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  70816 - Benny's Spaceship
Posted by: Christophe Mitillo - 2015-05-22, 16:45 - Forum: Official Models - Replies (7)

[Image: 70816-1.jpg]
[Image: lgeo_parts.jpg]


Complete model.
homemade stickers, printed parts and custom parts included.
I've added a few LGEO parts I made or modified for this model.

Feedback welcome

Chris



Attached Files
.mpd   70816.mpd (Size: 2.64 MB / Downloads: 22)
.zip   LGEO.zip (Size: 119.55 KB / Downloads: 11)
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  Best way to help part author volunteers to meet part requests?
Posted by: Neil - 2015-05-20, 13:46 - Forum: Part Requests - Replies (4)

Greetings LDraw Friends,

Aside from providing links to BrickLink/BrickSet images, is there anything I can do to help part author volunteers to meet part requests?

For example, does a part author need to physically have the part and 3D-scan it? Such as Sabine's hair (from the Ezra Speeder Bike set):
http://www.bricklink.com/catalogItemPic.asp?P=18858pb01
http://cache.lego.com/bigdownloads/build...131809.pdf


Thank you,

LegoSW

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  The Bricksperience
Posted by: Matthias Deinert - 2015-05-18, 22:48 - Forum: All Other Programs. - Replies (6)

Hello LDraw Community!

I have created a relaxing PC game called The Bricksperience. You are a minifig and build sets. There is no goal apart from completing the build. Afterwards you get rewarded with Bricksperience points which you can use to unlock new features so bigger sets won't be an everlasting challenge.

Why I post this here? Because it uses LDR files as input! There are two buttons in the miscellaneous options menu to export all the available bricks from the game as either an LDD palette or an LDR file. That way you can put in your own files and build them.

The game is currently released as version 1.2. You can get some impressions here if you don't want to download it: https://www.youtube.com/watch?v=Q6NC_URn7EQ

And some pictures:

.jpg   3.jpg (Size: 59.21 KB / Downloads: 2)

.jpg   2.jpg (Size: 35.27 KB / Downloads: 2)

.jpg   2.1.jpg (Size: 49.72 KB / Downloads: 3)

You can download the game here: http://www.indiedb.com/games/the-bricksp...rience-v12

If you decide to give it a try, I'd be very glad when you would let me know what you think! Smile

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  Unable to open MLCAD?
Posted by: Mitch - 2015-05-18, 16:51 - Forum: Help - Replies (4)

I've just installed the AIOI package on my laptop (windows 8, 64 bit, directly in the c:/ drive) and I can't seem to open mlcad or lpub. mlcad keeps asking for a parts or p directory, I browse to the parts folder and hit 'ok' and I get diddly. LPub wants me to 'browse for folders"... but it doesn't tell me what folders. LView worked fine, LFind is building databases as I type this...

What am I doing wrong?


UPDATE: Fixed-my LDraw folder somehow got dumped in C:/Public/Documents, and MLCAD was pissed it couldn't find it. Moved it to C:/ proper, pointed it to LDraw, and it worked.

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  Tile duplicate
Posted by: Stephen - 2015-05-18, 12:25 - Forum: Parts Authoring - Replies (4)

3068bp14.dat: Tile 2 x 2 with Map, River Mountains Cross Handwriting Pattern
3068bp31.dat: Tile 2 x 2 with Map, Handwriting, River, and Red X Pattern

http://www.bricklink.com/catalogItem.asp?P=3068bpb0148
http://peeron.com/inv/parts/3068bpx142

Perhaps I'm missing something, but other than extremely minor cosmetic differences, these two LDraw tiles appear to be duplicates of the same part.

   

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  Template tinkering
Posted by: Orion Pobursky - 2015-05-17, 22:45 - Forum: Website Suggestions/Requests/Discussion - No Replies

I've been tinkering around with the template in an attempt to make it more useful for the admins and a little less boxy. If any of the changes cause problems (they shouldn't since most are CSS stuff) let me know. Also if you have anything that's annoying about the forums from a template standpoint let me know and I'll try to address if I can.

