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| [split] Teemu's Part Checker |
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Posted by: Chris Dee - 2019-06-24, 8:18 - Forum: Parts Author Tools
- Replies (21)
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(2019-06-16, 9:06)Steffen Wrote: yes please.
we have brought the BFC-problematic files to nearly 0 now.
just a small handful of "weird relicts" are remaining:
https://www.ldraw.org/cgi-bin/ptbfcstatus.cgi
I suggest to delete all of them from the PT:
- one is a "minifig torso + head" physical shortcut assembly which - if we would add these combinations to the library - would make the library size explode due to the possible combination
- the others are mockups which have no visual resemblence with the parts they mimick and are waiting unfinished for years now on the PT.
All now deleted.
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| Tiles 1 X 8 from latest Architecture sets |
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Posted by: Vincent Messenet - 2019-06-24, 7:53 - Forum: Part Requests
- Replies (73)
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Hi,
Could someone work on 1 x 8 tiles from latest Architecture sets?
"San Francisco":
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11
"Paris":
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11
[color=#333333][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#333333][size=small][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif]"[/size][/size][size=small][size=small]Trafalgar Square":[/size][/size][/font][/size][/size][/font][/size][/color][/color]
[color=#333333][color=#333333][size=small][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif][size=small][size=small][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif]https://www.bricklink.com/v2/catalog/cat...only%22:0}[/size][/size][/size][/font][/size][/size][/size][/font][/size][/color][/color]
[color=#333333][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif]"[/size][size=small]Las Vegas"[/size][/font][/size][/color][color=#333333][size=small][size=small][size=small][size=small][font=Tahoma, Verdana, Arial, sans-serif]:[/size][/size][/font][/size][/size][/color]
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11
"Shanghai":
https://www.bricklink.com/v2/catalog/cat...0#T=C&C=11
"Statue of Liberty":
https://www.bricklink.com/v2/catalog/catalogitem.page?id=166139#T=C&C=11
"Great Wall Of China":
https://www.bricklink.com/v2/catalog/cat...6#T=C&C=11
and also its variant with Asian characters:
https://www.bricklink.com/v2/catalog/catalogitem.page?id=166357#T=C&C=11
All are done now. Thanks to all authors!
Many thanks!
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| LDView povray export |
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Posted by: Michael Horvath - 2019-06-20, 6:47 - Forum: LDraw File Processing and Conversion
- Replies (18)
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Here are some things I suggest for LDView's povray export. They all make things easier when using an external file to set variables, which I do often. I.e. I will create a "wrapper" file that is used in common by several scenes.
1. Precede all variable declarations with #IFNDEF. For instance:
Change this
Code: #declare LDXQual = 3;
To this
Code: #ifndef (LDXQual) #declare LDXQual = 3; #end
2. Check the variable's value when disabling lights and camera. For instance:
Change this
Code: // Camera
#ifndef (LDXSkipCamera)
camera {
#declare LDXCamAspect = image_width/image_height;
location LDXCameraLoc
sky LDXCameraSky
right LDXCamAspect * < -1,0,0 >
look_at LDXCameraLookAt
angle 77.011589
}
#end
To this
Code: // Camera
#ifndef (LDXSkipCamera) #declare LDXSkipCamera = false; #end
#if (LDXSkipCamera = false)
camera {
#declare LDXCamAspect = image_width/image_height;
location LDXCameraLoc
sky LDXCameraSky
right LDXCamAspect * < -1,0,0 >
look_at LDXCameraLookAt
angle 77.011589
}
#end
3. Create a variable to enable/disable the background. For instance:
Code: #if (LDXShowBackground = true) background { color rgb <LDXBgR,LDXBgG,LDXBgB> } #end
4. Lastly, if you could do the camera calculations inside the POV file instead of "hardcoding" the values, that would be great. For instance, start with latitude, longitude and radius to generate the camera location; then translate the camera based on the center of the bounding box. (I'm not 100% sure exactly what LDView does to output the camera.)
Thank you!!
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