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Photo TRAIN STICKERS / Printed Pieces - Thread for Picking Stickersheets for TLG Train Sets
Posted by: Gerald Lasser - 2020-07-28, 15:25 - Forum: Part Requests - Replies (6)

Ulrich and me had a small exchange concerning the Sticker Sheets for the train sets as he saw that I uploaded a few ones again and he was also active in the past on those. To avoid double work, I would like to start this thread here to keep somehow track of what is in the works and what needs attention. I hope it is fine here in the Request section.

I focussed in the past only on stickers that appear on the rolling stock, but feel free to add also the stickers that adorn the surroundings...

A few requests:

  • One Set per post
    To avoid clutter, each post below this one shall only concern one set.
    If a set has more than one sheet, please post them all into the same.
  • Add a link from the Table of Content to the correct post
    To make the search easier, if you start a new post, create a link from the ToC this  this very post. If you do not have privileges to do so, drop me a PM.
  • Post also the stickers arranged as they are on the sticker-sheet

10277 - 2020 - 6313371 - Crocodile
70424 - 2019 - 6273256 - 6276027 - Hidden Side/Ghost Train Express
71044 - 2019 - 6259039 - 6273360 - 6259042 - Disney Train and Station
75955 - 2018 - 6237722 - Harry Potter/Hogwarts Express
60198 - 2018 - 6227151 - Cargo Train
60197 - 2018 - 6227186 - Passenger Train
40166 - 2016 - 6142938 - Legoland Train
10254 - 2016 - none - Winter Holiday Train
60098 - 2015 - 6109082 (T) / 6109084 (S) - Heavy Haul Train
60097 - 2015 - 6109079 - 6120558 (I) / 6120559 (NA) - 6120562 (I) / 6120565 (NA)- City Square (Tram)
4000014 - 2014 - 4000014stk01 - Lego Inside Tour
60052 - 2013 - 6045714 - Cargo Train
60051 - 2013 - 6045711 - High Speed Passenger Train
79111 - 2013 - 6036369 - Lone Ranger / Constitution Train Chase
10233 - 2013 - 6022720 - Horizon Express
9467 - 2012 - none - Monster Fighters / The Ghost Train
3677 - 2012 - 4638848 - Red Cargo Train
10219 - 2011 - 4616559 - MAERSK Cargo Train
8404 - 2010 - 4589552 - Public Transport
7939 - 2010 - 4586574 - Cargo Train
7938 - 2010 - 4586246 - Passenger Train

to be continued

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  Parts Author/Parts Reviwer FAQ
Posted by: Orion Pobursky - 2020-07-27, 17:11 - Forum: Parts Authoring - Replies (1)

I'd like suggestions on what should be in these 2 articles:
https://www.ldraw.org/authorfaq.html
https://www.ldraw.org/reviewfaq.html

Especially the Review FAQ.

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  MLCad.ini 2020-01 update now available
Posted by: Willy Tschager - 2020-07-27, 8:44 - Forum: LDraw.org Announcements - Replies (7)

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2020-01. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

Bye, w.

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  Using 48\x-yTANG Primitives > Monorail Switch Points
Posted by: Gerald Lasser - 2020-07-26, 20:31 - Forum: Parts Authoring - Replies (11)

Due to my comment reviewing part s/2880s09.dat on using a "48\1-8tang" primitive to smoothen the part when doing primitive substitution.

First of all why: Here's how the part looks when the Prim-Subst (PS) is turned on:
   

The top and bottom surfaces reach over the refined cyli/edges

To overcome this issue the 48\1-8tang could be used.

Now here's the issue, when using PS, LDView increases the number of sections in a circle from either 16 or 48 to 96, this works also with the tanges primitives. I have created already the 48\1-16tang and to make use of the PS in the 49949 part.

I noticed that LDView will smoothen the inner-segment, but keeps the outer one always at 16 division, even if the 48\tang primitive has the outer segment done with 48 divisions as well, so that is what we will get without PS (left) and with PS (right)
   

As this ends up now with a pretty wide segment, it cannot be used at the bottom of the part.
For the top part it is working, see this code: (becuase of the overlap, when PS is ON, you can see that it will fit nicely)

