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Change of 70681
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missing parts for star wa...
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7194-1 Yoda
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Mr. Incredible's Torso
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Insert background picture...
Forum: LDraw Editors and Viewers
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Feature request - Add cur...
Forum: LDraw Editors and Viewers
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| Coaster designer |
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Posted by: Ronald van der Velden - 2019-01-07, 19:26 - Forum: LDraw Editors and Viewers
- Replies (7)
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Hello there!
After a few years of not using the LDraw-family of tools, I bought the Lego coaster set 10261 and decided to start a little hobby programming project on the side. I'm working on a roller coaster designer tool. Specifically, I'm trying to include two pieces of functionality that will be useful additions to the already existing tools:
- Instead of positioning each brick individually, just add them at the end of the track automatically, similar to RollerCoaster Tycoon (anybody?
)
- And... it will automatically generate a nice support structure, based on the position of the tracks, avoiding collision with the track itself or having too many pillars and ideally also connecting them with horizontal bars like in the 10261 set
The first bit is working including a simple renderer, open/save functionality, parts list and (obviously) export to LDR; I'm roughly halfway the support structure algorithm (it places pillars optimally at the right X/Z coordinates based on the track, but only uses the 2x2 round brick so far and doesn't generate horizontal connections )
In the coming weeks I hope to add some screenshots here. Really curious to hear any suggestions or ideas you may already have!!
Best regards,
Ronald
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| LDCad Flex Hose problems |
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Posted by: Orion Pobursky - 2019-01-07, 12:42 - Forum: LDraw Editors and Viewers
- Replies (9)
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I'm trying to update some of my models for the OMR and I'm having problems with generating new parts for the Hose Flexible 8.5L without Tabs. This part should generate with a fixed 51 segments, 50 754.dat and 1 756.dat. This doesn't happen. Even if I force the length to be 170 ldu, the extra segments just generate with a null matrix. Any help on how to force LDCad to render the correct fixed length is appreciated.
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| SR3d Builder Fail |
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Posted by: Thorsten - 2019-01-04, 17:35 - Forum: All Other Programs.
- Replies (12)
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After a partial update, I received this error message. How can I get that away?
Deleting and reinstalling alone is not enough
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SR3DBuilder.cPartMGM.LoadPartList()
at SR3DBuilder.cCache.FillCache()
at SR3DBuilder.Main.b8(Object A_0, EventArgs A_1)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR3DBuilder
Assembly Version: 0.9.7.81
Win32 Version: 0.9.7.81
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/SR3DBuilder.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8934 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ImageCombo
Assembly Version: 1.1.2991.21158
Win32 Version: 1.1.2991.21158
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/ImageCombo.DLL
----------------------------------------
Microsoft.VisualBasic.PowerPacks
Assembly Version: 12.0.0.0
Win32 Version: 12.0.21005.1
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/Microsoft.VisualBasic.PowerPacks.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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| LDraw compatible Hubelino parts |
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Posted by: Rolf Osterthun - 2019-01-04, 14:55 - Forum: Off-Topic
- Replies (10)
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Hey,
half a year ago I started creating Hubelino (Duplo compatible Marble Run) parts for LDraw. Now someone at eurobricks asked if it would be possible to create them. Since I uploaded them, someone here might also be interested (some are still not finished).
You can find a preview of the currently existing LDraw compatible parts here; and you can download them: hubelino.zip (I hope I did not miss anything).
Rolf
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| Name/number on a Texmap image? |
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Posted by: Magnus Forsberg - 2018-12-30, 16:22 - Forum: Parts Authoring
- Replies (4)
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How should a texmap image be numbered?
Some of the images have the same number as the part it is printed on.
Some of the images have the same number as the sticker sheet. Should the 5 or 7 digit number be used?
Some of the images have the same number as the cardboard design use.
All of the stickers from the EV3 set use the 5 digit sticker number. Why?
Is there somewhere an standard for how we should review/handle parts which use a texmap image?
Question regarding partnumber u9252:
Bricklink have LEGO partnumbers on these four cardboards, 191764-191767.
What number should be used on these cards, and there texmap images?
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