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  Substitute X with N on PT
Posted by: Willy Tschager - 2019-09-10, 13:49 - Forum: Website Suggestions/Requests/Discussion - Replies (7)

This has bugged my for years - and believe me I'm still not used to it. I do not understand why X has been chosen for NEW files. F for FIX seams logical. I therefore propose to change X with N on the PT.

w.

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  PT submit page
Posted by: Philippe Hurbain - 2019-09-10, 6:03 - Forum: Website Suggestions/Requests/Discussion - Replies (6)

A minor one: if I click in the loockup box (of the "Go" button) of PT submit page, the file submit browse file window is popped.

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  LDraw.org 2019-02 Parts Update Now Available
Posted by: Chris Dee - 2019-09-09, 18:00 - Forum: LDraw.org Announcements - Replies (24)

The 2019-02 LDraw Parts Update has been now been released. This adds 664 new files to the core library, including 572 new parts and 18 new primitives.

After discussion on this forum we have decided to stop releasing files representing LEGO part numbers for 'Physical_Colour' parts, as other automatically updated resources (such as BrickSet), provide a better source for this information. Included in this update are re-issued versions of many of the 'Physical_Colour' parts as obsoleted files. This technique prevents existing models (which may have used these part numbers) from breaking, but prevents the files from being presented in selection lists for the creation of new models. Special thanks are due to Willy Tschager (user Holly-Wood) for taking on the tedious task of re-working these files.

Thanks are of course due to all the part authors who created or corrected parts for this release. The small, but dedicated, band of reviewers also play an important role in keeping files moving through the Parts Tracker and deserve just as much credit. 

You can preview the new parts in 2019-02 here, and download the zip-file update or Windows install package here. Alternatively you can use the LDView menu option File | Check for Library Updates... to install the update.

There are still a significant number of 'problem' files which fail to meet our standards and have been left on the Parts Tracker for years. As a reminder, if these have remained untouched by the original author for three months, they are considered 'fair game' for any author to correct. We would welcome any effort to reduce this backlog.

This update is appearing slightly later than the end of August target I set myself, but hopefully demonstrates that a two-monthly update schedule is achievable. I expect to issue new updates towards the end of October and in December.

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  7191 - X-wing Fighter - UCS
Posted by: Orion Pobursky - 2019-09-09, 2:19 - Forum: Official Models - No Replies

   

7191 - X-wing Fighter - UCS
OMR Compliant
Missing: 
- 6069pb03 - Wedge 4 x 4 Triple without Stud Notches with Black and Dark Gray Panels Print (Set 7191). I have this piece and it only ever appeared in this set. That said, it's in storage and not very accessible.
- Stickers

Comments:
An LDraw version of this set was released quite a while ago by an author known only as Dirtman.



Attached Files
.mpd   7191 - X-wing Fighter - UCS.mpd (Size: 5.84 MB / Downloads: 26)
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  Phantoka/Mistika parts
Posted by: Ryan Steele - 2019-09-07, 15:42 - Forum: Part Requests - Replies (3)

All the parts missing for the Phantoka and Mistika Bionicle Toa sets? Is there a possibility that you could create all of the pieces missing from 8685-1 to 8690-1?

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  Problem rendering LSynth parts in Studio
Posted by: N. W. Perry - 2019-09-07, 4:04 - Forum: Rendering Techniques - Replies (3)

What might cause this type of rendering error of certain LSynth parts in Stud.io's photoreal renderer? In this model it's the Technic flex-system (rigid) hose; not all types of flexible parts seem to have this problem. (And the POVRay renderer does it correctly, it's only in Eyesight that there's a problem.)



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  Just wondering though!
Posted by: Richard L. West - 2019-09-06, 17:26 - Forum: Official Models - Replies (3)

I did noticed that I tried to download some models, & some of them are quite good, Also behind are some text files within the models. How do I use these text files, Is there a programming feature within LeoCAD, to adapt these text files?

Richard L. West

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  LDraw All-In-One-Installer 2019-01 v2 now available
Posted by: Willy Tschager - 2019-09-06, 6:26 - Forum: LDraw.org Announcements - Replies (3)

An updated version of the LDraw All-In-One-Installer, in short AIOI, has been released.

The AIOI supports Windows XP (Home and Pro), Windows Vista or higher (all versions). On 64-Bit Operating Systems it will install in the "Program files (x86)" folder. The Installer will NOT run on Windows 95, 98, ME, NT Ver 4, 2000, or XP below SP2.

It contains the following changes:

* Update to LDraw Parts Libary 2019-01
* Update to LDCad 1.6c
* Update to MLCad 3.51
* Update to LeoCAD 19-01
* Update to LPub3D 2.3.12.0.1356
* Update to Offline Parts Catalog 2019-01
* Update to LDConfig.ldr 2019-08-07

You can download the AIOI from:

Home > Help > Get Started > LDraw All-In-One-Installer

Willy Tschager
(LDraw Content Manager)

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  Concerning LeoCAD
Posted by: Richard L. West - 2019-09-04, 23:41 - Forum: All Other Programs. - Replies (9)

Just a question, does LeoCAD have an option for color picker feature?  Will that included in next version of LeoCAD, just asking though?  Smile

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  New OMR WebGL Render Engine
Posted by: Orion Pobursky - 2019-09-04, 18:43 - Forum: Website Suggestions/Requests/Discussion - Replies (31)

As some may know, we're in the process of switching the WebGL engine from brigl to Lasse's buildinginstructions.js (or, as I have dubbed it, LDBI).

Since that last thread became a bit of a monster, here's a summary:

Here's a link to the test page:
https://www.ldraw.org/hidden-content/omr-render.html

If you want to see it in action on the OMR simply find an OMR file page and add "_ldbi" after files in the URL
Example:
http://omr.ldraw.org/files/1182
would change to:
http://omr.ldraw.org/files_ldbi/1182

Here's Lasse's stated priorities:

(2019-09-04, 7:31)Lasse Deleuran Wrote: A progress bar would be a great idea, but my attempts to create one have failed as it has decreased the loading speed significantly. I will have to check StackOverflow for some pointers.

There may be an issue due to the depth buffer issue mentioned earlier. I have also observed it with other large models which are not on wheels.

How is the general feeling of prioritization? Right now my list is:

1) Fix rendering issues (this includes what you mention here, but also the UV calculation as you can see there are still many warnings generated in the log)
2) Stud logos (while studs can easily be enabled by setting a parameter, my experience is that the file size doubles and rendering time doubles as well. I am working on a light-weight alternative)
3) Control buttons to set up camera, lights, etc.
4) Progress bar
5) Better support of transparency.
6) Support of illumination parts (such as glow-in-the-dark ghosts, etc.)
7) Distance-based blur for a more realistic rendering
8) Textures
9) Geometry culling (such as removing studs that cannot be seen)


And of course, everyone is welcome to take up a task and create pull requests - it is all open source / license free

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