Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 5,587
» Latest member: Matt Jones
» Forum threads: 6,363
» Forum posts: 52,798

Full Statistics

Online Users
There are currently 263 online users.
» 1 Member(s) | 257 Guest(s)
Applebot, Baidu, Bing, Google, Yandex, Orion Pobursky

Latest Threads
LDCad 1.7 Beta 2 (win+lin...
Forum: LDraw Editors and Viewers
Last Post: N. W. Perry
1 hour ago
» Replies: 5
» Views: 179
Bionicle G2 Masks
Forum: Part Requests
Last Post: James Simpson
3 hours ago
» Replies: 3
» Views: 181
How to run Studio on Linu...
Forum: Off-Topic
Last Post: Amiiyah
5 hours ago
» Replies: 0
» Views: 29
Holographic Materials
Forum: Official File Specifications/Standards
Last Post: Orion Pobursky
6 hours ago
» Replies: 1
» Views: 55
Discussion - proposal to ...
Forum: Official File Specifications/Standards
Last Post: Roland Melkert
6 hours ago
» Replies: 5
» Views: 110
2026/2027 LDraw.org Steer...
Forum: LDraw.org Announcements
Last Post: Philippe Hurbain
8 hours ago
» Replies: 16
» Views: 212
Sora's Transforming Mech ...
Forum: Official Models
Last Post: Amiiyah
10 hours ago
» Replies: 0
» Views: 66
Obj2dat
Forum: Parts Author Tools
Last Post: Cam's Bricks
Yesterday, 12:08
» Replies: 9
» Views: 8,471
Architecture Theme
Forum: Official Models
Last Post: Farmers
Yesterday, 10:04
» Replies: 183
» Views: 571,765
Train (RC trains) Switch ...
Forum: Part Requests
Last Post: Magnus Forsberg
2026-01-18, 20:30
» Replies: 6
» Views: 9,448

 
Photo first screenshot of continuous variable displacement compressor
Posted by: Joscha - 2019-01-05, 21:02 - Forum: MOCs (My Own Creations) - No Replies

Hi everybody

After half a year I would like to come back to my announcement. After re-designing the compressor into studless, building and testing it, I finally made a design which pleases my demand (compactness and functionality). For those of you who are interested, please find a first screenshot below.

I put already all animations into the script and I just need to render it and cut it together to a video. But as I have learnt, making movies with POV is a time consuming thing.


Happy new year!


[Image: compressor_new4.jpg]

ps. It'll take some time to release a video, because I'd like to provide audio comments and explanations for it.

Print this item

  SR3d Builder Fail
Posted by: Thorsten - 2019-01-04, 17:35 - Forum: All Other Programs. - Replies (12)

After a partial update, I received this error message. How can I get that away?
Deleting and reinstalling alone is not enough


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SR3DBuilder.cPartMGM.LoadPartList()
at SR3DBuilder.cCache.FillCache()
at SR3DBuilder.Main.b8(Object A_0, EventArgs A_1)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR3DBuilder
Assembly Version: 0.9.7.81
Win32 Version: 0.9.7.81
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/SR3DBuilder.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8934 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ImageCombo
Assembly Version: 1.1.2991.21158
Win32 Version: 1.1.2991.21158
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/ImageCombo.DLL
----------------------------------------
Microsoft.VisualBasic.PowerPacks
Assembly Version: 12.0.0.0
Win32 Version: 12.0.21005.1
CodeBase: file:///C:/Program%20Files%20(x86)/SR%203D%20Builder/Microsoft.VisualBasic.PowerPacks.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Print this item

  LDraw compatible Hubelino parts
Posted by: Rolf Osterthun - 2019-01-04, 14:55 - Forum: Off-Topic - Replies (10)

Hey,

half a year ago I started creating Hubelino (Duplo compatible Marble Run) parts for LDraw. Now someone at eurobricks asked if it would be possible to create them. Since I uploaded them, someone here might also be interested (some are still not finished).

You can find a preview of the currently existing LDraw compatible parts here; and you can download them: hubelino.zip (I hope I did not miss anything).

Rolf

Print this item

  Bicolor legs
Posted by: Philippe Hurbain - 2019-01-01, 8:36 - Forum: Parts Tracker Discussion - Replies (21)

Could anyone here read the design number hopefully embossed on bicolor minifig legs such as https://brickset.com/parts/design-21019 ? 21019 is the design number of the hips+legs assembly, but I'd like to know the number for the left/right legs. Probably different from 3816/3817 as it's a different injection process.

