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2003 Pattern
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reviewing obsoleted parts
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I'm going to be getting a...
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Third voting option?
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Primref wiki
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Dots 1x1 printed alphabet...
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[Suggestion] Systematize the Official Model forum |
Posted by: Javier Orquera - 2022-08-05, 23:05 - Forum: Official Models
- Replies (4)
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In order to have a well order in this forum, I propose the following: divide in themes sub-forums, inside of each of them in sub-themes sub-forums and (finaly) on each sub-forum by year.
Example:
-Legoland/Classic
*1979
*1980
*1981
*etc
-Blacktron
*1988
*etc
-Space Police
*1989
*etc
-Futuron
*1990
*etc
-etc
Important thread keeps for discussion such as: which year go these set, which theme (or sub-theme) correspond the set, etc
I hope this can be doable.
Any opinion are welcome.
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Part Request: Minifigure hairstyles |
Posted by: Pearl - 2022-08-04, 21:54 - Forum: Part Requests
- No Replies
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Hello everyone! I'm new to the world of digital Lego and so far i'm loving it!
I found this hairstyle on bricklink and have literally been searching for hours trying to find a digital version. If someone could create this for me I would really appreciate it!
The part ID is 68520.
This is the redbrickable link as well.
Thanks so much!
P.S. Additionally these pieces would also be great as well, but the pigtail hair is the priority:
- 29435
- 28628apb02
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[LDPE] 1.8.61 Released (mixed-mode tori) |
Posted by: Nils Schmidt - 2022-08-03, 17:34 - Forum: Parts Author Tools
- Replies (6)
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Hi,
this release includes just a small new feature (mixed-mode tori) for the integrated PrimGen2 version.
![[Image: attachment.php?aid=12753]](https://forums.ldraw.org/attachment.php?aid=12753)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(1 new feature)
With this release you will be able to...
- ...create a mixed mode torus with PrimGen2.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.61.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.61-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.61.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 100 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 512 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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Official LDCad shadow library github repository |
Posted by: Roland Melkert - 2022-07-30, 21:46 - Forum: LDraw Editors and Viewers
- Replies (2)
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The official LDCad shadow library is up and running at:
https://github.com/RolandMelkert/LDCadShadowLibrary
Its initial commit is based on the 1.7 Alpha 2a csl file.
It just has different headers and uses the CC BY-SA 4.0 license.
I used svn commit data and existing AUTHOR lines to populate the initial !HISTORY section of each file.
The 'official' header format is like so:
Code: 0 LDCad shadow info for "<sameDescriptionAsOriginalLDrawFile>"
0 Author: LDCad Shadow Library
0 !LICENSE CC BY-SA 4.0, see LICENSE.md
0 !HISTORY YYY-MM-DD {fullAuthorName} Initial info for <partRefName>
0 !HISTORY YYY-MM-DD {fullAuthorName} <shortChangeDescription>
<LDCad meta content>
The 2nd and later !HISTORY lines should only be appended if needed.
Please use the same format when doing a pull request.
Reason for the general Author:
I wanted to make attribution simpler by letting people attribute the project (permitted by CC BY-SA 4.0 as far I understand it)
Reason for the {name} history lines:
The library is separate from LDraw so using LDraw.org user names might be confusing.
Reason for mentioning the partRefName in a HISTORY line instead of a NAME one:
I now and then move content around while following "move to" changes or to take advantage of new subfiles etc.
Such changes should be noted using something like:
Code: 0 !HISTORY YYY-MM-DD {fullAuthorName} Moved content to <partRefName>
Not sure how to make github track such file renames yet as I usually just copy paste .dat content during shadow editing inside LDCad (it automatically deleted empty shadow files). (EDIT: did some research, git might actually do that automatically if the content of the old and new file are very similar. I guess we'll know when it actually happens )
There are still some other things to sort out / improve upon but I wanted to just get it started
There will be some tools for editing/creating repo ready shadow files in 1.7 Beta 1.
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