Code:
0 BFC INVERTNEXT
1 16 -277 0 354 0 0 304 0 20 0 -274 0 0 48\1-8cylo.dat
1 10 -277 0 354 0 0 304 0 1 0 -274 0 0 48\1-8tang.dat
4 10 -62.0418 0 160.2549 -59.1762 0 162.6611 -57.8241 0 162.6609 -39.0005 0 127
4 10 -62.0418 0 160.2549 -39.0005 0 127 -54.462 0 73 -76.11376 0 147.541
4 10 -84 0 138.164 -88 0 134.955 -91.9248 0 136.6084 -76.11376 0 147.541
4 10 -164 0 95.525 -168 0 94.303 -179.07856 0 93.99044 -160.6592 0 100.8514
4 10 -164 0 95.525 -160.6592 0 100.8514 -142.24896 0 107.72332 -88 0 -80
4 10 -107.74496 0 125.69498 -91.9248 0 136.6084 -88 0 134.955 -88 0 -80
3 10 -125 0 116.716 -107.74496 0 125.69498 -88 0 -80
3 10 -125 0 116.716 -88 0 -80 -142.24896 0 107.72332
3 10 -252 0 77.426 -277 0 80 -257.07584 0 80
4 10 -248 0 77.663 -252 0 77.426 -257.07584 0 80 -237.328 0 82.3564
3 10 -84 0 138.164 -76.11376 0 147.541 -54.462 0 73
4 10 -248 0 77.663 -237.328 0 82.3564 -217.57408 0 84.6991 -248 0 -80
4 10 -168 0 -80 -248 0 -80 -217.57408 0 84.6991 -198.3248 0 89.3434
4 10 -168 0 -80 -198.3248 0 89.3434 -179.07856 0 93.99044 -168 0 94.303

48\1-8tang looks like this:
Code:
0 Name: 48\1-8tang.dat
0 Author: Gerald Lasser [GeraldLasser]
0 !LDRAW_ORG Unofficial_48_Primitive
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

3 16 1 0 0 1 0 .06554 .9914 0 .1305
3 16 .98285 0 .19548 .9659 0 .2588 .9914 0 .1305
3 16 .94894 0 .32211 .9239 0 .3827 .9659 0 .2588
3 16 .89882 0 .44326 .866 0 .5 .9239 0 .3827
3 16 .83323 0 .55676 .7934 0 .6088 .866 0 .5
3 16 .7535 0 .66081 .7071 0 .7071 .7934 0 .6088

Now the question is if the outer segment could stay at 48 segments as well, would that be feasible.
Where is the prim-substitution defined?

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  Clipper Sails
Posted by: Martin - 2020-07-26, 15:24 - Forum: Part Requests - Replies (1)

Hi

I want to make a modified Caribbean Clipper but I cannot find the sails Huh
It should be those 3 sails:
Cloth Sail 27 x 17 Top with Blue Thick Stripes Pattern, Cloth Sail 30 x 15 Bottom with Blue Thick Stripes Pattern  and Cloth Sail Triangular 15 x 22 with Blue Thick Stripes Pattern

images are here:
http://peeron.com/inv/parts/x420px2
http://peeron.com/inv/parts/x419px2
http://peeron.com/inv/parts/x421px2

or here:

https://www.bricklink.com/catalogItemInv...ailbb72c01
 
The same sails are also used for the Barracuda.

It would be great if someone can create them (maybe like the other sails that are looking like the wind is blowing them) as blank white sails, where I can change the colour of the stripes

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Thumbs Up Cylinder Hemisphere 61287pb002 and 61287pb001 (Earth map / Globe)
Posted by: Jaco van der Molen - 2020-07-25, 14:15 - Forum: Part Requests - Replies (42)

Hi all,

Is this part done?


Can the globe print be done trough texture mapping?
The part exists.

I am trying to make the image for mapping, but I am unsure how to map the image on the part.

Something like this (WIP)
   


[Image: 61287pb002.jpg]
[size=xx-small][font=Tahoma,Arial]* 

 2 
 61287pb002
Dark Tan Cylinder Hemisphere 2 x 2 with Cutout with Europe, Africa, Asia, Australia Reddish Brown Globe Pattern
CatalogPartsCylinder, Decorated

[Image: dot.gif]
[Image: 61287pb001.jpg]

 2 
 61287pb001
Dark Tan Cylinder Hemisphere 2 x 2 with Cutout with the Americas and South Pacific Reddish Brown Globe Pattern
CatalogPartsCylinder, Decorated[/font][/size]

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  Call for votes: TEXMAP updates
Posted by: Travis Cobbs - 2020-07-24, 22:33 - Forum: Standards Board - Replies (4)

Please vote on the following two sets of changes. Note: a single vote for or against both sets of changes, since the two are related.

!TEXMAP spec (changes highlighted in red):

https://www.ldraw.org/draft-texmap.html


[color=#333333][size=small]Official Library spec:
Under [color=#0072bc]META Commands add:
!TEXMAP Meta

Sufficient !TEXMAP <geometry2> and/or <geometry3> lines (as outlined in the Texture Mapping (!TEXMAP) Language Extension) must be included such that the part renders correctly in non-!TEXMAP supporting programs. It is highly encouraged that the included geometry reflect the pattern created by the !TEXMAP, even if it is reduced in resolution or colors, but this is not required.[/color][/size][/color]

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  Changes to the !TEXMAP and Official Library specs
Posted by: Orion Pobursky - 2020-07-23, 15:46 - Forum: Standards Board - Replies (6)

Since there seems to be no further discussion regarding this, I formally submit my changes to the !TEXMAP spec and the Official Library Spec:

!TEXMAP spec (changes highlighted in red):

https://www.ldraw.org/draft-texmap.html

Official Library spec:
Under META Commands add:
!TEXMAP Meta

Sufficient !TEXMAP <geometry2> and/or <geometry3> lines (as outlined in the Texture Mapping (!TEXMAP) Language Extension) must be included such that the part renders correctly in non-!TEXMAP supporting programs. It is highly encouraged that the included geometry reflect the pattern created by the !TEXMAP, even if it is reduced in resolution or colors, but this is not required.

