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James Jessiman Memorial Award for 2014 awarded to Sergio Reano |
Posted by: Willy Tschager - 2015-01-27, 20:10 - Forum: LDraw.org Announcements
- Replies (9)
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The LDraw.org Steering Committee wished the circumstances for the announcement of the 2014 James Jessiman Memorial Award (JJMA) recipient would have been different. Those are also the reasons why it took us longer than usual to publish this announce . The LDraw SteerCo had already agreed on Sergio Reano as recipient when news of his sudden passing came in. We therefore decided to contact his wife Cristina and ask for a laudatory speech.
Quote:I wish Sergio could be here to celebrate with you! He was really deserving this award. I'm saying this not because he is my husband, but for the fact that he dedicated a good protion of his spare time to LDraw, sometimes even his own sleep. He had two great passions: LEGO, which he collected from childhood (we still have all his old sets and have added, over time, those of our children) and programming. With the SR3D Sergio found a way to combine his interests and created an original, innovative virtual environment, which allowed everyone to build the models of their dreams. As I already wrote he dedicated his very heart and soul to his software: late into the evening, on holidays, and at home… Even when he was not working on it, he thought about how to add new functionality, how to overcome problems, or how to satisfy requests coming from his “fans”. Finding a bug caused much agony!!
Lots have written to me after he his passing telling me their admiration for his work and their esteem for him. Sergio really loved his “creature” and he was working on it until the his very last seconds of his life. He was a generous and capable man and would have given so much in the days to come.
Kind regards,
Cristina
More information on the JJMA can be found at: http://www.ldraw.org/article/222.html
Willy Tschager
On behalf of the LDraw.org Steering Committee
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LSynth integration |
Posted by: Mario Pascucci - 2015-01-26, 17:50 - Forum: LDraw Editors and Viewers
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Hi all.
One next step in develop JBrickBuilder is to integrate LSynth-like functionalities.
Looking to other models, created with various editors/CAD, I found two strategies:
1- direct use LSynth primitives in model
2- use a special META command, "parseable" by original CAD program, and include a "fall-back" for other editors.
I prefer the second method (used by LDCad, BTW), first requires that editors and viewers have LSynth installed.
But, there is a problem: LSynth is a compiled binary, and JBrickBuilder is Java, that is (or should be) cross-platform. I don't want to maintain three or more version, one for every OS.
So, LSynth is licensed GPLv2, and I'm thinking to port to Java, under a GPLv3 license, as a JAR package.
So I'm asking to developers here if there are objections. Of course, I will clearly include references to original project and developers.
Mario
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LDCad 1.4a (win+linux) |
Posted by: Roland Melkert - 2015-01-24, 20:42 - Forum: LDraw Editors and Viewers
- Replies (34)
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I just released LDCad 1.4a it fixes a couple of problems and includes new snap info and part bin tweaks.
Like always you'll find the newest version at:
http://www.melkert.net/LDCad/download
Biggest change is the new 'figures' branch inside the sorted part bin group. It allows for easy access to the new friends figures, it also includes the old minifig groups (which I tweaked a bit in order to incorporate the new arms) and new Fabland and Technic figure groups.
I've also added part snapping to all parts in those groups except for the minifig hair/hat and accessories.
And I tried to apply some of the smaller requests from the 1.4 thread, like: ESC to deselect and allowing lower FOV etc.
Finally as LDCad now is included in the AIOI I also updated my own installer to look for the AIOI location of LDCad in order to apply updates as the AIOI installs in "Program Files (x86)\LDraw\LDCad" instead of "Program Files (x86)\LDCad" by default.
With this version released I'm back to working on 1.5, which will probably take another couple of months to complete. But like always don't hesitate to report problems / feature requests.
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