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  LDCad 1.5 Alpha 1 (win+linux)
Posted by: Roland Melkert - 2015-05-15, 17:44 - Forum: LDraw Editors and Viewers - Replies (131)

With the 1.5 version of LDCad I decided to take another approach then my usual beta versions followed by a 'stable' one.

I wanted to give people the opportunity to play with some of the new features while other are still under construction. Downside of this all is an Alpha version might be less stable then beta ones.

This 1.5 Alpha version houses 2 of the 4 planned major features. Both are pretty much 100% complete but might need some additional fine tuning, so any feedback is appreciated.

The features are:
Window overlay / docking

LDraw source window

Note: To undock a window grab it by some of it's 'dead space', To dock a window hold down the ctrl key at the location you want it to be. Optionally you can also lock the configuration (from the gui menu) to prevent accidental unlocking.

There are also many small features / tweaks, like:
improved scroll bar behavior
Part bin appearance tweaks (allows for a much smaller bin width and horizontal orientation)
And may of the smaller feature requests made in the 1.4b forum thread.

For a full list of all changes read the changeLog.txt file.

You can download the latest Alpha version (from now on) at:
http://www.melkert.net/LDCad/nextVer

Please let me know your thoughts.

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  Request for Mars Mission Alien Parts
Posted by: Tanner S. - 2015-05-14, 1:53 - Forum: Part Requests - No Replies

I did a quick search, and found no other post relating to the request of Mars Mission alien parts.

I am speaking of:
x1765: http://peeron.com/inv/parts/x1765
x1764: http://peeron.com/inv/parts/x1764
62723: http://peeron.com/inv/parts/62723
62724: http://peeron.com/inv/parts/62724

I know they will be very difficult because of a rediculous amount of curved faces and odd shapes, but at least I can say I suggested it.

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  Questions about license and conversion of rotation matrix
Posted by: Matthias Deinert - 2015-05-13, 20:47 - Forum: Help - Replies (21)

Hello everyone!

Are you allowed to create a software application that uses the LDR file format (the sets, not the parts) without asking or do I have to register my software somewhere? Because I am working on a game in which you build official and custom sets from the point of view of a minifig and it uses the LDR format to place all the bricks at the right position and players can import their own LDR files as long as they only use the parts that I have modeled for the game (it doesn't use any LDraw parts).

My second question is related to the first as I have a problem with the game. To be more precise, I have trouble converting the LDraw coordinate system to the game engine's system (Unreal Engine 4):
   

In the engine's visual scripting component I hooked up the values like this:
   

On the left you see the index of a line that starts with "1" and all the green 1s in the center column of the image can either be 1 or -1. I would have done it the brute force method and try all combinations but there are 1024 of them which would take too long. Most parts are placed correctly, it's just the angled pieces such as these flowers:
   

They are correctly placed inside the LDR file as well as in my modeling software. If someone with a sharper mind than mine could tell me which values I have to change to convert the axes correctly, I'd be very grateful.

Thank you in advance!

PS: I hope this is the right place for this question.

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  Using LPC to make Two Sided Minifig Torso
Posted by: Tanner S. - 2015-05-12, 21:59 - Forum: Parts Author Tools - Replies (12)

Hi all, I'm new to the forum so let me know if I'm putting this in the wrong place.

I am in the process of making designs using LPC (LDraw Pattern Creator) for some models. The specific part I was looking for (the Astro Torso from the Mars Mission theme) is not in the parts library and I have not seen it in the parts tracker, so I decided to make it myself.

I used Inkscape and a few web images to make rough-but-good-enough SVG files for both the front and back, and exported them as a file to use as a background in LPC. What I can't figure out is how to apply the different patterns to the different sides of the torso.

I'm quite a noob at this sort of thing, so any help is much appreciated.

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