Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 5,153
» Latest member: LegoMystro77
» Forum threads: 6,081
» Forum posts: 51,240

Full Statistics

Online Users
There are currently 373 online users.
» 3 Member(s) | 365 Guest(s)
Applebot, Baidu, Bing, Google, Yandex, Jeff Jones

Latest Threads
71613/30346c01 too high?!
Forum: Part Requests
Last Post: Jeff Jones
5 hours ago
» Replies: 14
» Views: 4,460
Same set, different sheet...
Forum: Parts Tracker Discussion
Last Post: Gerald Lasser
8 hours ago
» Replies: 2
» Views: 102
5724pr0001 Bubble Canopy ...
Forum: Part Requests
Last Post: SNIPE
Yesterday, 21:08
» Replies: 2
» Views: 171
Modulex parts
Forum: Parts Authoring
Last Post: Philippe Hurbain
Yesterday, 11:38
» Replies: 26
» Views: 4,021
Parts we are Working on -...
Forum: Part Requests
Last Post: Jeff Jones
Yesterday, 11:23
» Replies: 157
» Views: 149,889
Friends 2014
Forum: Official Models
Last Post: Takeshi Takahashi
2025-07-11, 16:20
» Replies: 18
» Views: 16,669
LDCAD about Add custom p...
Forum: LDraw Editors and Viewers
Last Post: Nate87
2025-07-11, 8:13
» Replies: 5
» Views: 3,178
Hi-res logo primitives
Forum: Official File Specifications/Standards
Last Post: Jens Brühl
2025-07-10, 20:40
» Replies: 16
» Views: 1,133
Part 5561, Door 1 x 4 x 1...
Forum: Part Requests
Last Post: Gerald Lasser
2025-07-10, 9:55
» Replies: 1
» Views: 308
LDConfig Update: More dis...
Forum: Official File Specifications/Standards
Last Post: Jeff Jones
2025-07-09, 20:46
» Replies: 7
» Views: 553

 
  Technic 1990
Posted by: Max Martin Richter - 2015-12-12, 23:33 - Forum: Official Models - Replies (9)

Technic 1990 models

Print this item

  flat primitives scaling
Posted by: Philippe Hurbain - 2015-12-11, 9:20 - Forum: Official File Specifications/Standards - Replies (6)

I suggest to update text from primitive reference from

Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a scaling factor of 1.
to
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a non-zero scaling factor.
There is no reason to restrict this value to 1, the only point is to avoid a non-degenerated transformation matrix.
This change should avoid sterile discussions such as this one: http://www.ldraw.org/cgi-bin/ptdetail.cg.../u9228.dat

Print this item

  Call for votes: Update OMR spec to require unofficial parts to be included in MPD
Posted by: Travis Cobbs - 2015-12-10, 19:15 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Model Repository (OMR) Specification Version 1.0.2 (added text in bold):

Quote:Unofficial parts are allowed to be used, but must be included in the MPD as referenced subfiles. The filename of the unofficial part is subject to the following naming rules:

Print this item

  Call for votes: Document description prefixes in Official Library Header Specification
Posted by: Travis Cobbs - 2015-12-10, 19:08 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Library Header Specification:

Quote:Appendix VI
Programs relying on the parts.lst file rather then the LDRAW_ORG meta-statement use special characters to prevent the parts being included in the list:
  • The descriptions of all subparts (i.e. line 4 = '0 !LDRAW_ORG Subpart') must start with '~'.
  • The description of all obsolete parts, maintained for backwards compatibility must start with '~'.
  • The descriptions of all aliases (i.e. line 4 = '0 !LDRAW_ORG Part Alias') must start with '='.
  • The descriptions of all physical colour parts (i.e. line 4 = '0 !LDRAW_ORG Part Physical_Colour') should start with '_' .
The use of '~' for non "s\" part files is at the author's discretion, to hide mouldings that are not released independently. This is one case where merely reading the LDRAW_ORG line is insufficient for tools to know how to treat the file.

Print this item

  TEXMAP SPHERICAL
Posted by: Joshua Delahunty - 2015-12-07, 16:04 - Forum: Parts Authoring - Replies (3)

While working on VEX parts (I know, boo; hiss, that's not LEGO) Smile, I finally had a real-world reason to map spherically.

The HEXBUG folks have a VEX IQ compatible set called Orbit, which is a built-it-yourself Orrery, and it includes three spheres that would need the texture mapping treatment (our Sun, the Earth and its moon).

I have mapped the latter two.

Congratulations, Roland. This was easy for me to get working, and it looks fantastic in LDCad!

[I did a half-mapping of each half-sphere, top and bottom -- was able to use the same image in either case, didn't have to slice or dice that at all]

-- joshua



Attached Files Thumbnail(s)
   
Print this item

  Technic 2016
Posted by: Philippe Hurbain - 2015-12-07, 10:59 - Forum: Official Models - Replies (47)

Technic 2016 models

Print this item

  Electric Light & Sound Sign bricks
Posted by: Alexandre Bourdais - 2015-12-06, 17:30 - Forum: Part Requests - No Replies

Hello,

I'm searching for 3 parts found in the set 6481 :
2383 - Electric Light & Sound Sign Back
2384px6 - Electric Light & Sound Sign Front with Arrow on Blue Circle Pattern
2384px1 - Electric Light & Sound Sign Front with Men Working Pattern

I'm surprised I didn't find them in official or unofficial parts in LDraw.
I tried many strings search, but no result. Isn't there anyone who made them or do I not find them ?

Print this item

  Rendering issue with base plate textures
Posted by: Jonas Hall - 2015-12-06, 16:47 - Forum: Rendering Techniques - Replies (7)

I have a texture issue when rendering certain base plates. I use SR3D Builder for construction, then LDView and POV-Ray 3.7 for the rendering.

As you can see in the image attached I get a weird texture problem with the baseplates. Note the white/green "noise" around the edges of the pave and in the middle "island", and how the lines doesn't follow the edge of the green areas like it should, or bend at the end of the road in a correct way. It's like the actual road pattern has been mirrored or something... It is not supposed to look like this. Anyone who has experienced the same thing or has any ideas?

I have drawn some arrows to point out what I mean: http://i.imgur.com/1iN4BWV.png

Print this item

  Try this
Posted by: Michael Horvath - 2015-12-05, 1:25 - Forum: Off-Topic - Replies (2)

Does someone want to model this in LDCad?

https://www.youtube.com/watch?v=sUtS52lqL5w

Print this item

  licreator 2.1.109
Posted by: Jarema - 2015-12-01, 9:21 - Forum: LDraw File Processing and Conversion - Replies (1)

In this release i will have you opinion about measurement functionality.
You find option in MODEL menu, called as "Model Bounding Box" /A/ and "Measure Final Result" /B/.

  1. Activated by CTRL + B shortcut. Work in this same as is in LDView. Applied to main model and submodels too
  2. Applied only to main model. This is it estimated data but, give the point of view how big and how heavy will be in real world.

I Hope this works.

Print this item