Hey guys, I'm new here, but I was wondering if someone can make those (round) tiles that are used for Brickheadz eyes. I would love to use them for my own custom figures.
Here is extensive info on the part that I'm requesting:
this release contains just one bug fix regarding the shortcut assignment.
I am currently developing a new offline web application (LDPartMaker / LDPE 2.0).
You'll find a screenshot from the early development version attached to this post.
With this release the following critical issue isfixed:
Some keyboard keys can't be properly assigned as a shortcut for the 3D editor view (e.g. the 'R' key).
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 140.000 lines of code.
Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
Download the zip-Archive
Extract the archive content to the location of your choice
On windows, double-click "run.bat" to start LDPE.
On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues for this release. There is a potential risk of data loss.
You can search for updates if you do the following steps:
On windows, double-click "update.bat" to search for updates.
On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
64-bit Java Runtime Environment (JRE) 1.8
OpenGL 2.1 compatible Graphics Card
Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
RAM: 4GB
Video-Memory: 1 GB
Free Disk Space: 100 MB
Recommended Requirements:
Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
OpenGL 3.3 compatible Graphics Card
CPU: Multicore-Processor with 4 cores (or more)
RAM: >4 GB
Video-Memory: >1 GB
Free Disk Space: 512 MB
For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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How to check your JVM version (32- or 64-bit):
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You can try on the command line:
Code:
java -d64 version
If it's not a 64-bit version, you'll get a message that looks like: This Java instance does not support a 64-bit JVM. Please install the desired version.
I have searched this part for a while now, but I am not able to find the blue version of 75c36 in any store. I am worried because this part is only in one set. Are there ways to buy rare lego parts like this one? I want to complete my old lego set 4611-1 - Police HQ.
First, I would just like to say this is one of my favorite parts in the LDraw library. Just very nice, clean, yet detailed, and it's fun to be able to accurately model the big Black Cat truck while including that fun little nod to the Fabuland theme.
That being said, I think the shaft is a bit long. A rough visual estimate based on this image suggest it should be about 62-63 LDU from the shoulder of the blade to the crossbar. Right now, that's the distance to the top of the blade subfile, which includes the little rivets that overlap the shaft. So the whole blade should be moved up that distance (and the shaft shortened accordingly).
Easy for me to fix, but I'm just bringing it up in case anyone has the actual part to give a true measurement.
Download the project zip, and extract the contents to C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\ExportLdraw, then in Blender, go to Edit > Preferences > Add-ons > search for LDraw and check the box next to Import-Export: Export LDraw. Menu options are in Import and Export.
Please install it and show me what you can do.
I need to write up proper instructions, but here's the readme :
Code:
LDraw Handler for Blender 2.82, written by Matthew Morrison [cuddlyogre] - [email protected] - www.cuddlyogre.com
Materials were taken almost wholesale from https://github.com/TobyLobster/ImportLDraw. I added my own glass material that was taken from a BlenderArtists thread, but most of it is unchanged. I essentially learned Python by dissecting and studying this plugin, and it inspired me to make my own. My plugin wouldn't exist without this one.
I have to write up actual instructions, but normal usage is straightforward.
Exporting requires a bit of setup, but once that's taken care of: File > Export > LDraw (.mpd/.ldr/.l3b/.dat)
I have a few parts in the official parts library that were created in Blender and exported using my plugin.
You are able to export parts and models with the correct project setup. You can even build entire models in Blender, but the workflow needs to be figured out for that to be any kind of fun.
I built this plugin with performance and compatibility in mind. It handles MLCad parts, LDCad projects, ldr, and mpd. It also processes most official META commands. For instance, STEP will set keyframes so you can watch the model be built. Theoretically, you could build and entire animation in an MPD file if you did it right. TEXMAP support is really all that's missing feature wise.
https://omr.ldraw.org/files/337 loads in about 13 seconds https://omr.ldraw.org/files/338 has lots of incorrectly written parts and MLCAD parts that import correctly
You are able to choose the logo you want to show on studs, or no logo or stud at all.
It works with Eevee and Cycles right out of the gate.
On my TODO is the ability to replace selected parts with different resolution parts. For instances, 338 from eariler has a lot of gaps in the tires and fender because the model is built with parts with different resolutions.
Pull requests and examples of my plugin in action are welcome.
i just wanted to say hello. Last weekend, i stumbled across your LDraw library and it´s viewer, and even more it´s export function, and it was quite fascinating. Especially that this allowed me to import your models into my 3D Program (an ancient Cinema 4D version) to render some pictures.
Ok, later i discovered, that the export function from LeoCAD (specifically it´s Wavefront .obj format) is more compatible with C4D in regards to how the objects get exported, but whatever.
So, as a welcome, here are some fast testrenders from some of your models:
Ok, some materials are still off, especially every transparent material gives me headaches and way different results than what i have seen in some of your POVRay images... but thats something, that i hopefully can figure out at some point.
And while i was at experimenting, since i got those models into C4D, it was also possible to send them to the Free for all Unreal Engine 4 (again, materials are far from perfect and it´s just the plain boring start scene without anything interesting). If you ever want make your own LEGO game, UE4 (soon UE5) might be worth taking a look:
Some questions if you don´t mind:
- Since i am tempted to make some more renders, or even a short clip with UE4, how exactly do you want get the credits inserted, and what exactly should those credits contain? I mean, it´s your LDraw library and tools, that made those renders possible.
- As mentioned, some colors are way off. Is there somewhere a kind of library, or info, how i can those colors closer to the originals? Or do you think, they are decent enough?
This release fixes a number of problems that were found in the previous Alpha 6 test release. However, it is still a test release.
The 32-bit Windows installer is forthcoming. (No one asked for one of those for the Alpha 6 release, so I'm not sure how many people would use it.)
The ChangeHistory.html file that is included in the release lists all of the changes since LDView 4.3. In the macOS version, ChangeHistory.html is in the dmg. In the Windows version, ChangeHistory.html gets installed to wherever you install LDView (C:\Program Files\LDView by default). I'm actually not sure where it goes in the Linux version. Please see the Alpha 6 announcement linked above for a list of what I feel are the most important changes relative to LDView 4.3. As mentioned, this Beta 1 release fixes bugs found in Alpha 6.
Please let me know about any problems you find. The preferred way to do that is with LDView's GitHub Issues tracker. However, if you do not want to create a GitHub account so that you can do that, you can reply to this message.