Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 550 online users. » 0 Member(s) | 545 Guest(s) Applebot, Baidu, Bing, Google, Yandex
|
Latest Threads |
Request for 102735
Forum: Part Requests
Last Post: Stephan den Ridder
4 hours ago
» Replies: 3
» Views: 79
|
Wedgy-Slopes from '24 Spe...
Forum: Part Requests
Last Post: Ryan Hicks
9 hours ago
» Replies: 4
» Views: 61
|
WeDo 2.0 electronics
Forum: Part Requests
Last Post: Philippe Hurbain
Yesterday, 18:39
» Replies: 22
» Views: 35,478
|
Part request: 50986pb003 ...
Forum: Part Requests
Last Post: Gerald Lasser
2024-04-21, 16:16
» Replies: 4
» Views: 386
|
Technic 1982
Forum: Official Models
Last Post: Takeshi Takahashi
2024-04-21, 14:37
» Replies: 13
» Views: 2,999
|
LPub3D and highlight step
Forum: General LDraw.org Discussion
Last Post: Leszek
2024-04-21, 10:01
» Replies: 0
» Views: 70
|
Creator 2023
Forum: Official Models
Last Post: Marc Giraudet
2024-04-20, 21:42
» Replies: 5
» Views: 525
|
Lego House - Lego Exclusi...
Forum: Official Models
Last Post: Marc Giraudet
2024-04-20, 17:21
» Replies: 2
» Views: 258
|
The Muppets CMF - 71033
Forum: Parts Authoring
Last Post: Fredrik Hareide
2024-04-20, 10:08
» Replies: 12
» Views: 1,796
|
Technic 2019
Forum: Official Models
Last Post: Paweł Turalski
2024-04-19, 17:02
» Replies: 36
» Views: 29,325
|
|
|
I can not find the Speed Champion tires and rims |
Posted by: FINN ANDERS - 2016-04-25, 1:36 - Forum: Help
- Replies (4)
|
|
Hello,
I can not find the LEGO Speed Champions rims and wheels. Are they not there?
I found the part numbers right below and right above but not the actual ones.
I would appreciate it if someone could answer because I made a car that uses them.
FINN
|
|
|
Help With Debugging Part |
Posted by: Tanner S. - 2016-04-24, 19:56 - Forum: Parts Authoring
- Replies (17)
|
|
I'm not sure how long ago it was that I used the LDPattern Creator software to draw out the patterns for the Astro Torso from the Mars Mission theme. I managed to finish it, and somehow attach it to the default torso object. Somehow I got it to open in an .mpd file using Leocad, but now I cannot copy it into the file I need it in. When I try, it appears as the default stud-less rectangular prism. I'd like to be able to copy it into the file at least, and maybe even put it into my parts library, bu I am unskilled at these things.
Is there anyone who would be willing to look at the part to see what might be wrong with it?
|
|
|
PovRay and ldraw frustration |
Posted by: Christian Treczoks - 2016-04-24, 19:14 - Forum: LDraw File Processing and Conversion
- Replies (12)
|
|
I don't usually start like this on a forum I'm new to, but the whole stuff is totally frustrating, and I need to vent off some steam. Nonetheless, these are (imho) legal complains about something that should be an out-of-the-box success instead of a chain of failures and frustrations.
I'm really a beginner with all this digital building stuff, but I've learned that ldraw & co can be frustrating to no end.
I started with the all-in-one-installer to create building instructions. I got a lot of help and could get the basics up and running with MLCad (which I had used before to create the models) and LPub3D within a few days. But then it got frustrating. LPub3D produced really, really bad (I'm tempted to say shitty) output. Even when I set the DPI to 600 (and cleared the caches), the PDF was horribly blocky. I finally fixed that by upgrading the provided LPub3D to a more current version. Why does the current all-in-one-installer provide outdated, buggy software?
But even with the updated version, the rendering with LDGLite still just crashes when rendering the model, and I never got the PovRay rendering to work, even after hunting for obscure lg_colors and lg_materials files. The only change I got was that instead of staying open and presenting obscure error messages, it now opens and closes povray without producing anything. It still seems to produce an error of some sorts, but it immediately closes the window, so I cannot tell what the problem is, and the stdout_povray and stderr_povray files are empty.
Hunting for the LGEO library (e.g. to look for updates or to find thoses mysterious lg_colors and lg_materials) files only leads to dead ends - looks like el lutzo closed up shop with his website. Why are those mysterious files (and whatever else may be needed for rendering with PovRay) not part of the all-in-one-installer? I finally found those two files somewhere on sourceforge in another projects archive, but I have absolutely no idea if those are the right ones.
