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  100953pb01 elf hair rivendell
Posted by: Dario Folliero - 2024-03-24, 15:28 - Forum: Part Requests - No Replies

Hello,
i dont find in the instruction app theres another way to find this piece?
is the new elf hair for the rivendell set.

https://img.bricklink.com/ItemImage/PN/1...53pb01.png

thanks as usual

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  Maintenance downtime
Posted by: Orion Pobursky - 2024-03-23, 21:58 - Forum: LDraw.org Announcements - No Replies

Starting tonight (3/23, my time, PDT) and continuing into tomorrow, there will be some intermittent extended downtime  while I perform sone backend upgrades to our entire web ecosystem. This is to prep for an OS upgrade that will happen in April. Once this is done parts the update will go out.

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  mock-ups for new parts in 75375, Millennium Falcon
Posted by: Franklin W. Cain - 2024-03-23, 3:09 - Forum: Official Models - No Replies

I've been encoding my own modified version of this official, new set, and I created a couple of mock-ups for two of the new patterned pieces from this set. I thought others might want to use these two patterned parts, until such time as better versions become available. 

Hope this helps. 
Franklin


0 FILE 67095ps01.ldr
0 Tile 3x3 Round: Hexagonal Hatch (Millennium Falcon) (Mock-Up)
0 "Borrows" code from 4150ps0.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\67095s01.dat
0 //
1 16 0 0 0 -0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0  0.15 0 0 0 1 0 0 0 -0.15 s\4150ps0a.dat
1 16 0 0 0 -0.15 0 0 0 1 0 0 0  0.15 s\4150ps0a.dat
1 16 0 0 0  0.15 0 0 0 1 0 0 0  0.15 s\4150ps0a.dat
0 //
1 16 0 0 0 -30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0  30 0 0 0 1 0 0 0 -30 buff-16-to-48.ldr
1 16 0 0 0 -30 0 0 0 1 0 0 0  30 buff-16-to-48.ldr
1 16 0 0 0  30 0 0 0 1 0 0 0  30 buff-16-to-48.ldr
0 NOFILE

0 // * * * * *

0 FILE buff-16-to-48.ldr
0 Fills "Gaps" between "normal" 16-sided vs. "hi-res" 48-sided
4 16 1.0000 0 0.0000 0.9914 0 0.1305 0.9659 0 0.2588 0.9239 0 0.3827
4 16 0.9239 0 0.3827 0.8660 0 0.5000 0.7934 0 0.6088 0.7071 0 0.7071
4 16 0.7071 0 0.7071 0.6088 0 0.7934 0.5000 0 0.8660 0.3827 0 0.9239
4 16 0.3827 0 0.9239 0.2588 0 0.9659 0.1305 0 0.9914 0.0000 0 1.0000
0 NOFILE

0 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

0 FILE 14769ps1.ldr
0 Tile 2x2 Round: Windscreen (Millennium Falcon) (Mock-Up)
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\14769s01.dat
0 //
1  0 0 0 0 9 0 0 0 1 0 0 0 9 4-4disc.dat
0 //
1 16  0  0  0 -1  0  0  0  1  0  0  0 -1 14769ps1-s01.ldr
1 16  0  0  0  1  0  0  0  1  0  0  0 -1 14769ps1-s01.ldr
1 16  0  0  0 -1  0  0  0  1  0  0  0  1 14769ps1-s02.ldr
1 16  0  0  0  1  0  0  0  1  0  0  0  1 14769ps1-s02.ldr
0 //
1 16  0  0  0  0  0 -1  0  1  0 -1  0  0 14769ps1-s01.ldr
1 16  0  0  0  0  0  1  0  1  0 -1  0  0 14769ps1-s03.ldr
1 16  0  0  0  0  0 -1  0  1  0  1  0  0 14769ps1-s02.ldr
1 16  0  0  0  0  0  1  0  1  0  1  0  0 14769ps1-s02.ldr
0 //
1 16  0  0  0 -0.7071  0  0.7071  0  1  0  0.7071  0  0.7071 14769ps1-s02.ldr
1 16  0  0  0  0.7071  0 -0.7071  0  1  0  0.7071  0  0.7071 14769ps1-s02.ldr
1 16  0  0  0  0.7071  0  0.7071  0  1  0 -0.7071  0  0.7071 14769ps1-s01.ldr
1 16  0  0  0  0.7071  0  0.7071  0  1  0  0.7071  0 -0.7071 14769ps1-s02.ldr
0 //
1 16  0  0  0  0.7071  0 -0.7071  0  1  0 -0.7071  0 -0.7071 14769ps1-s03.ldr
1 16  0  0  0 -0.7071  0  0.7071  0  1  0 -0.7071  0 -0.7071 14769ps1-s01.ldr
1 16  0  0  0 -0.7071  0 -0.7071  0  1  0  0.7071  0 -0.7071 14769ps1-s02.ldr
1 16  0  0  0 -0.7071  0 -0.7071  0  1  0 -0.7071  0  0.7071 14769ps1-s01.ldr
0 NOFILE

