| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 248 online users. » 0 Member(s) | 244 Guest(s) Baidu, Bing, Google, Yandex
|
| Latest Threads |
Keywords and invalid 0 li...
Forum: Parts Tracker Discussion
Last Post: Peter Blomberg
8 hours ago
» Replies: 3
» Views: 48
|
Friends 2025
Forum: Official Models
Last Post: Philippe Hurbain
Yesterday, 19:24
» Replies: 1
» Views: 136
|
Technic 1990
Forum: Official Models
Last Post: Takeshi Takahashi
Yesterday, 15:05
» Replies: 14
» Views: 18,146
|
Minifigure Head MINI HEAD...
Forum: Part Requests
Last Post: Philippe Hurbain
Yesterday, 15:04
» Replies: 3
» Views: 126
|
Sorting by date
Forum: Website Suggestions/Requests/Discussion
Last Post: Peter Blomberg
2025-11-01, 10:22
» Replies: 5
» Views: 258
|
Parts request , spider we...
Forum: Part Requests
Last Post: Peter Grass
2025-10-31, 11:23
» Replies: 1
» Views: 135
|
Part 4070 differences in ...
Forum: Parts Authoring
Last Post: Peter Grass
2025-10-31, 10:58
» Replies: 7
» Views: 303
|
Empty file with MLCad
Forum: Parts Authoring
Last Post: Orion Pobursky
2025-10-30, 0:20
» Replies: 2
» Views: 195
|
Duplo parts not yet in LD...
Forum: Part Requests
Last Post: Peter Grass
2025-10-29, 9:46
» Replies: 16
» Views: 2,149
|
Part Request Minifigure B...
Forum: Part Requests
Last Post: San
2025-10-29, 2:49
» Replies: 2
» Views: 234
|
|
|
| Message error script console ldcad1.5 |
|
Posted by: Vitor Alexandre - 2016-03-05, 14:42 - Forum: Help Wanted
- Replies (8)
|
 |
Hello friends, how are you?
I'm starting now in CAD 1.5 and I already have scripting issue.
I'll copy my script here for you guys give a look.
function register () ani site = ldc.animation ('demo') ani: SetLength (20)
ani: SetEvent ('frame', 'onframe') end function onframe () Local ani = ldc.animation.getCurrent () Local mainSf = ldc.subfile () Local ori = ldc.matrix () Local teste5 = mainSf: getRef ( 'teste5.ldr') Local angle = 720 * ani: getFrameTime () / ani: getLength () ori: setRotate (angle, 1,0,0) teste5: Setori (ori) end
register ()
This popping up a message;
[String "teste2.lua"]: 15: Active refline link needed.
someone please help me ...
I can not find anything about it.
Please..
|
|
|
| Unoffcial part not showing up in LPub3D in the PLI and BOM |
|
Posted by: Jaco van der Molen - 2016-03-05, 12:25 - Forum: LDraw Editors and Viewers
- Replies (14)
|
 |
Hi all,
What does LPub3D require to count and render an unofficial part, because I have this part not showing up in the PLI and BOM of a model. It is part 20310 (Design Brick) mocked up by Magnus.
Where ever I put it, LPub3D just won't count it nor render it in PLI and BOM.
It is rendered in de assembly images though, so it can find the part.
It is in the folder C:\Users\Public\Documents\LDraw\Parts
I manually added it to the parts.lst file like this:
Code: 20310.dat Brick 1 x 1 with Capital Open Stud (Mock-up)
Please help! I need some instructions done this weekend... :-(
Thanks.
P.S. LPub 4.0.0.11 (on the same system) renders and counts it just fine in the assembly images, PLI and BOM
|
|
|
| LPub3D - page setup questions |
|
Posted by: Jetro de Château - 2016-03-02, 14:32 - Forum: LDraw Editors and Viewers
- Replies (4)
|
 |
I've been looking at instructions generated with LPub to get some ideas of what's possible and I've seen some interesting things.
I've found out I can get a submodel to show up in the PLI of the step it is used in using
Code: 0 !LPUB PLI INCLUDE_SUBMODELS GLOBAL TRUE
Now I'm trying to figure out if I can show the complete submodel before the first step of that submodel in a PLI like bubble - I've seen it done, just haven't found the way to do it yet.
P.S. Jaco, I have been going through some of your excellent explanations on your website, but navigation is sometimes very complicated. I can never find a way to go to the next page, only up
|
|
|
| 2016/2017 LDraw.org Steering Committee announced |
|
Posted by: Willy Tschager - 2016-03-01, 12:11 - Forum: LDraw.org Announcements
- Replies (1)
|
 |
Since we had only 5 confirmed nominees, there won't be any Super Tuesday.
Therefore, the 2016/2017 LDraw.org Steering Committee [1] is:
Chris Dee
Philippe Hurbain
Orion Pobursky
Max Martin Richter
Willy Tschager
[1] Try not to confuse the LDraw.org Steering Committee (SteerCo) with the LDraw.org Standards Board (LSB). The Steering Committee sets the course for the LDraw Organization while the Standards Board deals with the LDraw File Format.
Congratulations to the reconfirmed members!
Willy Tschager
On behalf of the LDraw.org Steering Committee
|
|
|
| Rendering LDRAW Reloaded & MECABRICKS |
|
Posted by: Michael Klein - 2016-02-27, 13:06 - Forum: Rendering Techniques
- Replies (9)
|
 |
Hello,
it's a while ago I posted on the forums. In 2014 I made an intense research how to get LDRAW geometry into SOFTIMAGE and later MODO. What looks easy due to several export formats like OBJ or 3DS it's not that easy to get proper and error free meshes. Well, I worked out a not simple workflow and got some promising results what made me sticking with it.
Not to mention that LEGO is the mother of all 3d and the best and most amazing toy on this planet. :-)
Due to the time consuming process to import bigger models I was looking for alternatives and found MECABRICKS. At this stage this amazing webiste of a one-man-army called Nicolas Jarraud was just made for building your models, save them online and show them. I got in touch with Nicolas 'SCRUBS' Jarraud because this great alternative to LDD and other editors was screaming for a render feature. I sent him a list of ideas for features like exporting in a format what supports instances to make bigger models easy to handle and that he should find a way to add LEGO logos onto all studs.
What should I say? This nice person implemented everything in record time and it was blast. While my former LDRAW Millennium Falcon UCE model took two days to export - import to BLENDER - export - import - cleanup - get ready to render ... the same model built in MECRBRICKS took finally 15 minutes ready to render when I had my material scene completey setup.
The fact that MECABRICKS is a gift with a huge potential - far more intuitive to use than LDD in my opinion - I passed all my research results at this time to SCRUBS to help him to create a nice BLENDER setup what you can download on the MECABRICKS forums with a tutorial. SCRUBS was inspired and added more ideas by himself. I helped him with the German translation and new people with talent showed up on the forums rendering nice pictures even without any 3d skills.
MECABRICKS is growing slowly because adding new parts need model skills and an understanding for perfectionism to follow the guidelines how to model parts correctly for MECABRICKS. A few months ago I told SCRUBS that a LDD-importer would be awesome. Well ... added ... still beta but works like a charm.
Yesterday I went back to LDRAW. I finished my material setup based on the actual state of my MECABRICKS development and did another test.
Feel free to take a look at my Artstation portfolio
|
|
|
|