Hi, I am contributing to a Blender LDraw Import script, and I was wondering if we could call it "Blender LDraw Importer". I know it has the name LDraw in it, but after all, it imports LDraw files, and if we called it anything else, nobody would know what it is.
I'm trying to run Edger2 from the command line using the exact settings that I use in LETGUI, but things are not working right. Here is what the Edger2 settings look like in LETGUI:
while I was blocking some spammers I had a glance at the post counter. The 10 most prolific are:
Tim Gould - 982
Orion Pobursky - 905
Philippe Hurbain - 807
Willy Tschager - 771
Steffen - 671
Travis Cobbs - 638
Roland Melkert - 616
Michael Heidemann - 553
Chris Dee - 508
Max Martin Richter - 228
Hej,
actually I was looking for another part but I stumbled over an issue with the round 1 x 1 tiles.
All patterned versions are named "Tile Round 1 x 1 [...]", but the unpatterned version is named "Tile 1 x 1 Round".
I think all patterned version of this part should be renamed to "Tile 1 x 1 Round [...]" to match our system (for example with the round 2 x 2 tile).
the Getting Started - Mac page is a real mess. Since I don't use an apple case I'm definitely not the first choice to update it. Any MAC users out there who could get us a helping hand?
I'm writing a script to generate SNOT roads but I have encountered a problem. As you can see the bricks in the attached file follow a neat curve. However the rotation of the parts around the z-axis is backwards. How do I fix this in the bricks' rotation matrices? Here's the relevant bit of code in the script I wrote:
Hi I'm working on a spring generator for LDCad, and was wondering how far I should take the details.
I've looked at the existing springs in the library, and noticed they don't have conditional lines in the way I would expect them. They also use static lines around the (very low res) wire edges.
Is this on purpose or pure some performance issue ?
Anyway this is what my current code generates (no lines at all).