0 // * * * * *

0 FILE 14769ps1-s01.ldr
0 Pattern, 1/16th "slice": Dk.Stone Border
4 16  9.000  0  0.000  9.901  0  0.500  9.239  0  3.827  8.315  0  3.444
4 16  9.901  0  0.500  9.000  0  0.000  20.000  0  0.000  18.901  0  0.500
4 16  17.554  0  7.271  18.901  0  0.500  20.000  0  0.000  18.478  0  7.654
0 //
4 72  9.239  0  3.827  9.901  0  0.500  10.101  0  0.750  9.470  0  3.923
4 72  9.901  0  0.500  18.901  0  0.500  18.601  0  0.750  10.101  0  0.750
4 72  17.323  0  7.176  18.601  0  0.750  18.901  0  0.500  17.554  0  7.271
0 //
4 16  9.470  0  3.923  10.101  0  0.750  18.601  0  0.750  17.323  0  7.176
0 NOFILE

0 // * * * * *

0 FILE 14769ps1-s02.ldr
0 Pattern, 1/16th "slice": Black Panel (and Border)
4 16  9.000  0  0.000  9.901  0  0.500  9.239  0  3.827  8.315  0  3.444
4 16  9.901  0  0.500  9.000  0  0.000  20.000  0  0.000  18.901  0  0.500
4 16  17.554  0  7.271  18.901  0  0.500  20.000  0  0.000  18.478  0  7.654
0 //
4  0  9.239  0  3.827  9.901  0  0.500  10.101  0  0.750  9.470  0  3.923
4  0  9.901  0  0.500  18.901  0  0.500  18.601  0  0.750  10.101  0  0.750
4  0  17.323  0  7.176  18.601  0  0.750  18.901  0  0.500  17.554  0  7.271
0 //
4  0  9.470  0  3.923  10.101  0  0.750  18.601  0  0.750  17.323  0  7.176
0 NOFILE

0 // * * * * *

0 FILE 14769ps1-s03.ldr
0 Pattern, 1/16th "slice": Dk.Stone Panel (and Border)
4 16  9.000  0  0.000  9.901  0  0.500  9.239  0  3.827  8.315  0  3.444
4 16  9.901  0  0.500  9.000  0  0.000  20.000  0  0.000  18.901  0  0.500
4 16  17.554  0  7.271  18.901  0  0.500  20.000  0  0.000  18.478  0  7.654
0 //
4 72  9.239  0  3.827  9.901  0  0.500  10.101  0  0.750  9.470  0  3.923
4 72  9.901  0  0.500  18.901  0  0.500  18.601  0  0.750  10.101  0  0.750
4 72  17.323  0  7.176  18.601  0  0.750  18.901  0  0.500  17.554  0  7.271
0 //
4 72  9.470  0  3.923  10.101  0  0.750  18.601  0  0.750  17.323  0  7.176
0 NOFILE

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  Lsynth and windows 11
Posted by: Baronsat - 2024-03-22, 12:57 - Forum: Help - Replies (5)

Hello,

I really need help from the Jedi of this forum. I recently bought a new computer with windows 11 so I downloaded the package with all the files and install them with no problem... BUT.. even if MLCad works fine the LSynth commands are gray and the parts are missing from the library?!

Of course I changed the path to Lsynth in MLCad.ini, scan the library many times, try to install the program again, de-activated the antivirus but nothing worked.
Does it happened to anybody else, do you gents have any idea what the problem is or coming from?

Thanks for your help.

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Thumbs Up Top parts from 2023/2024 which aren't in LDraw yet...
Posted by: tom alphin - 2024-03-21, 2:40 - Forum: Part Requests - Replies (2)

While I am still trying to prepare an automated mechanism to help identify top missing parts based on my Most Common LEGO Parts analysis, here's an old-fashioned list of the top parts from 2023 or 2024 which aren't in LDraw yet...

Rankings are based on those sets released so far in 2023/2024 - if you bought one of every set and sorted by part and color.  (It is a weighted scoring that factors # parts, # sets, and # colors.)

RANK - Part Number & Name
3293 - LEGO PART 3277 Hair Mid Length, Parted
3448 - LEGO PART 35494 Hair Mid-Length Wavy with Center Part
3563 - LEGO PART 2149 Wave / Lightning with Axle Hole
4127 - LEGO PART 4986 Large Figure Cover 4 x 5 x 2 with Bar, 4 Studs, Ridged
4243 - LEGO PART 5065 Panel 6 x 5 x 3 1/3 Curved Top
4320 - LEGO PART 98876 Cockpit 4 x 2 x 3 with Pin Hole, and 2 Clips
4460 - LEGO PART 3486 Wheel Hard Plastic Large, D.36, with 4 Studs
4461 - LEGO PART 2144 Large Figure Weapon Sword with Axle Connector

I know they aren't wildly popular parts, but they are potential up-and-coming parts and I thought it might be a useful list for folks looking for interesting parts to add to the collection.

