Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 5,318
» Latest member: Cristian
» Forum threads: 6,180
» Forum posts: 51,802

Full Statistics

Online Users
There are currently 190 online users.
» 4 Member(s) | 182 Guest(s)
Applebot, Bing, Google, Yandex, Hageta, Massimo Maso, Orion Pobursky, Rene Rechthaler

Latest Threads
A fresh list of "most com...
Forum: Part Requests
Last Post: tom alphin
21 minutes ago
» Replies: 8
» Views: 945
axleend2
Forum: Parts Tracker Discussion
Last Post: Orion Pobursky
24 minutes ago
» Replies: 2
» Views: 25
New parts from Lego Instr...
Forum: Parts Authoring
Last Post: Javier Orquera
1 hour ago
» Replies: 83
» Views: 68,962
Parts request
Forum: Part Requests
Last Post: Peter Grass
9 hours ago
» Replies: 2
» Views: 457
Transparent sticker colou...
Forum: General LDraw.org Discussion
Last Post: Travis Cobbs
Today, 1:42
» Replies: 10
» Views: 719
The Emperor Zurg
Forum: Part Requests
Last Post: Julian Raymond Ruan
Yesterday, 13:07
» Replies: 0
» Views: 319
Batman Cowls
Forum: Part Requests
Last Post: Peter Grass
Yesterday, 1:13
» Replies: 1
» Views: 436
Fix for slightly incorrec...
Forum: Part Requests
Last Post: Huib Versteeg
2025-09-14, 9:50
» Replies: 4
» Views: 1,084
Lego Town Racer 1996 - 63...
Forum: Official Models
Last Post: Chris Böhnke
2025-09-13, 23:39
» Replies: 14
» Views: 2,485
Eyesight on Linux
Forum: Rendering Techniques
Last Post: Orion Pobursky
2025-09-13, 18:56
» Replies: 12
» Views: 9,113

 
  MlCad Favorites
Posted by: Michele Somma - 2015-02-21, 21:29 - Forum: LDraw Editors and Viewers - Replies (1)

Hi

Some time ago I developed this simple application if you want to manage your favorites in MLCAD 3.40. You can find MlCadFavorites: here

[Image: mlcadfavorites.jpg]

Print this item

  Smoothing and BFC problems in LDview
Posted by: Mikkel Bech Jensen - 2015-02-19, 18:04 - Forum: Parts Authoring - Replies (6)

I am (sort of) new to parts authoring and I've been trying to learn what there is to know about making parts for ldraw. I can't seem to make curves and rounded objects to look smooth in LDview. I have read alot about how edge lines and conditional/optional lines work, and I have successfully made them with Edger2 through LETGUI. I assumed (for what I read from http://www.philohome.com/isecalc/edger2.htm ) that LDview smoothes surfaces with condlines automatically, but since I can see that there are condlines and LDview doesn't smooth the surface I guess I was wrong? They only make an outline.

Another question I have, when I make quads and triangles in MLCAD they won't be coloured green/red when I press the BFC button in LDview. The same happens when I export a part as primitives in MLCAD. This has annoyed me for a long time.

Ps. If I import a DAT file that has been exported as primitives from MLCAD, as a template in LDPatternCreator, LDPC crashes when I export the patterned version.

Print this item

  how to open 10128.dat
Posted by: Miguel A. Rodríguez - 2015-02-19, 0:32 - Forum: Part Requests - Replies (4)

Hi

I'm new here so you now, I need help to open this file (http://www.ldraw.org/cgi-bin/ptdetail.cg.../10128.dat) i use Ldraw and only appears a single brick. Thanks

Print this item

  ldr file format for models
Posted by: rda100 - 2015-02-16, 22:30 - Forum: LDraw File Processing and Conversion - Replies (4)

Hi all.

I want to write a script for Modo that parses the ldr file for exported models. I'll use the info to instance and position parts I've already imported and cleaned up in Modo.
I kind of understand the file format eg
1 72 0.097007982432842255 -8.004612922668457 -59.886787414550781 1 0 0 0 1 0 0 0 1 4282.dat
I understand the 1 and 72 and the 4282.dat, but I'm more used to seeing position, rotation and scale values which the other values don't seem to fit the pattern of (too many numbers).

