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  duplo parts request
Posted by: van Schaijk - 2023-07-17, 18:07 - Forum: Part Requests - No Replies

Hello everyone,

I recently started using Leocad to make instructions for the hubelino-duplo marble run. My 5 year old som loves it. However we have some bricks in our collection which are not available here. It would be awesome if someone could make them. Since they look straightforward I hope they are easy to program. You would make my son very very happy!

Please let me know if you need anything else, I can make pictures if needed. Thank you very much!

Baseplates:
Baseplate 8 x 16 (biobuddy)
Baseplate 16 x 32 (hubelino)


Plates:
2x2 (unico, set hello kitty)
10 x 20 (unico, set hello kitty)

Part:
1 x 2 normal height, (2x height of plate) (hubelino)

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  [LDPE] 1.8.69 Released (STL-Import / Line size changes, INVERTNEXT error detection)
Posted by: Nils Schmidt - 2023-07-15, 14:12 - Forum: Parts Author Tools - Replies (1)

Hi,

you can import STL files into LDPE now (binary and ASCII STL).
And thanks to Willy's and Magnus' feedback I fixed two errors.
One solution improves the speed for the change of the line size alot.
The other solution corrects the detection on invalid "0 BFC INVERTNEXT" meta statements.

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(1 new feature and 2 bug fixes)

With this release you will be able to...

  • ...import STL files (via "Open Part File" -> choose "STL-File (*.stl)", instead of "LDraw Source File (*.dat)").

The following critical issue is fixed:

  1. Switching the line size caused long reloading times.
  2. "BFC INVERTNEXT" was invalid when the previous subfile was not found.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.69.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.69-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.69.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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  Upcoming change to part submission
Posted by: Orion Pobursky - 2023-07-11, 17:05 - Forum: Parts Tracker Discussion - No Replies

Once testing is finished, I'm implementing a small change to the way part submission works in setup for a much larger overhaul.

Right now, the submitter chooses what folder they are submitting a part to. I realized that for non-TEXMAP images, choosing the folder doesn't matter as this is determined by the part type and is enforced by the validation. I'm going to remove the folder choices for text parts and replace with "DAT part" or something equivalent.

The bonus to this change is that you'll be able to submit all your text file at the same time as opposed to all the primitives then all the subparts then the parts, etc... The only files that will have to be submitted separately will be TEXMAP images.

Eventually, I'm going to change it so that you can submit everything at once and the PT will prompt you to choose a folder for the TEXMAP files if it can't figure it out based on usage.

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  Hello there, can someone please add piece 16656?
Posted by: caldasgus - 2023-07-11, 3:33 - Forum: Part Requests - Replies (1)

the piece in question is this chima headgear: https://www.brickowl.com/catalog/lego-or...frax-16656
someone please add it to the library when you have time

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Sad 3847a Original Yellow Castle Minifig Sword
Posted by: Thom Kok - 2023-07-10, 20:01 - Forum: Part Requests - Replies (9)

Hey guys! I would like to request this sword from the 375-2 yellow castle set: https://rebrickable.com/parts/3847a/weap...mooth-abs/
Since I prefer being as accurate as possible in Bricklink Studio, is this the reason for this request. The normal variant is found here https://library.ldraw.org/official/7278

I hope somebody would like to create 3847a.

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  REQUEST - T-rex Minifigure mould parts
Posted by: Richard - 2023-07-09, 19:21 - Forum: Part Requests - Replies (2)

https://www.bricklink.com/catalogItemInv.asp?M=col417
2523pb01 head
79973pb01 tail

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  Shorter 8mm CV joint from set 42160
Posted by: SNIPE - 2023-07-06, 19:35 - Forum: Parts Authoring - Replies (15)

Hi,

I would like to submit a new part.

I think It looks fine in LDCAD and I don't see any problems but have posted it here just to double check.

I am waiting for sariel or kbalage (RacingBrick) to give me the proper part ID's, according to the sets inventory it has the element ID of 4447240. Here is the LDRAW script:

Code:
0 Technic Steering Constant Velocity 8mm Joint Female With 2L Axle
0 Name: 4447240.dat
0 Author: SNIPE [SNIPE]
0 !LDRAW_ORG Part UPDATE 2020-02
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

0 !KEYWORDS CV

0 !LDCAD SNAP_CYL [gender=M] [caps=none]

1 16 0 0 -10 6.75 0 0 0 0 6.75 0 1 0 4-4ring1.dat

1 16 0 0 -20 1 0 0 0 0 -1 0 1 0 axlehol3.dat
1 16 0 0 -20 1 0 0 0 0 -1 0 1 0 axlehol9.dat
1 16 0 0 -20 1 0 0 0 0 -1 0 1 0 axleho10.dat
1 16 0 0 -50 1 0 0 0 0 -1 0 30 0 axlehol8.dat
1 16 0 0 -50 1 0 0 0 0 -1 0 1 0 axlehol2.dat

1 16 0 0 -50 1 0 0 0 0 -1 0 1 0 axleend.dat

1 16 0 0 -12 6 0 0 0 0 -6 0 -7 0 4-4edge.dat

1 16 0 0 -15 1 0 0 0 0 1 0 3 0 4-4con5.dat

0 BFC INVERTNEXT
1 16 0 0 -10.6 3 0 0 0 0 3 0 1 0 4-4cylc.dat

1 16 0 0 -12 8 0 0 0 0 8 0 2 0 4-4cylc.dat
1 16 0 0 -15 6 0 0 0 0 6 0 -5 0 4-4cyli.dat
1 16 0 0 -15 6 0 0 0 0 6 0 -1 0 4-4edge.dat
1 16 0 0 -15 1 0 0 0 0 1 0 3 0 4-4con5.dat
1 16 0 0 -12 5 0 0 0 0 5 0 -1 0 4-4edge.dat

1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\52730s01.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\52730s01.dat
1 16 0 0 0 1 0 0 0 -1 0 0 0 1 s\52730s01.dat
1 16 0 0 0 -1 0 0 0 -1 0 0 0 1 s\52730s01.dat
 I don't have submit priveleges yet so maybe someone can submit it for me?



Attached Files
.dat   4447240.dat (Size: 1.18 KB / Downloads: 11)
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  Request moving unofficial parts to official (other important tree parts)
Posted by: Richard - 2023-07-06, 19:15 - Forum: Part Requests - Replies (2)

Elephant Tail (Modern mould)
Needs 2 more votes
https://library.ldraw.org/tracker/30728


leaf rivendell etc
Needs 2 more votes
https://library.ldraw.org/tracker/31197

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  REQUEST - 67361 (Important tree piece)
Posted by: Richard - 2023-07-06, 19:12 - Forum: Part Requests - No Replies

https://www.bricklink.com/catalogItemIn....67361&in=S

This was used even in the indiana Jones set.

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Question Tips for printed hips/legs?
Posted by: Lee Gaiteri - 2023-07-06, 3:39 - Forum: Parts Authoring - Replies (8)

I'm getting back into part authoring and have three torsos ready to submit. I'm looking at doing the troubadour torso next, but he also has printed legs.

I've never done printed legs and hips, and that might be a bridge too far for me, but I'm curious if I can learn to pull it off in time. But since we have some parts like that, do any experienced part authors have good tips on how to do that?

(For torsos I'm working on some tools to help me crank those out faster. One of the bigger problems I had was lining up photos from BrickLink to trace an .svg over, but I've figured out a nice way to deal with that.)

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