Sincerely,
---Tom Alphin

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  Auto-generate parts?
Posted by: Robert Schiele - 2024-03-19, 7:44 - Forum: Parts Tracker Discussion - Replies (1)

From discussions in the parts tracker, I learned that there are different streams of how people like parts to be authored. The streams I identified so far are:
1. Use as many primitives as possible.
2. Make sure there are no manifold issues like t-junk.
3. Accept manifold issues if this leads to fewer faces.

Those streams often contradict each other because for instance using primitives often leads to manifold issues because even the most standard primitives like the studs bring them along. Placing a stud that is open on top of a box (as done for the most standard LDraw parts like 3001.dat) produces vertexes for the stud that are not connected to any vertexes of the box at all.

As such I was wondering whether it would make sense to be able to automatically generate parts from CAD files, such that I can use the full power of the CAD system, which could make sure to produce a manifold structure. This structure can then automatically be converted and we would receive a part that has a perfect manifold structure and as such should not cause any rendering issues.

The downside of this approach is that those automatically generated parts would not use any primitives at all.

If you are interested in the approach, feel free to have a look at https://github.com/schiele/stl2ldraw, which currently is an early working prototype.

This includes an example of part 3001 in https://github.com/schiele/stl2ldraw/blo.../test.scad, which gets translated into an STL file by OpenSCAD. In the next step, the tool translates this into an LDraw dat file.

The tool currently has the following features:
- Reads binary and ascii STL files.
- Merges very close vertexes that would not produce visual differences but might cause non-manifold structures.
- Warns about incorrect normal vectors in the STL files and corrects them.
- Warns about detected non-manifold structures but does not correct them:
  - degenerated faces (faces spanning no area, meaning all points on one line)
  - open edges
  - ambiguous edges
- Merges adjacent triangles on the same plane to convex quadrilaterals.
- Generates lines for sharp edges (more than 25 degrees angle) and open edges.
- Generates optional lines for soft convex edges (less than 25 degrees angle). For concave edges, they are not generated since they would never be visible by their concave nature anyway.

I do welcome your feedback and suggestions.

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  Sticker on flexible parts
Posted by: Massimo Maso - 2024-03-18, 22:03 - Forum: Parts Authoring - Replies (1)

Hello,
while making the stickers of the 75887 set I ran into this problem: applying a sticker to a flexible part.

I thought I'd do it like in the attached files, but I can't load part 62698k03dy0.

Is my idea wrong?
Do I call the sticker from within files 62698-f1dy0 and 62698-f2dY0 without applying it to the flexible part?

Massimo



Attached Files
.dat   62698-f2dy0.dat (Size: 629 bytes / Downloads: 4)
.dat   62698k03dy0.dat (Size: 514 bytes / Downloads: 4)
.dat   62698-f1dy0.dat (Size: 574 bytes / Downloads: 4)
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  2024-02 targeted for weekend of 3/23-3/24
Posted by: Orion Pobursky - 2024-03-18, 21:37 - Forum: Parts Tracker Discussion - Replies (8)

I'm shooting to get 2024-02 out next weekend (3/24-3/24). Get your reviews in. 

I'd really like to get all the primitive updates out with this update but, failing that, at least the rings.

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  Minifigure Breathing Apparatus (SW Cad Bane) - Part 62409
Posted by: Kirsten - 2024-03-18, 18:13 - Forum: Part Requests - Replies (3)

If this body wear part could be modeled, I would be so grateful! 

https://www.bricklink.com/v2/catalog/cat...conly%22:0}


.png   =.png (Size: 153.05 KB / Downloads: 66)

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  [Request] Ninjago Dragon jaws with handle bars
Posted by: Richard - 2024-03-17, 21:26 - Forum: Part Requests - Replies (2)

Came across these and got to point them out

Personally like that one if posible:
this one is listed on digital bricks but no 3d dat
https://www.bricklink.com/v2/catalog/cat...3#T=C&C=69



there is more if interested:


this one is listed on digital bricks but no 3d dat
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=39

https://www.bricklink.com/v2/catalog/cat...8#T=C&C=59

https://www.bricklink.com/v2/catalog/cat...4#T=C&C=15

https://www.bricklink.com/v2/catalog/cat...2#T=C&C=59

https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11

https://www.bricklink.com/v2/catalog/cat...#T=C&C=115

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