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  LPub3D 2.1 on Mac
Posted by: Jaco van der Molen - 2018-03-06, 21:35 - Forum: LDraw Editors and Viewers - No Replies

Hi all,

I cannot get the Mac version of LPub3D to render any bricks or assembly images.
I think I pointed to the LDraw folder, but I guess not?
How to do this?

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  using looks_like command in pov-ray
Posted by: Joscha - 2018-03-06, 17:24 - Forum: Rendering Techniques - No Replies

Hi

since a few days I try to figure out how to create a kind of 'light bar' in pov-ray. I mean a for example a 1x4 plate which seems to emit light from its surface like shown in the pov tutorial with the command looks_like.

I started with a smal example:
[Image: light_test2_03area_light_on_spot_off.png]
I used a transparent brick (LDXColor79) and an area light with 4 light in a row placed exactly on the surface of the transparent brick.
What I do not like in the result is that the brick does not seem to emit light. I would like to have just a plain white surface.

Then I changed the colour of the plate to white:
[Image: light_test2_04area_light_on_white.png]

Here I had to move the area light slightly above the surface in order not to get blocked. But this is still not the look I wanted. Therefore pov-ray has the looks-like command.

If I try to use the looks-like command in the light source definition I have to point to an object name, i.e. the name of the brick. I searched the line in the pov-script where the object is defined...

Quote:// Author: LDraw
object {
        lg_3710
        matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
        LDXSeamMatrix(80, 12, 20, 0, 2, 0)
        matrix <1,0,0,0,1,0,0,0,1,0,-32,0>
        #if (version >= 3.1) material #else texture #end { LDXColor15 }
}

and added:
Quote:#declare lightbar =    object {
        lg_3710
        matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
        LDXSeamMatrix(80, 12, 20, 0, 2, 0)
        matrix <1,0,0,0,1,0,0,0,1,0,-32,0>
        #if (version >= 3.1) material #else texture #end { LDXColor15 }
    }
The result after this step is already that the plate is missing.


I tried to draw a box with the box command instead, but if I try to declare it to give it a name to be refered to with the looks_like command, the box disappears (like above the lego plate). Just using the light w/o looks_like brings this:
[Image: light_test2_05area_light_on_box.png]
It looks already similar to the resulty I have seen in the pov tutorials applying the looks-like command.

But then my questions are, is there a difference between the above image (looks_like not applied) and an image with the looks_like command applied? And how to use it in the code?

Regards
Joscha

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Thumbs Up Couple more part requests
Posted by: Orion Pobursky - 2018-03-06, 15:43 - Forum: Part Requests - Replies (34)

I'd try to do these myself but my time to work on these things is very limited. Anyway:

87079pr0012 Tile 2 x 4 with Brickheadz Seasonal Calendar print
32606 Friends Accessories Flower with 7 Thick Petals and Pin

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  Minifig Legs > Dual Injection
Posted by: Gerald Lasser - 2018-03-06, 8:03 - Forum: Parts Authoring - Replies (3)

Do we have sub-parts of the relevant upper and lower legs? 

I have not seen a hip/legs combo inthe library so far. Am I right to say that those are not yet modeled?

Shall we model them or just realize those parts as "print" on the normal legs?

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  LPub & ROTSTEP - skips rotation step
Posted by: tom alphin - 2018-03-05, 16:15 - Forum: LDraw Editors and Viewers - Replies (6)

Hello all,
I have what I hope to be a simple question... I'm using LPub to make instructions for a large 10k piece model.  I'm well aware of the ROTSTEP command, which was critical in ensuring the right perspective at all times.

The problem is that I would like to add a completely blank step showing just the rotation action, so the reader can see the new perspective *before* adding the parts for the next step.  I tried the following seemingly obvious schema, but the extra "step" is being discarded. - I can only assume that LPub has logic to ignore "Step" commands where no parts were added.

Code:
0 STEP
0 ROTSTEP 30 -60 0 ABS
0 !LPUB ASSEM MODEL_SCALE LOCAL  0.25000
0 !LPUB INSERT ROTATE_ICON OFFSET 0.5 0.5
0 STEP
0 !LPUB ASSEM MODEL_SCALE LOCAL  0.25000
1 0 -2540 -152 640 0 0 1 0 1 0 -1 0 0 snotpanel12.ldr
1 0 -2540 -152 -400 0 0 1 0 1 0 -1 0 0 snotpanel10.ldr
1 0 -2540 -152 -200 0 0 1 0 1 0 -1 0 0 snotpanel10.ldr
1 0 -2540 -152 0 0 0 1 0 1 0 -1 0 0 snotpanel10.ldr
1 0 -2540 -152 200 0 0 1 0 1 0 -1 0 0 snotpanel10.ldr
1 0 -2540 -152 400 0 0 1 0 1 0 -1 0 0 snotpanel10.ldr
0 STEP

Help appreciated!

