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  Interesting use of Ldraw
Posted by: Magnus Forsberg - 2022-08-08, 8:23 - Forum: Rendering Techniques - Replies (1)

Researchers Have Taught Machines How to Follow Lego Instruction Manuals

https://gizmodo.com/robot-machine-lego-s...1849366176

What software have been used to create the animation to the right?
From LPub3D to a "video rendering".

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Thumbs Up New Speed Champion windscreen 80222
Posted by: Nathan S - 2022-08-07, 0:28 - Forum: Part Requests - Replies (9)

Has anyone taken a look yet at the new windscreen 80222? It has some angles that offer great possibilities.  Thank you.

https://www.bricklink.com/v2/catalog/cat...6#T=C&C=86

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Big Grin 4+ Jack Stone and Jurassic World
Posted by: George Sloan - 2022-08-06, 22:05 - Forum: Part Requests - Replies (2)

Hello! Does anyone have any 4+ Jack Stone parts? I'd Like to try making the Hybrid Vehicles from the video.
also, does anyone have the premolded Dinosaur parts from Dino or Jurassic World?
[Image: js002.png]


[Image: trex04.png]

[Image: indorex01.png]

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  LPub3D, not displayed correctly
Posted by: Manfred Schaefer - 2022-08-06, 19:07 - Forum: LDraw Editors and Viewers - No Replies

I have installed the AIOI in Windows 7 (64Bit).
Windows 7 was installed in a virtual PC in Virtualbox.
Now I have the problem that the models are not displayed correctly. [Image: sad.png]
The following image shows the example file pyramid.dat

   

If I select "Visuall Editor\Shading\Flat Shading" in the menu, the image changes as follows.

   

With Windows 10 (64Bit) also in a virtual PC the same result comes.[Image: sad.png]

Can anyone help me?



Update
It seems to be a graphics problem with the virtualization.
An older version running without problems on my old computer shows the same behavior in the virtual PC.
The issue is over for me for now.




Regards


Manfred

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  Castle - Wolfpack
Posted by: Takeshi Takahashi - 2022-08-06, 15:14 - Forum: Official Models - Replies (2)

As the main Castle thread will go long and resource-eating, it should be split into subthemes.

Thread for Wolfpack (1992-1993, only 3 sets according to Brickset)

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  36806 Hairstyle Request - Have LXF File
Posted by: Pearl - 2022-08-05, 23:41 - Forum: Part Requests - Replies (2)

Hello everyone, hope you are well!

I've been searching everywhere for a .dat file of this piece (36806) but have only been able to find the file in LDD.
[Image: 36806.png]

[/url][url=https://github.com/sttng/LDD-New-Parts]This User created a file of new LDD pieces including my desired hair piece. The only issue is that i don't know how to export the file from LDD to Stud.io.


If anyone would be able to help me I would really appreciate it!
I'm new to the world of digital Lego and would appreciate the help!

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  [Suggestion] Systematize the Official Model forum
Posted by: Javier Orquera - 2022-08-05, 23:05 - Forum: Official Models - Replies (4)

In order to have a well order in this forum, I propose the following: divide in themes sub-forums, inside of each of them in sub-themes sub-forums and (finaly) on each sub-forum by year.

Example:

  • Lego Space
            -Legoland/Classic
                 *1979
                 *1980
                 *1981
                 *etc
            -Blacktron
                 *1988
                 *etc
             -Space Police
                  *1989
                  *etc
             -Futuron
                  *1990
                  *etc
             -etc
  • etc


Important thread keeps for discussion such as: which year go these set, which theme (or sub-theme) correspond the set, etc

I hope this can be doable.

Any opinion are welcome.

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  Part Request: Minifigure hairstyles
Posted by: Pearl - 2022-08-04, 21:54 - Forum: Part Requests - No Replies

Hello everyone! I'm new to the world of digital Lego and so far i'm loving it!

I found this hairstyle on bricklink and have literally been searching for hours trying to find a digital version. If someone could create this for me I would really appreciate it! 

The part ID is 68520. 

This is the redbrickable link as well.

Thanks so much!

P.S. Additionally these pieces would also be great as well, but the pigtail hair is the priority:

- 29435

- 28628apb02

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  [LDPE] 1.8.61 Released (mixed-mode tori)
Posted by: Nils Schmidt - 2022-08-03, 17:34 - Forum: Parts Author Tools - Replies (6)

Hi,

this release includes just a small new feature (mixed-mode tori) for the integrated PrimGen2 version.

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(1 new feature)

With this release you will be able to...

  • ...create a mixed mode torus with PrimGen2.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.61.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.61-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.61.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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  Official LDCad shadow library github repository
Posted by: Roland Melkert - 2022-07-30, 21:46 - Forum: LDraw Editors and Viewers - Replies (2)

The official LDCad shadow library is up and running at:
https://github.com/RolandMelkert/LDCadShadowLibrary

Its initial commit is based on the 1.7 Alpha 2a csl file.

It just has different headers and uses the CC BY-SA 4.0 license.

I used svn commit data and existing AUTHOR lines to populate the initial !HISTORY section of each file.

The 'official' header format is like so:

Code:
0 LDCad shadow info for "<sameDescriptionAsOriginalLDrawFile>"

0 Author: LDCad Shadow Library
0 !LICENSE CC BY-SA 4.0, see LICENSE.md

0 !HISTORY YYY-MM-DD {fullAuthorName} Initial info for <partRefName>
0 !HISTORY YYY-MM-DD {fullAuthorName} <shortChangeDescription>

<LDCad meta content>
The 2nd and later !HISTORY lines should only be appended if needed.

Please use the same format when doing a pull request.


Reason for the general Author:
I wanted to make attribution simpler by letting people attribute the project (permitted by CC BY-SA 4.0 as far I understand it)

Reason for the {name} history lines:
The library is separate from LDraw so using LDraw.org user names might be confusing.

Reason for mentioning the partRefName in a HISTORY line instead of a NAME one:
I now and then move content around while following "move to" changes or to take advantage of new subfiles etc.
Such changes should be noted using something like:
Code:
0 !HISTORY YYY-MM-DD {fullAuthorName} Moved content to <partRefName>

Not sure how to make github track such file renames yet as I usually just copy paste .dat content during shadow editing inside LDCad (it automatically deleted empty shadow files). (EDIT: did some research, git might actually do that automatically if the content of the old and new file are very similar. I guess we'll know when it actually happens Smile )



There are still some other things to sort out / improve upon but I wanted to just get it started  Big Grin

There will be some tools for editing/creating repo ready shadow files in 1.7 Beta 1.

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