1.3.5 and older:

  • The right mouse click does not cancel “Add Triangle” while CTRL is pressed.
  • “Add Triangle” and “Add Vertex” are no longer bound to the “Vertices Mode”.
Fixed Bugs
  • It is not possible to “deform” a primitive anymore.


Cheers,

Nils

Code:
--------------------------------
Original thread from 2012-05-20:
--------------------------------


Hey,

Here is the new LPC 1.3.5.


Please uninstall older versions of this software before installing a new version.
Your configuration won't be deleted if you have already a version greater than 1.3.1 installed on your machine.

Change log:

New features:
  • Triangles which are connected to vertices from primitive/template are not copy protected anymore.
  • You can merge selected vertices to their average X/Y coordinate.
  • You can toggle the z-layer of the template lines.
  • You can display/correct the BFC setting of primitives/groups.
  • Primitive/template deletion does not delete adjacent triangles anymore.
  • The template lines are drawn thicker.
  • "Include Metadata" is checked by default.
  • Exported LPC subfiles are rotated 180 degrees around the Y-axis.
  • The subfile/DAT export is improved.
  • The "superfast" triangulation is improved.
Fixed Bugs from 1.3.X:
  • The intersection calculation between triangles was defect.
  • "Remove isolated vertices" removed vertices which belong to a group.
  • The projection matrices were corrupted.

(see full list of tickets for 1.3.5)

I included a short README.pdf in the installation directory.


Cheers & Leg Godt


Nils

Print this item

  LEGO model of ITER fusion reactor in Scientific American
Posted by: Jim DeVona - 2012-05-16, 18:40 - Forum: Off-Topic - No Replies

LEGO model of ITER fusion reactor in Scientific American - kind of neat!

http://blogs.scientificamerican.com/a-bl...r-in-lego/

According to the article, it is made by Sachiko Akinaga.

Print this item

  53587 Technic Bionicle Weapon Axe Giant
Posted by: Arthur Sigg - 2012-05-15, 22:30 - Forum: Part Requests - No Replies

Not always a Bionical part ends up in a Bionicle :-) I looked through LDraw's part list and the Unofficial part list hoping to find this part but I couldn't find it. I need the part for my "pendulum clock documentation" using MLCad / LPub. Perhaps someone here around has built this part for his own use and would allow me to share it ? At the moment I'm not able to create such a .dat file but I'm working on it :-)

Thanks in advance for any help !

Print this item

  LDPartEditor - Planning stage started
Posted by: Nils Schmidt - 2012-05-15, 20:48 - Forum: Parts Author Tools - Replies (17)

Hey,

I decided to create a new project on sourceforge: The LD Part Editor - A pure part editor.

Basically it will be a java SWT / JFace / OpenGL offline rich client.

I had to introduce the *.lpc file format for the LD Pattern Creator and I do not plan to use another new file format for the editor (e.g. *.lpe). The im- and export should use the native *.dat file standard.

https://sourceforge.net/projects/partcreator/

Cheers,

Nils

Print this item

  123D Catch
Posted by: Travis Cobbs - 2012-05-15, 20:16 - Forum: Parts Authoring - Replies (2)

I noticed this (free, at least at the moment) photo-based 3D scanner from Autodesk:

http://www.123dapp.com/catch

I wonder if it's accurate enough to use for part creation, and, if so, if there's any way to get from its file format into LDraw format.

Print this item

Thumbs Up 30367b, Brick, Round 2 x 2 Dome Top
Posted by: Daniel Goerner - 2012-05-15, 15:14 - Forum: Part Requests - Replies (4)

These 2 parts are missing:

30367b Brick, Round 2 x 2 Dome Top - Blocked Open Stud with Bottom Axle Holder x Shape + Orientation
30367c Brick, Round 2 x 2 Dome Top - Hollow Stud with Bottom Axle Holder x Shape + Orientation

I don't need c right now, but if someone works on b it should be easy to make c as well.
Also the patternable top face needs to go down until directly over the studs. The new R2 patterns go down that far, and the new ones all use 30367b, so no need to rework the top face of 30367.dat. Also we should rename 30367 to 30367a like we did with the cylinder 2 x 2 x 2.

Print this item