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  (More) Musings on ROTSTEP and BUFEXCHG
Posted by: N. W. Perry - 2020-07-23, 0:37 - Forum: LDraw Editors and Viewers - Replies (2)

I only use LDraw to build official models, not MOCs. But although I don't need to create instructions, I like the build process in my model to match the official ones as closely as possible. (That's for the same reason I like the model itself to closely match the real model; it's all just part of the fun.)

Back in my Bricksmith days, I often used rotation steps to match the view in the official instructions, but I'd never experimented with buffer exchange. Since LDCad supports both, I decided to add them to my latest model and see how it affects the workflow. Here are some of my observations—and please regard them as just that: some ideas or suggestions perhaps, but no criticism intended. :-)

ROTSTEP
LDCad's implementation is a lot more intuitive than Bricksmith's. It's easy to set up the rotation you want—I don't get too precise, so I just use relative steps, but I could always match the instruction views exactly with absolute steps. (Haven't figured out a need for additive steps yet.)

There are a few drawbacks:

  • ROTSTEP necessitates using trackball camera control, which I really still can't get used to.
  • With relative steps, it depends on what the default view is. For perspective views, the default can be either left-sided or right-sided. It could be handy if LDCad allowed setting a default view per file, and maybe also allow fine-tuning the rotation for default views.
  • Because step commands go at the end of each step, if the final step in your model is a ROTSTEP then it adds an extra (empty) step to the model. This is only a problem for those of us who like things all nice and orderly. ;-)
BUFEXCHG
Traditionally this is used to put parts in a temporary position for a step or two, but I used it almost entirely for another reason. Recent official instructions tend to include large sub-builds within the main step sequence, so you need the model to "disappear" for a while until you finish the sub-build, then "re-appear" so you can insert it.

Buffer exchange works very well for this. To make the model disappear, just RETRIEVE any unused buffer (I use buffer Z). You don't have to store an empty state ahead of time, though it might be a good idea if you plan to open the model in other programs.

I did all 249 steps of the model this way, and used up every last buffer from A to Z with none to spare, before realizing that you actually can have 26 simultaneous buffers! So you can just use buffer A over and over again, only advancing to the next letter if you need overlapping buffers. (For example, if a buffer occurs in a subfile, I start with buffer S and count from there, leaving A-B-C etc. for the main file.) I ended up with a maximum of 3 buffers active at any one time, to accommodate nested sub-builds in the instructions.

Like ROTSTEP, there are several drawbacks (none of which are really news):
  • Buffer exchange is an either/or operation. When you retrieve a stored view, you lose whatever work you've just done; you can't, for example, add a stored view to your current one. MLCad's REMOVE GROUP meta is said to allow more flexibility in certain cases, but LDCad doesn't support it at the moment.
  • If an assembly appears unrotated throughout a subfile, but rotated in the main model, you have to add a step to the end of the subfile to show the rotated assembly. Again, this is only a problem if your OCD kicks in, which for me is usually. :-)
  • As with all BUFEXCHG applications, it's necessary to re-insert everything you've added between STORE and RETRIEVE. In my case this means creating a subfile for each standalone section in the main step sequence, together with the individual instances of all those parts in the steps themselves.
This last one, to me, is the biggest issue with buffer exchange. Having to duplicate type 1 lines not only bloats the code, but also creates room for error, particularly if you change anything later on, since you have to remember to change the duplicate instances too. Also, duplicate code causes problems when opening the model in other programs, like LDView or Studio, which don't parse BUFEXCHG commands. I find it becomes necessary to save alternate versions of a file when I need to use it in one of those applications.

I can't think of just a single solution to provide the functionality of buffer exchange while solving this fundamental problem, but in another thread I did propose a pair of new metas, HIDEALL and FLOAT, that taken together I believe would. (HIDEALL would be used to clear the view up to that point, then reveal it again later with an END command, or UNHIDE ALL; FLOAT has been discussed extensively and would be used to provide temporary position and other information without having to duplicate type 1 lines.) Also, as mentioned above, being able to use REMOVE GROUP might be handy in some situations.

I think my verdict is, while ROTSTEP and BUFEXCHG do work well for my purposes, given the inherent drawbacks along with the added steps to my workflow I don't think I'll be fully adopting them just yet. But I did learn some things, so I thought it would be worth sharing!

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  article/<number> URLs
Posted by: Orion Pobursky - 2020-07-22, 15:27 - Forum: Website Suggestions/Requests/Discussion - No Replies

There are a lot of pages on the main site that still use the article/<number> paradigm. I plan on transitioning away from this (with appropriate redirects added to the .htaccess file) to more descriptive URLs. This will set the stage for us to have a documentation specific SY theme on the main site.

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