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Question Tetrahedron primitives?
Posted by: Mark Kennedy - 2018-06-10, 11:13 - Forum: Parts Authoring - Replies (2)

Would there be any desire for tetrahedron primitives? Here are two I have created. One has 3 faces drawn and all edges, the other has one edge removed.



Attached Files
.dat   tet3.dat (Size: 408 bytes / Downloads: 6)
.dat   tet3-1.dat (Size: 398 bytes / Downloads: 7)
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  Neu Bugatti Technic Parts
Posted by: Thorsten - 2018-06-07, 19:34 - Forum: Part Requests - Replies (35)

37383: Wheels 62.3X42 37383 (DXF will follow)
https://m.rebrickable.com/media/cache/69...4bf5f9.jpg

35189: Brake Disc
https://m.rebrickable.com/media/cache/4e...f4abb0.jpg


35185: ANGLED GEAR WHEEL Z20 (Combination of 18575 and 18946)
https://m.rebrickable.com/media/cache/b7...3b9305.jpg


98138pr0039 Tile Round 1 x 1 with Bugatti Logo print
https://m.rebrickable.com/media/cache/6b...0cdac6.jpg


35188 GEAR SHIFTER, W/ CROSS HOLE
https://m.rebrickable.com/media/cache/a7...6d0c89.jpg

35186: Technic Driving Ring Extension 8 Tooth
https://m.rebrickable.com/media/cache/c0...44418c.jpg

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  creat new parts need help
Posted by: han - 2018-06-06, 10:55 - Forum: Parts Author Tools - Replies (2)

I come from China
NOW i want creat some duplo building instructions,
but i can't find the 45002set parts.
so i want to creat the parts, Unfortunately, my English is very poor,Can't read tutorials in the forum
Who can help me learn how to make?
btw,i have some parts 3d file,but i don't know how to convert to ldraw .if someone need,can email me linghan512500[at]gmail[dot]com


Thanks a lot

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  Variable Displacement Compressor Preview
Posted by: Joscha - 2018-06-04, 18:31 - Forum: MOCs (My Own Creations) - Replies (1)

Hi everyone

After making my first experience with designing the door mechanism (https://www.youtube.com/watch?v=CxlyYJTapKQ) I had the idea to design a compressor and it came in my mind to try a variable displacement compressor. The model is finished and all animations are scripted. It took a while to complete it and a lot of paper to find and solve the trigonometric equations needed for the animations. So I just didn't want to present everything right away. Instead I want to show a short preview video.

And voilà, here it is: https://www.youtube.com/watch?v=qfGCAZ8hAE4


If you like the preview and like to see the final video, please subscribe to my channel. I will go on finishing the final video with animated functions.


Remark: I was quite happy with POV for my door model but for this preview I had to deal with scattering and this consumed a lot of rendering time. Indeed it took a few days to render the 900 frames for this video. So, the final video will not have scattering Wink

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  Heads?
Posted by: Michael Horvath - 2018-06-01, 0:37 - Forum: MOCs (My Own Creations) - Replies (11)

Can anyone suggest how to compile a list of LDraw's minifig heads, but only in the colors they were manufactured in? Thanks.

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  LDCad 1.6 - Placement Arrows?
Posted by: Andy Dassing - 2018-05-27, 0:23 - Forum: LDraw Editors and Viewers - Replies (2)

What's the recommended procedure in LDCad to indicate part/assembly placement using arrows, lines, and inset bubbles?  Here's a link to an example:

https://sites.google.com/site/workingwithlpub/_/rsrc/1454413877598/lpub-4/working-with-submodels/using-a-callout/PointingOutPartsExamples.gif

Needs and Concerns:

  • BUFEXCHG is needed?
  • With and without subfile assemblies?
  • CLEAR commands needed?
  • Custom arrows, dashed/dotted lines, bubble callouts, etc?
  • Prevent part duplication in the parts list?
  • Clear and understandable rendering in LDCad
I understand that much of this can be accomplished (somewhat) by hand editing and LPub tweaking, but I'd like to do it all in LDCad if possible.

Can this be done in 1.6x, or will this something better suited to 2.x?

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  Private Internet Access VPN and ldraw.org
Posted by: Orion Pobursky - 2018-05-26, 5:06 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

I recently discovered that the webhost for the forums, wiki, and OMR is actively blocking the IP addresses of most of the exit nodes for the Private Internet Access VPN service. The main site has a different webhost and is unaffected. Currently, if you want to access these 3 parts of ldraw.org while logged into PIA, I have found that Las Vegas, Brazil, the 3 Canadian exit nodes work. There may be others as I didn't test them all. If this is affecting you, I have opened a support ticket with them and will update this post when I know more.

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  Barcode Picture Nexo Knight Shield #133
Posted by: Johann Eisner - 2018-05-18, 15:20 - Forum: Part Requests - Replies (2)

Hi guys

My work on the Nexo Knight Power shields is progressing slowly.
Found the first shield that was not listed on https://www.spyrius.org/nexo/. It is the shield #133 "Alpha Drill".
Does anyone have the shield or a picture of the shield on which the code can be seen?
Thanks in advance.

Regards Johann



Attached Files
.png   133_AlphaDrillIcon.png (Size: 5.27 KB / Downloads: 58)
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  Pictures - 20193 Foam
Posted by: Willy Tschager - 2018-05-18, 10:12 - Forum: Part Requests - Replies (2)

Guys,

I'm looking for some pictures of:

[Image: 20193.png]
https://www.bricklink.com/v2/catalog/cat...ge?P=20193

as well as its measurements.

Furthermore I'd like to discuss the naming. I'm fine with "Foam" as we also have "Canvas" and strangely "Sail" in the category. I think we have to decide if we go with, either the name of a thing or its material for all non-ABS parts. I certainly do not like:

Curtain for Window  1 x  4 x  3 with Red/Green/Dark Flesh Plaid Pattern
http://www.ldraw.org/cgi-bin/ptdetail.cg.../97122.dat

which should read:

Canvas Curtain for Window  1 x  4 x  3 with Red/Green/Dark Flesh Plaid Pattern

w.

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  Texture does not render in LDCad 1.6b
Posted by: Jaco van der Molen - 2018-05-17, 13:15 - Forum: LDraw Editors and Viewers - Replies (3)

Hi Roland, and others,

I have LDCad 1.6b running and configured like it should, but no texture is rendered on textured parts.
I still have LDCad 1.6a running on the same machine that uses the same libraries and there all my custom texturemapped parts render just fine.

What could be wrong?
I obviously checked and made sure Texture mapping was enabled in 1.6b.

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