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2x2 slope double tapered ...
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Incorrect reference to Br...
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| Are logos primitives or subfiles? |
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Posted by: Magnus Forsberg - 2023-03-21, 21:25 - Forum: Parts Tracker Discussion
- Replies (12)
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There are some new logo primitives on the Part Tracker
I see a problem with all these logo primitives. They never seem to fit the need, in more that a few parts.
And that's why I think they should be treated as templates, and are free to use inlined, whenever it's possible.
We allready have some fonts, letters and numbes as primitives. Could be used as primitives, but are best used inlined to get correct kerning between the letters, for instance. But we have logos as both primitives and subfiles, official in the library.
The logos need to be detailed enough so that they are possible to enlarge. But the downside is that they might become ridiculously detailed when used shrunken on smaller parts. (Yes, I'm thinking of the Ferrari horse on the 1x1 tiles. They are stupidly detailed).
All these logos on parts with the new Fire badge logo, are different. One, or two, borders around the badge, of different thickness.
With or without sharp, or sloping, corners.
I don't want to see any more fire badge primitives. These 4 are made and useful. They can be used together as one badge, rescaled, but should preferably be used as templates. They might need reshaping.
So, my question is: - Are the logos primitives or subfiles?
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| Renumber parts, do not resubmit. |
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Posted by: Orion Pobursky - 2023-03-21, 21:04 - Forum: Parts Tracker Discussion
- Replies (1)
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If a part needs to be renumbered, please contact me to renumber it.
Do not resubmit the renumbered parts as new parts. This loses the comment history on the old parts and clutters the PT with unneeded, orphaned parts.
If you are unsure, do not assume an answer, ask me or one of the other part reviewers before submitting.
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| LDraw All-In-One-Installer 2023-01 v1 now available |
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Posted by: Willy Tschager - 2023-03-19, 17:32 - Forum: LDraw.org Announcements
- No Replies
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An updated version of the LDraw All-In-One-Installer, in short AIOI, containing the LDraw Parts Library update 2023-01 with 121 new files (including 84 new parts and 9 new primitives) has been released.
The AIOI supports Windows XP (Home and Pro), Windows Vista or higher (all versions). There are two installer files available: Use the 64 Bit AIOI to install all the main 64 Bit programs, while the older 32 Bit programs are offered in a separated .exe file. Please note that only the 64 Bit version contains the LDraw Parts Library. If you want to use the 32 Bit programs it is mandatory that the library has been installed previously. The Installer will NOT run on Windows 95, 98, ME, NT Ver 4, 2000, or XP below SP2.
It contains the following changes:
* Update to Parts Library 2023-01
* Update to MLCad.ini 2023-01
* Update to Offline Parts Catalog 2023-01
You can download the AIOI from:
LDraw.org >> Help >> Get Started >> Windows >> LDraw All-In-One-Installer
Many thanks to all the programmers who contributed to this release.
Willy Tschager
(LDraw.org Content Manager)
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| Parts Tree Amendment |
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Posted by: Nathan S - 2023-03-18, 18:37 - Forum: General LDraw.org Discussion
- Replies (4)
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LEGO continues to put out more decorated pieces, and LDraw has put a lot of efforts into creating them for the library. And of course, this is happening while overall new pieces are also being added. Given the increase then in the parts library, I was curious if there was any thought given to separating out those decorated parts in the part three. For example: Brick, Bricks Decorated, Tile, Tile Decorated. BrickLink has done this with their catalog, and it has been a great help for navigation.
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| ldr_tools_blender addon import LDraw into Blender |
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Posted by: Jonathan N - 2023-03-16, 3:31 - Forum: LDraw File Processing and Conversion
- Replies (9)
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The first release of the ldr_tools_blender addon is available on github. The goal of this project is to provided a reliable and performant way to import digital LEGO models into modern versions of Blender for rendering. Both .ldr and .mpd files are supported. You can even import and render very large scenes with hundreds of thousands of pieces using a special instancing option on import.
I've attached a render made of the UCS Millennium Falcon using the addon. The addon creates PBR materials for use with Blender Cycles. You'll need to create your own lights, however. This render is using an HDRI for the environment and a sun lamp with a softer lighting angle to create the shadows. Working directly in Blender has a bit of a learning curve compared to something like Studio's renders. The advantage is better control and being able to take full advantage of your hardware for rendering. I plan on updating the github WIKI with a tutorial for rendering at some point.
The basic installation process and usage is the same as previous importer addons like https://github.com/TobyLobster/ImportLDraw or https://github.com/cuddlyogre/ExportLDraw. Supporting older Blender versions is not a goal of this project, so these are still your best options for Blender versions prior to 3.3. Some releases of ldr_tools_blender will have to break compatibility with previous Blender versions if Blender updates its Python version. This doesn't happen often, so it shouldn't be a big issue. Previous addon releases will still be available to download when this happens.
![[Image: 225458929-e1870792-6125-443b-af49-fc047b6c8167.jpg]](https://user-images.githubusercontent.com/23301691/225458929-e1870792-6125-443b-af49-fc047b6c8167.jpg)
This is the first release, so there will be bugs. Please let me know if you have any questions, comments, or concerns. Making an issue on github is the best way to notify me and others of of feature requests or bug reports. This is also how I track if something has already been reported or fixed. I'll still check this thread, but I won't always be as quick to respond as github notifications.
While most of the core LDraw spec is implemented like MPD, I'm hoping to get feedback on what additional extensions or features need to be added. The last time I did digital lego modeling, LDD was still getting updates. The LDraw tools are still very new to me. I do most of my testing with OMR models or exports from Studio. Please let me know if any of your models don't import or don't import in the way you would expect.
The addon is a thin Python wrapper over some LDraw processing code written in Rust. The components are all open source. Check the github link for information on how to develop and contribute or figure out how it works. Most of the code is written in Rust for performance reasons and to take advantage of existing libraries. Splitting up the code like this means the actual addon itself has very little code and also allows components to be reused in other projects. Sadly, some implementation quirks in Blender prevent the importer from being as fast as it could be. The code is still substantially faster than any of the existing Blender importers and can even outperform the Mecabricks importer. Differences are most noticeable on large scenes.
Some quick benchmarks using a stopwatch. I've done my best to use comparable quality options for all importers. I'm not including memory usage, but memory usage was also substantially lower in ldr_tools_blender. You can get comparable memory usage in the other two addons by disabling any options that create modifiers, since this doesn't play nicely with sharing meshes in Blender.
10179-1 - Millennium Falcon - UCS, Logo4
ExportLDraw - 68s
ImportLDraw - 100s
ldr_tools_blender - 7s
ldr_tools_blender (instance on faces) - 5s
31203-1 - World Map, Logo4
ExportLDraw - 24s
ImportLDraw - 58s
ldr_tools_blender - 6s
ldr_tools_blender (instance on faces) - 2s
Repository
https://github.com/ScanMountGoat/ldr_tools_blender
Download:
https://github.com/ScanMountGoat/ldr_too...r/releases
Report bugs or request new features:
https://github.com/ScanMountGoat/ldr_too...der/issues
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