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  Technic 1990
Posted by: Max Martin Richter - 2015-12-12, 23:33 - Forum: Official Models - Replies (17)

Technic 1990 models

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  flat primitives scaling
Posted by: Philippe Hurbain - 2015-12-11, 9:20 - Forum: Official File Specifications/Standards - Replies (6)

I suggest to update text from primitive reference from

Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a scaling factor of 1.
to
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a non-zero scaling factor.
There is no reason to restrict this value to 1, the only point is to avoid a non-degenerated transformation matrix.
This change should avoid sterile discussions such as this one: http://www.ldraw.org/cgi-bin/ptdetail.cg.../u9228.dat

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  Call for votes: Update OMR spec to require unofficial parts to be included in MPD
Posted by: Travis Cobbs - 2015-12-10, 19:15 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Model Repository (OMR) Specification Version 1.0.2 (added text in bold):

Quote:Unofficial parts are allowed to be used, but must be included in the MPD as referenced subfiles. The filename of the unofficial part is subject to the following naming rules:

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  Call for votes: Document description prefixes in Official Library Header Specification
Posted by: Travis Cobbs - 2015-12-10, 19:08 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Library Header Specification:

Quote:Appendix VI
Programs relying on the parts.lst file rather then the LDRAW_ORG meta-statement use special characters to prevent the parts being included in the list:
  • The descriptions of all subparts (i.e. line 4 = '0 !LDRAW_ORG Subpart') must start with '~'.
  • The description of all obsolete parts, maintained for backwards compatibility must start with '~'.
  • The descriptions of all aliases (i.e. line 4 = '0 !LDRAW_ORG Part Alias') must start with '='.
  • The descriptions of all physical colour parts (i.e. line 4 = '0 !LDRAW_ORG Part Physical_Colour') should start with '_' .
The use of '~' for non "s\" part files is at the author's discretion, to hide mouldings that are not released independently. This is one case where merely reading the LDRAW_ORG line is insufficient for tools to know how to treat the file.

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  TEXMAP SPHERICAL
Posted by: Joshua Delahunty - 2015-12-07, 16:04 - Forum: Parts Authoring - Replies (3)

While working on VEX parts (I know, boo; hiss, that's not LEGO) Smile, I finally had a real-world reason to map spherically.

The HEXBUG folks have a VEX IQ compatible set called Orbit, which is a built-it-yourself Orrery, and it includes three spheres that would need the texture mapping treatment (our Sun, the Earth and its moon).

I have mapped the latter two.

Congratulations, Roland. This was easy for me to get working, and it looks fantastic in LDCad!

[I did a half-mapping of each half-sphere, top and bottom -- was able to use the same image in either case, didn't have to slice or dice that at all]

-- joshua



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  Technic 2016
Posted by: Philippe Hurbain - 2015-12-07, 10:59 - Forum: Official Models - Replies (47)

Technic 2016 models

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  Electric Light & Sound Sign bricks
Posted by: Alexandre Bourdais - 2015-12-06, 17:30 - Forum: Part Requests - No Replies

Hello,

I'm searching for 3 parts found in the set 6481 :
2383 - Electric Light & Sound Sign Back
2384px6 - Electric Light & Sound Sign Front with Arrow on Blue Circle Pattern
2384px1 - Electric Light & Sound Sign Front with Men Working Pattern

I'm surprised I didn't find them in official or unofficial parts in LDraw.
I tried many strings search, but no result. Isn't there anyone who made them or do I not find them ?

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  Rendering issue with base plate textures
Posted by: Jonas Hall - 2015-12-06, 16:47 - Forum: Rendering Techniques - Replies (7)

I have a texture issue when rendering certain base plates. I use SR3D Builder for construction, then LDView and POV-Ray 3.7 for the rendering.

As you can see in the image attached I get a weird texture problem with the baseplates. Note the white/green "noise" around the edges of the pave and in the middle "island", and how the lines doesn't follow the edge of the green areas like it should, or bend at the end of the road in a correct way. It's like the actual road pattern has been mirrored or something... It is not supposed to look like this. Anyone who has experienced the same thing or has any ideas?

I have drawn some arrows to point out what I mean: http://i.imgur.com/1iN4BWV.png

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  Try this
Posted by: Michael Horvath - 2015-12-05, 1:25 - Forum: Off-Topic - Replies (2)

Does someone want to model this in LDCad?

https://www.youtube.com/watch?v=sUtS52lqL5w

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  licreator 2.1.109
Posted by: Jarema - 2015-12-01, 9:21 - Forum: LDraw File Processing and Conversion - Replies (1)

In this release i will have you opinion about measurement functionality.
You find option in MODEL menu, called as "Model Bounding Box" /A/ and "Measure Final Result" /B/.

  1. Activated by CTRL + B shortcut. Work in this same as is in LDView. Applied to main model and submodels too
  2. Applied only to main model. This is it estimated data but, give the point of view how big and how heavy will be in real world.

I Hope this works.

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