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  LDPub3D 1.2.1 - medium motor fade test
Posted by: David Manley - 2015-09-07, 9:59 - Forum: LDraw Editors and Viewers - Replies (9)

I'm struggling to get LPub3D to successfully generate build instructions with a faded medium motor. I am trying to diagnose whether this is due to my install of LPub3D or a bug. If someone here (other than Trevor) would try running LPub3D 1.2.1 against the simple model reproduced below and reply here with whether or not they see a faded medium motor on the third page, I would appreciate it. When I run it, I do not get a motor (either faded or not faded) on the third page whereas Trevor does see a faded motor.

Code:
0 Untitled
0 Name: motor_test.ldr
0 Author: David Manley
0 Unofficial Model
0 ROTATION CENTER 0 0 0 1 "Custom"
0 ROTATION CONFIG 0 0
1 2 -81 0 35 1 0 0 0 1 0 0 0 1 3811.dat
1 0 0 -29 43 1 0 0 0 1 0 0 0 1 3024.dat
0 STEP
1 71 -72 -36 16 1 0 0 0 1 0 0 0 1 58120.dat
0 STEP
1 4 -126 -29 35 1 0 0 0 1 0 0 0 1 3005.dat
0 STEP
0 !LPUB INSERT MODEL
0 !LPUB INSERT PAGE
0 STEP
0

Regards,

David

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  Hero Factory / Bionicle parts
Posted by: Jaco van der Molen - 2015-09-05, 9:35 - Forum: Part Requests - Replies (6)

Hi all,

Are there any Hero Factory / Bionicle parts in the making?
I cannot find the ones I need for a model, but I am looking for these:

http://brickset.com/parts/design-90623
http://brickset.com/parts/design-90661
http://brickset.com/parts/design-90639
http://brickset.com/parts/design-90640
http://brickset.com/parts/design-90641
http://brickset.com/parts/design-90616
http://brickset.com/parts/design-90609
http://brickset.com/parts/design-93575

Thanks if anyone has these, can make them or have or make mockups.

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  MLCad - Modify multiple selection
Posted by: Michael Horvath - 2015-09-03, 0:45 - Forum: LDraw Editors and Viewers - Replies (1)

Is there a way to replace all selected parts with a different type of part in a single action? I don't think there is.

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  Does this build work IRL?
Posted by: Michael Horvath - 2015-09-02, 22:52 - Forum: MOCs (My Own Creations) - Replies (2)

Does the attached build "work" in real life? I tried and it seemed okay, but I don't want to do anything that might stress and bend or break parts. Thanks.



Attached Files
.ldr   snotroad_driveway_test.ldr (Size: 1.07 KB / Downloads: 20)
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  Monorail Track Points
Posted by: Damien Roux - 2015-09-01, 5:37 - Forum: Part Requests - Replies (17)

Hi there,

I'm planning to render the Unitron sets.

Appart form stickers that I can create, the only parts missing are the two Monorail Track Points

2890 - Monorail Track Point Left
2889 - Monorail Track Point Right
[Image: mzPWSVPMpn768Y1khMRQtfw.jpg]

I know the parts are quite complexe but I would love if someone could author them.
Thanks a lot.

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  Lay out all the parts in model
Posted by: Reuben Pearse - 2015-08-30, 21:31 - Forum: LDraw File Processing and Conversion - Replies (14)

Does anyone have a tool or script that would take a standard LDR or MPD file and then create a new LDR file that contains all the parts from that model, but lay them out in nice neat rows? The layout as shown below is the kind of thing I'm after.

[Image: v9-2.jpg]

Ideally the script would have some sort of bounding box method to intelligently position the pieces.

As an alternative, is there a script or tool that can analyse the pieces in an LDR file and generate an output like this (ideally as a new LDR file)?

[Image: L%28EGO%29Draw33.png]

How about a more clever script that takes all the parts and then randomly assembles them in a pile - like this:
[Image: LegoBricks.jpg]

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  Stl2Dat
Posted by: Philippe Hurbain - 2015-08-30, 18:06 - Forum: LDraw File Processing and Conversion - No Replies

Marc Klein, the author of Stl2Dat (3D file to LDraw converter) posted the source of the tool on SourceForge. Find it here. Thanks, Marc!

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  Road base support
Posted by: Michael Horvath - 2015-08-29, 23:42 - Forum: MOCs (My Own Creations) - Replies (1)

I'm using Mike Gallagher's SNOT roads for my town model.

One problem that exists is that the road base is hovering 18 LDU above the baseplate the road is attached to. I need something that is 18 LDU tall and can be used to prop up the road base.

Any ideas? The only thing I've been able to come up with so far is part 2555.dat. It is sort of small and rare so I'm not sure it's a goo choice.

Thanks.

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  Peekaboo
Posted by: Santeri Piippo - 2015-08-28, 21:09 - Forum: Off-Topic - Replies (2)

What's going on? I've been busy with stuff and things. I should probably make another Bionicle part sometime.

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  Spline roads
Posted by: Michael Horvath - 2015-08-23, 4:16 - Forum: MOCs (My Own Creations) - No Replies

I started a thread on the Blender forums about how to create roads that follow the shape of a spline.

http://blenderartists.org/forum/showthre...s-a-spline

I'm still not sure how to get the object *back* into LDraw format. Converting the geometry should be simple as long as you can export to STL. But what about the colors? Is there a good converter that can be used that preserves the colors?

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