I'm writing a script to generate SNOT roads but I have encountered a problem. As you can see the bricks in the attached file follow a neat curve. However the rotation of the parts around the z-axis is backwards. How do I fix this in the bricks' rotation matrices? Here's the relevant bit of code in the script I wrote:
Hi I'm working on a spring generator for LDCad, and was wondering how far I should take the details.
I've looked at the existing springs in the library, and noticed they don't have conditional lines in the way I would expect them. They also use static lines around the (very low res) wire edges.
Is this on purpose or pure some performance issue ?
Anyway this is what my current code generates (no lines at all).
I installed MLCad 3.40 a while ago but didn't bother with importing MLCad.grp. How do I do so now? I've copied the file into MLCad's directory but MLCad ignores it as far as I can tell. Thanks.
Today's xkcd was LEGO-centric. Don't forget to hover over the image to read the alt tag (although I susect many people here already knew the relevant tire fact).
If you aren't an xkcd fan, I feel it's important to point out that it is occasionally not safe for work. I'd say 99% of the comics are fine, but a few aren't.
I've imported some heightfield data using stl2dat and want to know how to create edge lines (using LDDP presumably). I want every triangle edge to have a line so that I can orientate my models around the terrain better. Thanks.