Collada export with wrong axes - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: LDraw File Processing and Conversion (https://forums.ldraw.org/forum-22.html) +--- Thread: Collada export with wrong axes (/thread-27046.html) |
Collada export with wrong axes - N. W. Perry - 2023-02-01 I was trying to create a custom sloped brick in Studio, and I wanted to get a Collada mesh so I could render it properly with the bumpy slope texture. I used Studio's own Collada exporter, but as you can see I got some wrong results. On the left is a normal slope brick; on the right is my custom subpart. You can see that it's Z-up rather than Y-up, so I guess the export is set for Blender, and it may also be inside-out. The sloped surface itself is oriented correctly because it's the same one Studio uses; only the subpart is different. There are export settings for both winding and handedness that I could mess with, but I wonder if there's a quick way to just swap the axes? Or a better way to get the Collada mesh of an LDraw part than going through Studio? RE: Collada export with wrong axes - Javier Orquera - 2023-02-03 (2023-02-01, 4:33)N. W. Perry Wrote: Or a better way to get the Collada mesh of an LDraw part than going through Studio? You can use Toby Lobster's Blender addon, if you want, instead of Stu.dio's. |