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Texture mapping experiment |
Posted by: Philippe Hurbain - 2012-12-01, 14:53 - Forum: Parts Authoring
- Replies (24)
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You'll find here my first experiment with Texture mapping extension...
A few issues...
- Resolution (here 300dpi) looks fairly low, despite a rather large image size.
- The image was obtained by scanning the sticker sheet. But there are color matching issues! image file 10602r0.png is raw from scanner. In the image used for mapping (10602r.png) I tried to substitute yellow and red values obtained from LDconfig.ldr, but when you look at part with sticker (64683stick-r.dat) using LDView, you see that match is still far from perfect. And what happens if LDConfig color definition is tuned? The sticker will no longer match...
- Smooth shading doesn't seem effective in LDView with texmap (see parts with "condlines" in filename)
- This forum doesn't let me post texture images directly! (or a zipped folder...).
Comments? Suggestions?
Edit: Just noticed that subfile 64683s03.dat wrongly contained top surface. Now corrected in archive linked above.
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DATHeader 3.0.10.0 |
Posted by: Michael Heidemann - 2012-11-25, 9:59 - Forum: Parts Author Tools
- Replies (12)
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I just release version 3.0.10.0 of DATHeader.
NEW:
1) Editor - Replace implemented
2) Postprocessing with Rectifier implemented.
CHANGE:
1) Part description check warning messagebox for primitives disabled.
But the result of the check might still be wrong!
BUGFIX:
1) Detected '0 BFC CERTIFY CW' or similar was not been fixed.
2) If a line '0 BFC CW' or '0 BFC CCW' is in a file the bodycheck stopped with error message.
3) If the Header has been changed the linenumber in the editor was not correct.
4) In the Gui of the header data the field for Update is placed incorrect if window is resized.
5) Autocorrection claims for subparts not to use CATAGORY and KEYWORDS
Please leave all comments for this version as response to this topic.
Have fun.
Download from DATHeader Webside
cu
mikeheide
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Urak-hai Helmet |
Posted by: Reuben Pearse - 2012-11-24, 23:06 - Forum: Parts Authoring
- Replies (4)
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Hi,
Is anyone working on a part for the Urak-hai helmet (a Lord of the Rings part)?
I've got a nice model of Lurtz here, but would like to create some other Urak-hai figures to make up an army :-)
Reuben
=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================
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Rotation in LDraw |
Posted by: Nathan S - 2012-11-24, 2:10 - Forum: LDraw Editors and Viewers
- Replies (2)
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I have loved working with LDraw, but I have noticed there are not enough rotation points when rotating a part or model.
Example would be when tiling a panel or windscreen or when builing a model with wheels that are built higher in the back.
If there were another rotation point between each of the current rotation angels now it would be great.
Anyone else experienced this need?
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