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  8855 - Prop Plane [Technic] (3 models, unfinished)
Posted by: Ignacio Fernandez Galvan - 2013-02-09, 11:55 - Forum: Official Models - No Replies

This is unfinished because some parts are missing (battery box, propellor), and others are still unofficial (helmet, cable components). Otherwise, it should be OK.

[Image: 8855_1_Prop_Plane.png]
[Image: 8855_2_Prop_Plane_Space_Shuttle.png]
[Image: 8855_8700_Prop_Plane_Power_Pack.png]



Attached Files
.mpd   8855+8700 - Prop Plane + Power Pack.mpd (Size: 439.01 KB / Downloads: 3)
.mpd   8855-2 - Prop Plane - Space Shuttle.mpd (Size: 29.01 KB / Downloads: 5)
.mpd   8855-1 - Prop Plane.mpd (Size: 36.56 KB / Downloads: 6)
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  How to add non TLG parts to the system
Posted by: Michael Heidemann - 2013-02-09, 11:03 - Forum: LDraw Editors and Viewers - Replies (6)

I have already seen many system toys that are visual build based on the LDraw System of Tools. Smile That is good.

I also have created one of them. But now I run into a problem, at least for me.
I have split the newly created files according our scheme - parts - primitives.
As place for this files (it is the toy plasticant) I think the best is a folder named plasticant in the same place where the unofficial folder is located.
In this folder I have (analog to ldraw) the folders 'parts' and 'p'.

In LDView I have added both pathes.

My problem is, that a file in 'parts' that uses a file in 'p' is not correctly displayed!
Sorry, my bad. I had to restart LDView first to also search in the added pathes!

But my main question remains. If I am right with my thoughts, then we should have a document that shows how this can work together with the tools we have today and that our library do not need to be cluttered with other files (also unofficial).

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  SR 3D Builder version 0.8.3.18
Posted by: Sergio Reano - 2013-02-08, 22:03 - Forum: LDraw Editors and Viewers - No Replies

Here I'm to announce the latest new release of my application.
Official web site: http://sr3dbuilder.altervista.org/

It takes by far much longer than what I expect, but it worth the waiting!!
Here is a pair of videos to show what I'm talking about:

http://www.youtube.com/watch?v=1z0tnvz8lWw
http://www.youtube.com/watch?v=In4xoQq6JQg

A lot of fixes and some major addiction are available. Here is a list of changes.
Please read carefully for what pneumatic parts are currently supported. More to come...

Fixes
- Drawbrickmode: Slope parts are only partially displayed
- Extra unuseful connection added to Axleholes
- Picking a brick can cause wrong group assignment
- A lot of Pneumatic parts fixed and technic parts cleanup
- Some unwanted parts keep sliding in animation
- Pin with bush was incorrectly managed causing wasting time in animation computation
- The ClearConsole button has no way to cancel the operation
- The Bump Mode option in Animation Console was not saved in model
- Application crashes when loading a model if it has a switch ring (part 6539) not connected to an control handle used in AnimationConsole
- Restoring group view in big models can cause crash when hovering with mouse over model
- Starting an animation AnimationConsole without starting a classic animation before causes nothing to happen or application crash
- Locked Block in Animation Console was not correctly loaded from a saved model
- In animation, all parallel translation keep moving together
- Resetting animations does not reset flexible parts
- If you try to save model in the application folder you can fall into an infinite loop
- Towbar steering has a little wrong movement when used with shock absorber
- Towbar steering could hanging when mixing steer and shock absorber
- Sloped shock absorber were not having correct slide length

Added
- Major addiction: management of some pneumatic parts
. flexible tubes and air splitters
. switches (input from central and exit from lateral connections only)
. small, medium and big pump (not connected to motor)
. small pistons only
Pistons speed is still not correctly managed. Be patient...
- Hinge solve now can connect pneumatic pistons
- A marker showing where DrawBrickMode starts
- Alt + mouse wheel moves selection a whole brick up/down (24 instead of 8)
- Latest lDraw official update has been included
- Many technic parts addiction to Mirror List

Changes
- to easily connect a piston to engine cylinder do the following:
Enable Alternative UI (by pressing <U> key)
align piston to cylinder moving mouse and holding LMB pressed and then release it
correct orientation by pressing keys (you cannot click the pivot arrows while in UI) to rotate piston (don't mind if piston will move following your cursor)
hoove to the ball over the rod to connect the piston
Easyer to do than to explain. Try it!

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  Current queue
Posted by: Willy Tschager - 2013-02-08, 9:18 - Forum: Standards Board - Replies (2)

Dear LSC,

please bear with me if I play in your corner of the sandbox. I just wanna sum up what has to be somehow addressed:

Clarify Name line
OMR: prefixing imported files
TEXMAP in official parts
Define TEXMAP resolution and naming conventions

w.

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  LDraw on Win8 Tablet-PC?
Posted by: Willy Tschager - 2013-02-08, 8:56 - Forum: General LDraw.org Discussion - No Replies

Hi,

has any of you tried to run a minimal LDraw installation say with MLCad, LDView on a Win8 Tablet-PC?

w.

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  LDMakeList V2.0
Posted by: Tim Gould - 2013-02-07, 23:09 - Forum: All Other Programs. - Replies (48)

http://code.google.com/p/ldmakelist/downloads/list

Please find LDMakeList 2.0, a replacement for makelist with added features and full support for >64 character description names. This updated version of LDMakeList contains a number of new options (-? will show them) and writes parts.xml in a format compatible with LDFind (although no support for parts.xml exists).

It can be run identically to the old "makelist" simply as LDMakeList -d or LDMakeList -n

If you do not wish to write Parts.xml please use the -x switch.

Please let me know if the compiled version works on your computer.

Tim

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  Have your say on membership
Posted by: Tim Gould - 2013-02-05, 22:34 - Forum: LDraw.org Announcements - No Replies

I have started a thread asking for thoughts on LDraw membership.

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  [Attn All] New membership policy? Your thoughts
Posted by: Tim Gould - 2013-02-05, 21:10 - Forum: General LDraw.org Discussion - Replies (6)

Hi all,

Per changes to the P&P, we now need the membership procedure to be set in consultation with the community. That phrase was added for the very good reason that membership procedures should be for all to decide.

As such I would like to hear as many thoughts as possible on membership procedures.

Added later:
NB. The membership rules are important in that only members can vote for the LDraw Standards Comittee (LSC) and LDraw Steering Comittee (SteerCo).

Tim

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  Change to LDraw Policies and Procedures
Posted by: Tim Gould - 2013-02-05, 21:07 - Forum: LDraw.org Announcements - No Replies

The SteerCo recently voted to change the LDraw Policies and Procedures. Changes were made to sections 4.01 and 5.01 of that document.

Previously the document tied the membership procedure to a specific technical procedure ie. it was "granted by completing the Membership application process on the LDraw.org web site". This no longer made sense as the technology has changed (there is no process on the website) and we have changed the document to allow the community to decide how to allow new members.

Tim

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  Minifig Head pattern
Posted by: Stan Isachenko - 2013-02-05, 19:19 - Forum: Parts Authoring - Replies (3)

I tried to create it with LDPC, but i don't know how. I saw tutorial, but i didn't understand it.
I project to XY part i want to pattern, but when i export it back to xy it became planar.
Maybe someone has template of minifig head?

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