Sincerely,
---tom

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  Incorrect colour code connections
Posted by: Magnus Forsberg - 2018-03-04, 22:38 - Forum: General LDraw.org Discussion - Replies (3)

Hi,

I want to change/correct some of the connections between LDraw colour codes and Lego codes in ldconfig.ldr.

Based on these images:
https://www.flickr.com/photos/[email protected]/
https://www.flickr.com/photos/[email protected]/

and this tabell:
http://www.ryanhowerter.net/colors.html

I want to correct the connections like this:
   

or to simplify it even further:

.png   colour codes simplified.png (Size: 4.3 KB / Downloads: 141)

(and IMO, the connection between Ldraw 87 and LEGOID 316 in Ryan's tabell is not correct.)

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  Buffer Exchange Fault
Posted by: Tom Moisey - 2018-03-04, 17:34 - Forum: LDraw Editors and Viewers - Replies (10)

Evening everyone, 

New member and first time poster here so apologies if this is in the wrong section.

Im currently building a producing instructions for a model and have use a buffer exchange command to show the placement of a tile in the main build. 

Now Ive followed the information from Holly-wood.it and the working with pub google site but I still have an issue.

The 'hovering' part appears with the arrow in the correct location but on the next step it recounts the piece in the PLI so you end up with a extra piece. Is it something simple that I've missed or arranged incorrectly ? The code looks correct but Im not sure.

Here is the code:

1 0 420 -8 -460 0 0 1 0 1 0 -1 0 0 3068b.dat
1 0 460 -8 -460 0 0 1 0 1 0 -1 0 0 3068b.dat
0 STEP
1 0 -20 -8 -430 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 60 -8 -390 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 180 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 -100 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 380 -8 -380 0 0 1 0 1 0 -1 0 0 3068b.dat
1 0 420 -8 -380 0 0 1 0 1 0 -1 0 0 3068b.dat
0 BUFEXCHG A STORE
0 GHOST 1 0 -270 -64 -470 0 0 1 0 1 0 -1 0 0 3069b.dat
0 MLCAD ARROW 0 -250 -18 -470 0 1 0 -1 0 0 0 0 1 10 4 12 40 3 30 1 2 4 4
0 MLCAD SKIP_BEGIN
3 4 -250 -6 -470 -255 -21 -470 -250 -16 -470
3 4 -250 -6 -470 -245 -21 -470 -250 -16 -470
3 4 -250 -16 -470 -252 -18 -470 -248 -18 -470
4 4 -252 -18 -470 -252 -58 -470 -248 -58 -470 -248 -18 -470
0 MLCAD SKIP_END
0 STEP
0 BUFEXCHG A RETRIEVE
1 0 -250 -8 -460 0 0 1 0 1 0 -1 0 0 3069b.dat
1 0 460 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 260 -8 -430 -1 0 0 0 1 0 0 0 -1 3069b.dat
1 0 340 -8 -390 -1 0 0 0 1 0 0 0 -1 3069b.dat
0 STEP
1 15 -120 -8 -430 1 0 0 0 1 0 0 0 1 4162.dat
1 15 -80 -8 -410 1 0 0 0 1 0 0 0 1 4162.dat

Thanks in advance

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  Animated Instruction
Posted by: Jarema - 2018-03-04, 8:52 - Forum: All Other Programs. - Replies (36)



How I get the same result shown on video width *.ldr files ? Can LPub3D handle it ?
I know this is possible. Some thing similar can get with LDraw. I can get this result capture screen in real-time. But i can get or build tool which work will for me in batch processing mode.

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  DATHeader 3.0.20.0
Posted by: Michael Heidemann - 2018-03-03, 19:13 - Forum: Parts Author Tools - Replies (2)

There are some new features build in now and also (as always) bugfixes and changes.

New
1) New parttypes qualifier "Flexible_Section" added with check for suffix kNN
2) New option for check of scaled flat files added in the option dialog.

Changes
1) The time you need for inlining is now much less than before.
2) Check for scaled flat files is now better build in.

Bugfix
1)  History line with dirrerent bracket for the author entry is not detected.

You can download the tool as always from http://ldraw.heidemann.org/index.php?page=datheader

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  lsynth and ldglite moved to github
Posted by: Don Heyse - 2018-03-03, 16:05 - Forum: LDraw File Processing and Conversion - Replies (2)

The sourceforge seems mostly dead these days so -- in an effort to make a small update to lsynth -- I've moved both lsynth and ldglite to github where I'm still somewhat active.  There are several links to both from pages here that probably ought to be changed, if anyone empowered to do so feels it's worth the effort.  It might also be a good idea to fork anything else hosted on sourceforge over to github before sourceforge disappears completely.  Is bricksmith still in use?

As for the update, I assembled a new 3.1.1 lsynth installer for Windows, but honestly I could very well have botched it since had to rescue a 10 year old windows netbook from the trash heap in order to make the attempt.

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