Anyone care to enlighten me? Would be greatly appreciated.
Many thanks
Rob

Print this item

  Minecraft parts
Posted by: Alexandre Bourdais - 2015-02-15, 23:09 - Forum: Parts Authoring - Replies (9)

Hello,

I'm starting to create the parts that I find in the Minecraft sets.
I started by this one but I don't know how to name it :
[Image: 6097032.jpg]

I think it should start with some "3003***.dat"...

Print this item

  LEGO-related LDraw part integration (e.g. SBrick)
Posted by: Trevor Sandy - 2015-02-15, 20:04 - Forum: General LDraw.org Discussion - Replies (1)

Products like Smart Brick will only grow in the future as 'the start-up culture', 3D printing and mechatronic proficiency become more widespread.

Perhaps the LDraw steering committee, and community in general, should proactively define if, how and when these LEGO-related products will be incorporated into the LDraw platform. Specifically - the process and policies for submission, integration and distribution.

Several LDraw-specific tools (e.g. BrickUtils) use the library files (official and unofficial) by download directly from LDraw.org, for these applications it is not straightforward to integrate custom parts such as the SBrick.

Regards,
Trevor

Print this item

  Problem with ldglite
Posted by: Frank Engel - 2015-02-15, 13:56 - Forum: LDraw Editors and Viewers - Replies (2)

hi to all,
I just compiled ldglite (v 1.2.4) on my Raspberry Pi, that worked.
When I start it from commandline, the log seems to be OK, but the content of the window that opened is not changed.
Left click iterates through the steps (I can see it in the log), but nothing happens on the screen.
Right click: the windows is completely blank, no menu or anything.
I compiled it on my desktop computer (ubuntu 14.10): the same result.

I remember that I had similar issues 10 years ago and it had something to do with framebuffer.
But I don't find any information in www nowadays.

Is anybody out there who can give me a hint to get a step further?
e.g.where can I find a doc for cmdline-options ?
EDIT:
I can use it in batch mode, it creates pictures from my example mpd-file.
So it's really just a screen output problem.
/EDIT


thank you very much in advance,
regards,
frank

Print this item

  Misused primitives.
Posted by: Magnus Forsberg - 2015-02-15, 13:18 - Forum: Official File Specifications/Standards - Replies (3)

Have you found a misused primitive?
Let us know in this thread, and we will fix it.

In a discussion about adding connectivity information to parts based on the primititves, it was pointed out that many parts 'misuse' primitives. They have been

Mario Pascucci Wrote:used as a geometric shape definition library, with defined primitives used as shape shortcut, sometime regardless the primitive meaning and defined purposes.

This thread gathers examples, as suggested here.

Print this item

  Humble book bundle has LEGO related books
Posted by: Orion Pobursky - 2015-02-14, 19:42 - Forum: Off-Topic - No Replies

In case anyone here is interested and wasn't aware, there's a bunch of great LEGO books (7 in all) in the latest Humble Book Bundle:
https://www.humblebundle.com/books

Pay what you want pricing is an added bonus. Looks like you'll have to pay $15 to get them all but that's a bargain for what you get.

Print this item

  Sketchfab to possibly host native LDraw model support
Posted by: Nathanel Titane - 2015-02-10, 20:26 - Forum: General LDraw.org Discussion - Replies (6)

Hello fellow builders and fans Smile

I have a very exciting announcment to make: I have been in touch with the Sketchfab (www.sketchfab.com for those who do not know what it is) team to find out wether or not the current state of exported LDraw models to 3DS could be improved, or even to make possible the support of ldr and mpd files native to their service.

Basically, this piece of news has two objectives:

Establish a basis to gauge the number of people that would be interested in such a feature to showcase their models online, in full WebGL 3D (note that I have been using the Sketchfab WebGL iFrame/API for over 2 years now on my blog)

Get a sense of the priority in making the current features of exported models from ldr/mpd to 3DS improved (texturing and primitive substitution).

For those of you who have never seen what a model looks like on there, feel free to browse my Sketchfab gallery at www.sketchfab.com/nathaneltitane and click on any other models you would like to see!

(Note: make sure you have full WebGL support enabled on your browser as you might end up seeing a snapshot fallback of the model if not enabled or supported).

Thanks!

Print this item