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Latest Threads |
Modulex parts
Forum: Parts Authoring
Last Post: Orion Pobursky
21 minutes ago
» Replies: 32
» Views: 4,584
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80503pb01 lute instrument...
Forum: Part Requests
Last Post: N. W. Perry
2025-07-16, 14:24
» Replies: 9
» Views: 5,979
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Parts we are Working on -...
Forum: Part Requests
Last Post: Jeff Jones
2025-07-16, 10:14
» Replies: 158
» Views: 152,210
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Same set, different sheet...
Forum: Parts Tracker Discussion
Last Post: Magnus Forsberg
2025-07-15, 6:15
» Replies: 8
» Views: 492
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71613/30346c01 too high?!
Forum: Part Requests
Last Post: Chris Böhnke
2025-07-14, 23:21
» Replies: 18
» Views: 4,905
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5724pr0001 Bubble Canopy ...
Forum: Part Requests
Last Post: SNIPE
2025-07-12, 21:08
» Replies: 2
» Views: 406
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Friends 2014
Forum: Official Models
Last Post: Takeshi Takahashi
2025-07-11, 16:20
» Replies: 18
» Views: 17,343
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LDCAD about Add custom p...
Forum: LDraw Editors and Viewers
Last Post: Nate87
2025-07-11, 8:13
» Replies: 5
» Views: 3,316
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Hi-res logo primitives
Forum: Official File Specifications/Standards
Last Post: Jens Brühl
2025-07-10, 20:40
» Replies: 16
» Views: 2,234
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Part 5561, Door 1 x 4 x 1...
Forum: Part Requests
Last Post: Gerald Lasser
2025-07-10, 9:55
» Replies: 1
» Views: 522
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Licenses |
Posted by: Michael Horvath - 2016-09-26, 14:22 - Forum: MOCs (My Own Creations)
- No Replies
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What is the best way to add a "Public Domain" or "CC BY-SA" license to a MOC?
I've been adding this for the latter:
Code: 0 !LICENSE Redistributable under CC BY-SA version 3.0 : see https://creativecommons.org/licenses/by-sa/3.0/
Not sure how to do public domain, though.
Thanks.
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HTML gallery |
Posted by: Michael Horvath - 2016-09-26, 6:26 - Forum: LDraw File Processing and Conversion
- No Replies
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Is there a tool I can use to generate an HTML gallery of my models? I want to be able to extract author, title, etc. information for each mode, as well as generate a thumbnail image.
What is a good workflow for accomplishing this?
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Datsville bottom and top layers |
Posted by: Michael Horvath - 2016-09-24, 21:06 - Forum: MOCs (My Own Creations)
- No Replies
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Currently, Datsville is split into city blocks. Each block is then split into top and bottom layers. The bottom layer has grass, driveways and other stuff you walk on. The top layer has buildings, trees and other stuff that is above the ground.
I did this because when converting Datsville into 2D video game sprites, you need this separation of layers or else your player character will walk over walls and underneath driveways, for instance.
The problem is that editing the blocks becomes a chore, since you can't edit all the layers at the same time. They are stored in separate files.
Is there an alternate way of using the concept of "layers" that I'm missing? Something in the LDraw specs I'm not aware of?
Thanks!
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Lg_Color #40 defs |
Posted by: Tom Burger - 2016-09-23, 0:34 - Forum: Rendering Techniques
- No Replies
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i have been working for years, even back then when i was still rendering under the grapeape name on brickshelf
heres my latest work on one of the hardest colors to get right in my opinion.
// 40
#declare lg_clear_brown = texture {
// pigment { rgbft <25/255, 24/255, 20/255, .9, .1>
// /\ darker 10%
// pigment { rgbft <51/255, 49/255, 42/255, .9, .3>
// /\ darker 20%
// pigment { rgbft <53/255, 50/255, 38/255, .9, .3>
// /\ photo color match
pigment { rgbft <99/255, 95/255, 82/255, .9, .85>
// /\ original color 39% bright 9/2016
#if (lg_quality > 1)
filter 0.8
#end
}
finish { lg_transparent_finish }
}
heres one of my latest renders with the smoke color.
http://www.brickshelf.com/gallery/GrapeA...m3222a.png
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