Those rendering problems lead to the idea to use L3P and the L3PAddon to attempt a rendering of the model with PovRay. Sorry, but that was a total failure. The program wants to know the location of some files (which cannot be found within the installation, ldraw files, or program installation directories) and a strange tool (ledit.exe, according to google this is a electric circuit/layout program!?!) that it cannot run at all without.
Maybe this all works for some people who have installed numerous updates over time, have some old files still hanging around from 20 versions ago that some current programs still need, but no installer provides, or have tweaked their system over time to cover some of the problems I found. But it just does not work on a freshly installed system.
Please, take a fresh machine, install the AIOI, and try those things yourself if you don't believe me.
At least, with the updated LPub3D i get a decent PDF with the LDView renderer.
But the program is still buggy on many aspects. E.g. all measurements are in inches, even if the default unit is cm. A A4 page is 29.7 by 21.0 cm, not 11.6929 by 8.2677 (without any unit given, but it looks like inches) in Configuration->Page Setup.
If there is anything I can do to help debugging this whole mess, ask me, and I'll try my best. If a developer needs my mpd files to fix his software, no problem, just ask, and you will be given. But working with a software suite where the left hand does not know what the right hand is doing is utterly frustrating.
Leg bedre,
Christian
|
|
|
[LDPartEditor] 0.8.11b Beta Released |
Posted by: Nils Schmidt - 2016-04-19, 22:48 - Forum: Parts Author Tools
- Replies (3)
|
|
I released 0.8.11 this week... It contained a bug and no triangle selection was possible. I had to fix it with release 0.8.11b... Sorry :|
Hey!
oh well, finally there is a 3D CSG manipulation feature release with LDPartEditor 0.8.11b...
This one was difficult, but the results are worth it :)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(6 new features and 1 bug fix)
With this release you will be able to...
- ...to manipulate the CSG bodies in the same way as the sub-parts (supports also colour changes, "Select All", "Select all with Same Colours" and "Select None", global and local transformation).
- ...to quickly convert selected triangles into quads.
- ...to create and use angle protractors for 3 points.
- ...to create and use distance meters between 2 points (distances depend on local or global manipulator settings).
- ...use a little unit converter on the 3D editor window (located at the snapping area).
- ...to benefit from better undo/redo performance.
The following critical issues were fixed:
- If you copied a LPE vertex and then tried to move one of them, both copies were moved ("Move Adjacent Data" is OFF).
I had to release 0.8.11b a few hours after 0.8.11 was out. Because of a triangle selection bug!!!
What will the next release 0.8.12 deliver? A PartReview Tool, more CSG improvements, inverted surface winding when mirroring, better performance with "Round" in the text editor.
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.
Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
- Download the zip-Archive
- Extract the archive content to the location of your choice
- On windows, double-click "run.bat" to start LDPE.
- On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, LDPE 0.8.11b was tested, there are already known issues for this release. There is a potential risk of data loss.
You can search for updates if you do the following steps:
- On windows, double-click "update.bat" to search for updates.
- On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:- Java Runtime Environment (JRE) 1.8
- OpenGL 2.1 compatible Graphics Card
- Operating System (32/64bit): Windows [XP; Vista; 7 or newer], Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 512 MB
- Free Disk Space: 100 MB
Recommended Requirements:- Operating System (64bit): Windows 7, Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >=1 GB
- Free Disk Space: 512 MB
--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------
You can try on the command line:
If it's not a 64-bit version, you'll get a message that looks like:
Code: This Java instance does not support a 64-bit JVM. Please install the desired version.
In general, I recommend to install the 64-bit version of the JVM for Java 8.
|
|
|
Ability to make seperate posts in a topic |
Posted by: Damien Roux - 2016-04-17, 22:44 - Forum: Website Suggestions/Requests/Discussion
- Replies (4)
|
|
I was trying to post my Futuron sets to the Official model part of the forum and I found something annoying.
I did it as usual : one post per set with a mdp file attached.
But instead of making a separate post, the forum was adding my replies to my last created post. I guess it is to avoid multiple posts but I wasn't able to structure the thread as I would have liked.
With everything into one single post, people would not be able to easily comment one particular model, and I cannot add more than 5 attached files (so how can I do if I have more that 5 sets to post).
So, I would like to get back the older forum way of dealing with this : no concatenation of posts if the same person is posting in a short amount of time.
I hope you see what I meant.
|
|
|
|