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  Message error script console ldcad1.5
Posted by: Vitor Alexandre - 2016-03-05, 14:42 - Forum: Help Wanted - Replies (8)

Hello friends, how are you?
I'm starting now in CAD 1.5 and I already have scripting issue.
I'll copy my script here for you guys give a look.
function register () ani site = ldc.animation ('demo') ani: SetLength (20)
ani: SetEvent ('frame', 'onframe') end function onframe () Local ani = ldc.animation.getCurrent () Local mainSf = ldc.subfile () Local ori = ldc.matrix () Local teste5 = mainSf: getRef ( 'teste5.ldr') Local angle = 720 * ani: getFrameTime () / ani: getLength () ori: setRotate (angle, 1,0,0) teste5: Setori (ori) end
register ()
This popping up a message;
[String "teste2.lua"]: 15: Active refline link needed.
someone please help me ...
I can not find anything about it.
Please..

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  Make black less black and render with white lines
Posted by: Jaco van der Molen - 2016-03-05, 13:27 - Forum: LDraw Editors and Viewers - Replies (2)

Hi all,

How can I define a new color to use in LPub3D.
I have a model with much black and want the black to be less black (more like black rubber or very dark grey) and have the lines around the bricks in white.
I know one can do this in ldconfig? How? I have never used this before.

Thanks!

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  Unoffcial part not showing up in LPub3D in the PLI and BOM
Posted by: Jaco van der Molen - 2016-03-05, 12:25 - Forum: LDraw Editors and Viewers - Replies (14)

Hi all,

What does LPub3D require to count and render an unofficial part, because I have this part not showing up in the PLI and BOM of a model. It is part 20310 (Design Brick) mocked up by Magnus.
Where ever I put it, LPub3D just won't count it nor render it in PLI and BOM.
It is rendered in de assembly images though, so it can find the part.
It is in the folder C:\Users\Public\Documents\LDraw\Parts
I manually added it to the parts.lst file like this:

Code:
20310.dat                  Brick  1 x  1 with Capital Open Stud (Mock-up)
Please help! I need some instructions done this weekend... :-(

Thanks.

P.S. LPub 4.0.0.11 (on the same system) renders and counts it just fine in the assembly images, PLI and BOM

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  another topic
Posted by: his shoes? WHACK - 2016-03-03, 20:03 - Forum: Help - Replies (1)

HIS SMILE?

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  A very interesting color chart
Posted by: Philippe Hurbain - 2016-03-03, 12:53 - Forum: General LDraw.org Discussion - Replies (1)

http://www.mecabricks.com/docs/colour_chart.pdf
Source: Scrubs/Mecabricks

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  LPub3D - page setup questions
Posted by: Jetro de Château - 2016-03-02, 14:32 - Forum: LDraw Editors and Viewers - Replies (4)

I've been looking at instructions generated with LPub to get some ideas of what's possible and I've seen some interesting things.

I've found out I can get a submodel to show up in the PLI of the step it is used in using

Code:
0 !LPUB PLI INCLUDE_SUBMODELS GLOBAL TRUE

Now I'm trying to figure out if I can show the complete submodel before the first step of that submodel in a PLI like bubble - I've seen it done, just haven't found the way to do it yet.


P.S. Jaco, I have been going through some of your excellent explanations on your website, but navigation is sometimes very complicated. I can never find a way to go to the next page, only up Wink

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  2016/2017 LDraw.org Steering Committee announced
Posted by: Willy Tschager - 2016-03-01, 12:11 - Forum: LDraw.org Announcements - Replies (1)

Since we had only 5 confirmed nominees, there won't be any Super Tuesday.

Therefore, the 2016/2017 LDraw.org Steering Committee [1] is:

Chris Dee
Philippe Hurbain
Orion Pobursky
Max Martin Richter
Willy Tschager

[1] Try not to confuse the LDraw.org Steering Committee (SteerCo) with the LDraw.org Standards Board (LSB). The Steering Committee sets the course for the LDraw Organization while the Standards Board deals with the LDraw File Format.

Congratulations to the reconfirmed members!

Willy Tschager
On behalf of the LDraw.org Steering Committee

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  LPub3D - BOM sort error?
Posted by: Jetro de Château - 2016-02-29, 14:12 - Forum: LDraw Editors and Viewers - Replies (1)

In my quest to learn how to handle LPub3D I have come across yet another curious quirk.
I've found I can sort the elements in the BOM (right-click and select the pertinent option), but the result is somewhat unpredictable, or rather the sort function works differently from what you'd expect. The sorting mechanism works top to bottom (so far so good) and right to left. The "natural" way (mimicking the way we tend to read instructions) would be to sort left to right.

Is this a bug, "a feature", something we can somehow work around or something that can be changed in a future release?

I'm attaching a sample BOM sorted by colour to illustrate as it is the easiest sorting to show what I mean



Attached Files Thumbnail(s)
   
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  Electric connector pins
Posted by: Stephen - 2016-02-27, 17:52 - Forum: Off-Topic - Replies (2)

   

Can the pins from these electric connectors be removed and used directly into a light brick, as shown on the right two lights? It certainly looks like there is no necessity to have the grey connector housing there, but it's been so long since I used a real one of these that I can't remember (30+ years!)

I'm running very short of space trying to use these lights in the ceiling space between an inverted-tiled ceiling and tiled floor and it would be useful if the grey connector housing could be dispensed with completely. It seems that every style of connector I try the housing clashes with the nearby tiles or studs.

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  Rendering LDRAW Reloaded & MECABRICKS
Posted by: Michael Klein - 2016-02-27, 13:06 - Forum: Rendering Techniques - Replies (9)

Hello,

it's a while ago I posted on the forums. In 2014 I made an intense research how to get LDRAW geometry into SOFTIMAGE and later MODO. What looks easy due to several export formats like OBJ or 3DS it's not that easy to get proper and error free meshes. Well, I worked out a not simple workflow and got some promising results what made me sticking with it.

Not to mention that LEGO is the mother of all 3d and the best and most amazing toy on this planet. :-)

Due to the time consuming process to import bigger models I was looking for alternatives and found MECABRICKS. At this stage this amazing webiste of a one-man-army called Nicolas Jarraud was just made for building your models, save them online and show them. I got in touch with Nicolas 'SCRUBS' Jarraud because this great alternative to LDD and other editors was screaming for a render feature. I sent him a list of ideas for features like exporting in a format what supports instances to make bigger models easy to handle and that he should find a way to add LEGO logos onto all studs.

What should I say? This nice person implemented everything in record time and it was blast. While my former LDRAW Millennium Falcon UCE model took two days to export - import to BLENDER - export - import - cleanup - get ready to render ... the same model built in MECRBRICKS took finally 15 minutes ready to render when I had my material scene completey setup.

The fact that MECABRICKS is a gift with a huge potential - far more intuitive to use than LDD in my opinion - I passed all my research results at this time to SCRUBS to help him to create a nice BLENDER setup what you can download on the MECABRICKS forums with a tutorial. SCRUBS was inspired and added more ideas by himself. I helped him with the German translation and new people with talent showed up on the forums rendering nice pictures even without any 3d skills.

MECABRICKS is growing slowly because adding new parts need model skills and an understanding for perfectionism to follow the guidelines how to model parts correctly for MECABRICKS. A few months ago I told SCRUBS that a LDD-importer would be awesome. Well ... added ... still beta but works like a charm.

Yesterday I went back to LDRAW. I finished my material setup based on the actual state of my MECABRICKS development and did another test.

Feel free to take a look at my Artstation portfolio

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