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Looking for some Ninjago ...
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| Studio rendering |
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Posted by: Orion Pobursky - 2020-02-24, 15:26 - Forum: Rendering Techniques
- Replies (26)
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I recently discovered that Studio's Eyesight renderer is a repackaged version of Blender's Cycles renderer. Maybe we could have some enterprising LDrawer write a true converter so that we don't have to deal with Studio's idiosyncrasies? In the interim, there's also Mechabrick's free Blender plugin (that I also recently discovered).
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| Rotation matrix |
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Posted by: Michael Horvath - 2020-02-23, 9:28 - Forum: LDraw File Processing and Conversion
- Replies (6)
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How do I calculate the cumulative sum or total of transformation matrices passed down from parent to child to grandchild, etc.?
The docs say:
Quote:Formally, the transformed point (u', v', w') can be calculated from point (u, v, w) as follows:
u' = a*u + b*v + c*w + x
v' = d*u + e*v + f*w + y
w' = g*u + h*v + i*w + z
but they do not say what a', b', c', d', etc. are. I am not very good with matrices, thanks!
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| Cannot run the POV for the file from LDRAW |
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Posted by: jass - 2020-02-21, 9:06 - Forum: Rendering Techniques
- Replies (1)
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I updated the new LDRAW ALL IN version. There is no problem in the modeling by MLCAD. But when I run the POV file exported from LDRAW, the wrong message is as below.
I checked the before POV file made by old LDRAW ALL IN version, there is no problem. I don't know if there is any option need to setup. Thanks a lot.
Parse Error: No matching } in ‘texture’, undeclared identifier 'lg_gold_chrome' found instead
#ifndef (LDXColor334) // Chrome Gold
#declare LDXColor334 = #if (version >= 3.1) material { #end
texture {
lg_gold_chrome
}
#if (version >= 3.1) } #end
#declare LDXColor334_slope = #if (version >= 3.1) material { #end
texture {
lg_gold_chrome
#if (LDXQual > 1) normal { bumps 0.3 scale 25*0.02 } #end
}
#if (version >= 3.1) } #end
#end
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