Print this item

Big Grin Happy New Year !
Posted by: Philippe Hurbain - 2019-01-01, 8:27 - Forum: Off-Topic - Replies (3)

...and plenty of new LDraw parts for 2019 !

Print this item

  Name/number on a Texmap image?
Posted by: Magnus Forsberg - 2018-12-30, 16:22 - Forum: Parts Authoring - Replies (4)

How should a texmap image be numbered?

Some of the images have the same number as the part it is printed on.
Some of the images have the same number as the sticker sheet. Should the 5 or 7 digit number be used?
Some of the images have the same number as the cardboard design use.

All of the stickers from the EV3 set use the 5 digit sticker number. Why?

Is there somewhere an standard for how we should review/handle parts which use a texmap image?


Question regarding partnumber u9252:
Bricklink have LEGO partnumbers on these four cardboards, 191764-191767.
What number should be used on these cards, and there texmap images?

Print this item

  Creator: Inventor
Posted by: Bert Van Raemdonck - 2018-12-29, 10:33 - Forum: Official Models - Replies (1)

4090 - Motion Madness (A model) – Creator / Inventor 2003 - Unicycle

[Image: 4090_a.png]

Download 4090_a.mpd (OMR compliant)
Known errors: None

Built with LDCad 1.5


4090 - Motion Madness (B model) – Creator / Inventor 2003 - Jumper

[Image: 4090_b.png]

Download 4090_b.mpd (OMR compliant)
Known errors: None
[color=#282828][font=helvetica, arial, sans-serif]Built with LDCad 1.5[/font][/color]


4090 - Motion Madness (C model) – Creator / Inventor 2003 - Horse

[Image: 4090_c.png]

Download 4090_c.mpd (OMR compliant)
Known errors: The rope doesn't have the correct length. The knots are accurate, though.
[color=#282828][font=helvetica, arial, sans-serif]Built with LDCad 1.5[/font][/color]


4090 - Motion Madness (D model) – Creator / Inventor 2003 - Bird

[Image: 4090_d.png]

Download 4090_d.mpd (OMR compliant)
Known errors: None
[color=#282828][font=helvetica, arial, sans-serif]Built with LDCad 1.5[/font][/color]


4090 - Motion Madness (E model) – Creator / Inventor 2003 - Squid

[Image: 4090_e.png]

Download 4090_e.mpd (OMR compliant)
Known errors: None
[color=#282828][font=helvetica, arial, sans-serif]Built with LDCad 1.5[/font][/color]


4090 - Motion Madness (F model) – Creator / Inventor 2003 - Face

[Image: 4090_f.png]

Download 4090_f.mpd (OMR compliant)
Known errors: None
[color=#282828][font=helvetica, arial, sans-serif]Built with LDCad 1.5[/font][/color]

[color=#282828][font=helvetica, arial, sans-serif]________________[/font][/color]

[color=#282828][font=helvetica, arial, sans-serif]Hi guys! I'm new on this forum but I have been working with LDraw for quite some time now, mainly as an intermediate step to render my LDD models in Blender. I've also been active on Eurobricks posting recreations of official models, so I thought I'd drop them here as well. Let me know if anything is wrong![/font][/color]

Print this item

Sad How can i change part's texture such this !
Posted by: Shi.Yan - 2018-12-29, 0:59 - Forum: LDraw Editors and Viewers - Replies (2)

How can i change part's texture such this !

[Image: 32523pb11.png]

Print this item

  Mudgard Porsche 911 RSR
Posted by: Thorsten - 2018-12-28, 14:38 - Forum: Part Requests - Replies (7)

Mudgard Porsche 911 RSR

H x D X W  5x2x13L

Part Number 42545 dxf:
https://bricksafe.com/files/Thorsten50/dxf/42545.dxf

(Front / Rear (left/ rigt))
[Image: 20181228_155141%5B1%5D.jpg]

Print this item

  PT renders wrong image
Posted by: Steffen - 2018-12-28, 5:31 - Forum: Website Suggestions/Requests/Discussion - Replies (7)

can someone please investigate on the server side why the PT shows an all-wrong image for
http://www.ldraw.org/cgi-bin/ptdetail.cg...ntrast.dat
?

The image shown is all-black, whereas the file implementation instead only has black vertical surfaces.
The top surface is color 16

Print this item