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  how to open 10128.dat
Posted by: Miguel A. Rodríguez - 2015-02-19, 0:32 - Forum: Part Requests - Replies (4)

Hi

I'm new here so you now, I need help to open this file (http://www.ldraw.org/cgi-bin/ptdetail.cg.../10128.dat) i use Ldraw and only appears a single brick. Thanks

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  ldr file format for models
Posted by: rda100 - 2015-02-16, 22:30 - Forum: LDraw File Processing and Conversion - Replies (4)

Hi all.

I want to write a script for Modo that parses the ldr file for exported models. I'll use the info to instance and position parts I've already imported and cleaned up in Modo.
I kind of understand the file format eg
1 72 0.097007982432842255 -8.004612922668457 -59.886787414550781 1 0 0 0 1 0 0 0 1 4282.dat
I understand the 1 and 72 and the 4282.dat, but I'm more used to seeing position, rotation and scale values which the other values don't seem to fit the pattern of (too many numbers).

Anyone care to enlighten me? Would be greatly appreciated.
Many thanks
Rob

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  Minecraft parts
Posted by: Alexandre Bourdais - 2015-02-15, 23:09 - Forum: Parts Authoring - Replies (9)

Hello,

I'm starting to create the parts that I find in the Minecraft sets.
I started by this one but I don't know how to name it :
[Image: 6097032.jpg]

I think it should start with some "3003***.dat"...

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  LEGO-related LDraw part integration (e.g. SBrick)
Posted by: Trevor Sandy - 2015-02-15, 20:04 - Forum: General LDraw.org Discussion - Replies (1)

Products like Smart Brick will only grow in the future as 'the start-up culture', 3D printing and mechatronic proficiency become more widespread.

Perhaps the LDraw steering committee, and community in general, should proactively define if, how and when these LEGO-related products will be incorporated into the LDraw platform. Specifically - the process and policies for submission, integration and distribution.

Several LDraw-specific tools (e.g. BrickUtils) use the library files (official and unofficial) by download directly from LDraw.org, for these applications it is not straightforward to integrate custom parts such as the SBrick.

Regards,
Trevor

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  Problem with ldglite
Posted by: Frank Engel - 2015-02-15, 13:56 - Forum: LDraw Editors and Viewers - Replies (2)

hi to all,
I just compiled ldglite (v 1.2.4) on my Raspberry Pi, that worked.
When I start it from commandline, the log seems to be OK, but the content of the window that opened is not changed.
Left click iterates through the steps (I can see it in the log), but nothing happens on the screen.
Right click: the windows is completely blank, no menu or anything.
I compiled it on my desktop computer (ubuntu 14.10): the same result.

I remember that I had similar issues 10 years ago and it had something to do with framebuffer.
But I don't find any information in www nowadays.

Is anybody out there who can give me a hint to get a step further?
e.g.where can I find a doc for cmdline-options ?
EDIT:
I can use it in batch mode, it creates pictures from my example mpd-file.
So it's really just a screen output problem.
/EDIT


thank you very much in advance,
regards,
frank

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  Misused primitives.
Posted by: Magnus Forsberg - 2015-02-15, 13:18 - Forum: Official File Specifications/Standards - Replies (3)

Have you found a misused primitive?
Let us know in this thread, and we will fix it.

In a discussion about adding connectivity information to parts based on the primititves, it was pointed out that many parts 'misuse' primitives. They have been

Mario Pascucci Wrote:used as a geometric shape definition library, with defined primitives used as shape shortcut, sometime regardless the primitive meaning and defined purposes.

This thread gathers examples, as suggested here.

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  Humble book bundle has LEGO related books
Posted by: Orion Pobursky - 2015-02-14, 19:42 - Forum: Off-Topic - No Replies

In case anyone here is interested and wasn't aware, there's a bunch of great LEGO books (7 in all) in the latest Humble Book Bundle:
https://www.humblebundle.com/books

Pay what you want pricing is an added bonus. Looks like you'll have to pay $15 to get them all but that's a bargain for what you get.

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  Sketchfab to possibly host native LDraw model support
Posted by: Nathanel Titane - 2015-02-10, 20:26 - Forum: General LDraw.org Discussion - Replies (6)

Hello fellow builders and fans Smile

I have a very exciting announcment to make: I have been in touch with the Sketchfab (www.sketchfab.com for those who do not know what it is) team to find out wether or not the current state of exported LDraw models to 3DS could be improved, or even to make possible the support of ldr and mpd files native to their service.

Basically, this piece of news has two objectives:

Establish a basis to gauge the number of people that would be interested in such a feature to showcase their models online, in full WebGL 3D (note that I have been using the Sketchfab WebGL iFrame/API for over 2 years now on my blog)

Get a sense of the priority in making the current features of exported models from ldr/mpd to 3DS improved (texturing and primitive substitution).

For those of you who have never seen what a model looks like on there, feel free to browse my Sketchfab gallery at www.sketchfab.com/nathaneltitane and click on any other models you would like to see!

(Note: make sure you have full WebGL support enabled on your browser as you might end up seeing a snapshot fallback of the model if not enabled or supported).

Thanks!

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  Cannot rotate on a specified angle
Posted by: MotoR - 2015-02-10, 20:21 - Forum: Help - Replies (3)

Hello! How to rotate a part (for example a technic part) on a specified angle? The checkbox "Use rotation vector values" in the "Position & Orientation" window is disabled and the Edit Bar rotates the part only with a some stepSad

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  71006 - The Simpsons House
Posted by: Philippe Hurbain - 2015-02-10, 19:33 - Forum: Official Models - Replies (2)

Showcasing the new Simpsons minifigs...
[Image: 71006_-_the_simpsons_house2.png]
[Image: 71006_-_the_simpsons_house3.png]
Download MPD (OMR compliant)
Known errors: Missing Stickers, hair brush and magnifier not the exact model
Done with LDCad 1.4.

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