Points on a circle primitive


Points on a circle primitive
#1
Hi all,

Below is a perl script to take a bunch of angles and convert them to points on the edge of a circle primitve (ie. a 16 or 48 point polygon). The comments up top describe how to use it. It's designed to make generating rims on the bottom of curved parts relatively easy when there's only a few segments required and hand-coding makes more sense than using Philo's wonderful toys.

Tim

Code:
#! /usr/bin/perl
# ang2point.pl [-r RAD] [-t THICK] [-s SEGS] ang1 ang2 ... angn
#
# RAD defaults to 20
# THICK defaults to none
# SEGS defaults to 16
#
# Projects the angles onto a circular primitive of radius RAD
# with SEGS segments. If THICK is specified it also shows the
# points on an inner radius of RAD-THICK
#
# It scales the radius at each angle to ensure it lies on the
# SEG-sided polygon that approximates the circle.
#

use POSIX;

$rad=20;
$segs=16;
@angs=();
$thick=0;

for ($ia=0; $ia<=$#ARGV; $ia++) {
    $opt=lc($ARGV[$ia]);
    if ($opt eq '-r') {
    $ia++;
    $rad=$ARGV[$ia];
    } elsif ($opt eq '-t') {
    $ia++;
    $thick=$ARGV[$ia];
    } elsif ($opt eq '-s') {
    $ia++;
    $segs=$ARGV[$ia];
    } else {
    push @angs, $opt;
    }
}

$nang=$#angs+1;
print "0 // ang2point.pl ".join(' ', @ARGV)."\n";
print "0 // Calculating $nang points at outer radius $rad on $segs segments\n";
if ($thick>0) {
    $radp=$rad-$thick;
    print "0 // Also calculating inner radius $radp\n";
}

@reffs=();
@rieffs=();

$kk=3.141592635/180;
foreach $ang (@angs) {
    $f=$ang/360;
    $a0=floor($f*$segs)/$segs*360;
    $ar=$ang-$a0;
    #print "$a0 + $ar\n";

    $c0=cos($kk*$a0);
    $s0=sin($kk*$a0);
    $cf=cos($kk*($a0+360/$segs));
    $sf=sin($kk*($a0+360/$segs));

    $ct=cos($kk*$ang);
    $st=sin($kk*$ang);

    $scale=($c0*$sf-$s0*$cf)/(($sf-$s0)*$ct-($cf-$c0)*$st);
    $reff=$scale*$rad;
    $rieff=$scale*($rad-$thick);
    #print "Effective radius $reff\n";
    push @reffs, $reff;
    push @rieffs, $rieff;
}

@pts=();
@ipts=();
foreach $ia (0..$#angs) {
    $x=$reffs[$ia]*cos($kk*$angs[$ia]);
    $z=$reffs[$ia]*sin($kk*$angs[$ia]);
    push @pts, sprintf("0 // Point %2d: %.3f 0 %.3f\n",
               $ia+1, $x, $z);
    if ($thick>0) {
    $x=$rieffs[$ia]*cos($kk*$angs[$ia]);
    $z=$rieffs[$ia]*sin($kk*$angs[$ia]);
    push @ipts, sprintf("0 // Inner point %2d: %.3f 0 %.3f\n",
                $ia+1, $x, $z);
    }
}

print @pts;
print @ipts;
Reply
Re: Points on a circle primitive
#2
Looks interesting - I agree that my "wonderful" tools can be clumsy to use Wink
Would you have a sample run (not so familar with perl...)
Reply
Re: Points on a circle primitive
#3
Not so much clumsy in this case as not quite the right tool for the job. That said I'll be using ytruder for certain Smile

I plan to demonstrate it properly when I get a chance to redo the base of 65188. I'll try to remember to snap the stages. But...

Code:
0 // ang2point.pl -r 120 -t 4 -s 48 0 7.5 11
0 // Calculating 3 points at outer radius 120 on 48 segments
0 // Also calculating inner radius 116
0 // Point  1: 120.000 0 0.000
0 // Point  2: 118.973 0 15.663
0 // Point  3: 117.544 0 22.848
0 // Inner point  1: 116.000 0 0.000
0 // Inner point  2: 115.008 0 15.141
0 // Inner point  3: 113.626 0 22.087


Tim

PS. This one should be very easy to convert to C. But processing arguments is simpler in perl so I chose that option.
Reply
Re: Points on a circle primitive
#4
And to follow up:

Attached is the stages I took. Finally I ran ytruder on it Smile


Attached Files
.dat   RimWithWorking2.dat (Size: 1.12 KB / Downloads: 0)
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