I am looking for this part
Its been around since The Lone Ranger sets, but cannot seem to find it in LDraw yet.
I found it on http://www.digital-bricks.de/de/index.ph...ddp&mg=259 where it seems to be a fine part.
Couldn't it be made official through the parttracker?
This part is the windscreen in Poe's X-wing. It shows on the new update for LDD, but I can't find it in my LDD. Can someone convert this over to LDraw? Thank you.
Currently, there is a critical bug in version 0.8.6 (risk of data loss):
If you open a file again (which is modified with LDPE, not saved and has an asterisk * as a filename suffix), the file in 3D editor gets cleared.
Changelog:
(9 new features and 11 bug fixes)
With this release you will be able to...
...customise the layout of the 3D editor toolbars by placing one of the "layout_3D_editor.cfg" files in the application folder. You find two different layouts in the attached archive "layouts.zip". The new modern version could improve your workflow
...zoom in/out on the primitive area with two new buttons (-) and (+) (instead of using Ctrl+Mousewheel)
...use "Cut, Copy, Paste, Delete" in the right-click contextual menu from the text and 3D editor
...browse in the last visited folder if you open a file dialog again.
...select something and move it into a subfile (with a click on the old "Add Subfile" button), supports cut and copy
...draw to the cursor position from the text editor (there is a button on the 3D editor, to enable this behaviour).
...use two new buttons ("Save Part" and "Save Part As...") in the 3D editor.
...use a new "Switch BFC" button in the text editor.
...reset the snapping/grid values to the default value with a right click on the corresponding "coarse", "middle" or "fine" button.
The following critical issues were fixed:
Creating a new *.dat (Text Editor) did not rebuild the hints/warning/errors tree.
Java heap space problems on 32bit machines
"Merge / Split => Transform / Rotate / Scale" was able to break the 3D model triangulation.
"Merge/Split => Rotate Selection" did not rotate around Z axis
"Open *.dat File" did not rebuilt the text editor tab, if the same file was saved before.
Copy->Paste->Mirror, mirrored the initial copy.
The hide/show state was deleted on undo/redo.
"Save as..." did not update the <"0 Name: "> (and type) entry accordingly.
The "Select Touching" implementation was not correct. It selected too much.
Focus issues: A click on a button in the 3D editor removed the focus from the 3D view
A small memory leak (<1KB)
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.
Would anyone be willing to give me a little hand in exporting a few ldd parts for me to the ldr format?
Specifically 'Technic, Axle and Pin Connector 2 x 3 with Two Ball Joint Sockets, Rounded Ends' Part No. 98565
Hello, everyone!
LDD has been recently updated, and I've been trying to get some of the new parts (that are not in LDraw already) out of it and into LDraw format (namely .dat).
However, I have been unable to figure out how to do so. I've tried the LDD2LDRAW add-on from digital-bricks.de, but it did not seem to work (among other error messages, I got
0 parts mapped.
0 parts had an unknown Material; Used Main Color 16 instead.
0 parts unknown.
0 parts defect (cann't be read correctly).
0 parts are not created for LDraw yet.
0 parts are waiting on the Parts Tracker.
Would anyone here be willing to let me know how to get these parts into .dat format?
Many thanks,
LegoSW
first of all a kudos to all of you working on LDraw. What a great platform. When I thought about drawing LEGO-instructions the first time, I didn't expect to find a community like this on the internet. Wow!
I'm quiet new at building LEGO digitally. When I was younger, it was more the manually trial and error way :-).
For my 6 years old boy I started to build little Upgrades for his LEGO. So I decided to build a station waggon in the design of his goods train. I just took the middle part of the highspeed-train (60051) and changed the colors and some of the parts, which are not available in the colors I need. Now I'm preparing the instruction and got two minor problems, which I'm not able to solve:
First, I created a CallOut for the bogies and want to show how to fit into the chassis (like it's done in the original instruction. But I don't get it done. I set up the instruction with MLCad and worked with BufferExchange and Ghosts. That worked fine without the Callouts. So I started using LPub3D but I didn't find a way to get it like the original. In the screenshot you can see what I have at the moment.
The second thing you can see in the screenshot as well. The model is quiet dark and it would be better, if the arrows for CallOut would be in an other color. How can I change it?
I barely dare to ask another wish, but I think this one is not that complicated.
Forgive me if I am wrong.....
Can the page couter be made to start a certain number?
Sometimes building a large model requires to split the instructions in to more than one book (like LEGO does often)
I'd like to start the page number of the next book at the number where I left of in the previous book.
Sorry if I ask too much, but this is one thing I've been looking for long but forgot.