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| Scaling the matrix |
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Posted by: N. W. Perry - 2019-11-04, 17:30 - Forum: LDraw Editors and Viewers
- Replies (20)
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On to the next of the topics I’m uncovering as I delve further into the world of LDraw!
I was building a Technic model and discovered that one of my beams didn’t quite fit onto the pins it’s supposed to—it needed to be “stretched” just a bit (as is common with Technic models with odd angles and connections). I compared my model to another user’s, and I noticed that in his, the beam fit correctly even though all the geometry was the same in both models. I discovered that he had scaled some of the values in the matrix; I copied those values to my beam, and it worked!
So the question simply is, when this situation arises, how do I determine which values to scale in the matrix? Typically I’ll just need to make a part longer or shorter or taller by a small fraction. Can I do this interactively in LDCad, or do I just calculate scale factors based on the distance I need (and how do I know which boxes are the correct ones to change)?
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| minifig accessory pack no.11 |
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Posted by: SNIPE - 2019-11-02, 20:06 - Forum: Part Requests
- Replies (13)
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Hi,
Are these useful parts in LDRAW at all?
They have been out for a while now and I wanna use them in LDRAW because they're very useful.
They first appeared in the set 76122 Lego Batcave Clayface Invasion.
I know I can search through the ldraw parts library in different ways or use the parts tracker but the parts are just grouped as one part on sites such as brickset so it's impossible to know the parts numbers or names.
Regards, Snipe.
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| Advice getting started with parts authoring? |
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Posted by: N. W. Perry - 2019-10-29, 3:43 - Forum: Parts Authoring
- Replies (14)
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So, I'd like to get a little more comfortable with parts authoring—or more accurately, perhaps, parts editing. I don't see myself soon contributing major new parts to the official library or anything, but I do often find I want to make minor tweaks to existing parts (such as to allow odd connections in Technic assemblies that depend on the physical tolerance of real plastic parts, or to create custom sticker parts, etc.). I think that with the right tools, I wouldn't have much trouble figuring out the process, but it's just a little too abstract to manipulate the raw code of a DAT file without getting visual feedback on what I'm doing. Are there good software programs out there where I could tinker around with the basics?
I should add one major catch—right now, LD Part Editor isn't an option for me. I've encountered a series of technical problems that have so far prevented me from even opening the program, so I have no way to use it. I've reached out for support already, but I realize that this may take some time because LDraw tools are created by volunteers on their free time, so I'm just looking for other options I might use in the meantime. I do also have Studio's Part Designer, but that really doesn't allow you to directly manipulate the various subparts, primitives and so on—unless I'm greatly missing where those capabilities are hidden. I don't think LDCad allows interactive part editing beyond snap info. Should I look into MLCad? Something else? I look forward to everyone's suggestions!
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| 3D printed Lego bricks? |
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Posted by: Mark Kennedy - 2019-10-28, 19:37 - Forum: Off-Topic
- Replies (2)
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Does anybody have any experience with 3D printing their own Lego bricks? How does it work and what software is needed? Can regular LDraw DAT files be used?
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| Find center of gravity in LDCad or Studio |
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Posted by: CJ H. - 2019-10-24, 5:36 - Forum: LDraw Editors and Viewers
- Replies (2)
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I've searched around a bit for this question but haven't seen it asked.
I want to find the center of gravity of a model (horizontally, in two dimensions though the 3d center of gravity would be interesting). Studio has its "stability check" feature which theoretically could answer the question (I could "balance" the model on a 1x1 brick and move that brick around until the model is deemed stable). However after some testing, the stability check seems to behave unpredictably if there are submodels involved.
I haven't made the leap to LDCad yet, but maybe it's time. Is is possible to calculate center of gravity in LDCad? Or is something similar to Studio's stability check (but hopefully better documented)?
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