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Axlecap primitive
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| SW 3D meshes |
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Posted by: Philippe Hurbain - 2012-05-31, 8:35 - Forum: Parts Authoring
- Replies (5)
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Daniel sent me recently a bunch of Star Wars figures to scan and convert to LDraw. Unfortunately I am short of time presently, so I am posting here the raw meshes, hoping that someone could help me doing LDraw conversion (scanning parts is relatively fast in comparison!).
Here is the first one, 30371 Gungan head. This zip contains the raw mesh in .obj format, and a conversion to LDraw so that anybody can see it with usual tools. One side of the scan is not very good, but since the head is symmetrical it should be OK.
To do:
- straighten the mesh (it is rotated, and needs to be aligned with XYZ axis). Note that the obj seems upside down, this is because of inverted Y axis in LDraw. After conversion to LDraw it will be fine!
- Cut the stem under head (I leave it in the scan because it helps for mesh alignment).
- cleaning of the mesh needs to be done (smoothing smooth areas, sharpening edges)
I use Meshmixer for these tasks.
- Reduce triangle count. I have already reduced mesh to 100000 triangles, but final LDraw head needs to be reduced again to 3000..5000 triangles. I use Meshlab for that.
- Export the result in stl format (ascii encoding) and convert to LDraw with stl2dat (raw mode).
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| LDraw.org Main Site is down |
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Posted by: Chris Dee - 2012-05-30, 12:21 - Forum: LDraw.org Announcements
- Replies (45)
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We are currently experiencing problems with user authentication on the LDraw.org site. Functionality of the Parts Tracker that requires you to be logged in (Submission, Review) are not currently available. We hope to resume normal service as soon as possible.
Admin edit:
The entire LDraw.org main site is now down due to software incompatibility issues. We are working to get everything back up and running
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| Texture Standard |
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Posted by: Orion Pobursky - 2012-05-26, 0:16 - Forum: Standards Board
- Replies (13)
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LSC,
The SteerCo has voted to allow the Texture Standard to become official. While the SteerCo has the authority to approve this outright we feel that, since you guys are the caretakers of the file format, we would like you to formally approve it. Here is a proposed motion for you to discuss, modify, and approve.
Quote:Proposal:
The current Texture Mapping extension is hereby adopted as a standard with the following extra rules:
* The standard will be adopted in its current version. Future changes to the standard will be reviewed and approved by the LDraw Standards Committee (LSC) before the changes become official.
* The LSC will formulate how this standard is implemented in the Official LDraw Library. Possible implementation issues to be considered include allowed graphics file format, resolution, storage, naming conventions, fallback detail, etc...
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| Working with primitives in Patterns |
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Posted by: Daniel Goerner - 2012-05-25, 17:22 - Forum: Parts Authoring
- Replies (20)
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I admit, I don't have any clue how primitives work.
Chris suggested that I should change some circles made of triangles with primitives in one of my patterns.
So I tried that. The first thing that confused me is that I can't adjust the width of rings. A ring with the radius of 1 is too big, 2 ist too small.
Then, how can I assure that the primitives don't overlap? I can't select the vertices to see their position, so I don't know if the ring I put in another ring has the right size.
Then I finally got the first primitives in the right position (a circle, a ring and a squarecirclethingy around it) connected these with triangles with the rest of the pattern and checked that with edger2. The pattern looks right, the primitives look right. Just the connection between both: unmatched edges around the squarecirclethingy. How do i avoid that?
Seriously, I hate primitives as much as condlines.
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| Problem with part 3626bpb5.dat (Minifig Head with Green Lips and Red Eyebrows Pattern) |
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Posted by: Reuben Pearse - 2012-05-23, 21:03 - Forum: Parts Authoring
- Replies (3)
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Hi everyone
I'm was trying to do an export from LDR to DXF on a model of Poison Ivy, but Rolf Redford's LdrDat2DXF program kept coming up with an error processing when processing the files.
I found the problem was in the part file 3626bpb5.dat (this file came with the "Official Update 2012-01"). There are various lines in this file with the text "0x2BEBE64". Once I'd removed all the lines containing "0x2BEBE64" the conversion process then worked.
Any idea why these errors are in the file?
Can someone correct this file to be included in the next parts update.
Thanks
Reuben
[email protected]
=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================
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