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  Part 476
Posted by: Orion Pobursky - 2022-05-24, 2:46 - Forum: Parts Tracker Discussion - Replies (1)

https://www.ldraw.org/cgi-bin/ptdetail.c...ts/476.dat

The inventory sites seem to think this is part number 6076. Can we confirm this and do a movedto?
https://brickset.com/parts/design-6076
https://rebrickable.com/parts/6076/bar-1...boat-mast/

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Thumbs Up Sail 9 x 11 with 3 Holes (Pirates)
Posted by: Takeshi Takahashi - 2022-05-23, 15:07 - Forum: Part Requests - Replies (9)

Hello,

Thanks again for creating my previous requested parts.

I'd like to request Pirates Sail 9 x 11 with 3 Holes (sailbb24), in flat and formed shapes.


https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1
https://rebrickable.com/parts/upn0025pr0...pes-print/
http://www.peeron.com/inv/parts/x768px1

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  studx.dat shape
Posted by: Orion Pobursky - 2022-05-23, 3:49 - Forum: Parts Tracker Discussion - Replies (3)

https://www.ldraw.org/cgi-bin/ptdetail.c...studxa.dat

Since I don't have a reference part easily accessible, does this primitive need altering for the new axlehole shape?

Also, not sure about stxjcly9 naming. Maybe studxjcly9 instead?
https://www.ldraw.org/cgi-bin/ptdetail.c...xjcyl9.dat

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  Star Wars Part Requests (1999)
Posted by: Steven - 2022-05-22, 3:00 - Forum: Part Requests - Replies (22)

Hey!

I'm a longtime LDD user who, three days ago, switched to Bricklink Studio after a long break. Since then, I've been going through and attempting to build every single official LEGO Star Wars model, in order of release.

I'm nearing the end of the 1999 sets and I'm noticing an increasing number of parts that cannot be imported into Studio. Many can be replaced with a near-identical part, but there are three that I feel could benefit from being fully recreated and, hopefully, added to Studio in some way, shape, or form. These parts are as follows:

FROM 7151 (Sith Infiltrator)
- 30366px3 (Windscreen 3 x 6 x 5 Bubble with Sith Infiltrator Pattern)
- 3037px2 (Slope 45 2 x 4 with Dark Gray and Black Lines Pattern)

FROM 7171 (Mos Espa Podrace)
- sw0980 (Sebulba)

I should note that sw0980 isn't catalogued on Bricklink as a part because it's a one-piece minifigure. I don't know if that bars it from being made available for importing into studio, but I included it here just in case it can be added.

I don't know if it helps, but I attached what I could find in the Bricklink catalogue to represent these missing parts.

Please let me know if I can help in any other way, or if any of these parts are available but I overlooked them.



Attached Files
.jpg   3037px2.jpg (Size: 153.81 KB / Downloads: 236)
.jpg   30366px3.jpg (Size: 52.52 KB / Downloads: 226)
.jpg   sw0980.jpg (Size: 53.49 KB / Downloads: 226)
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  Number of polygons/triangles
Posted by: Lenny - 2022-05-21, 18:18 - Forum: LDraw Editors and Viewers - Replies (3)

Hello!

I didn't see such feature in documentation: Is there a way to show number of polygons/triangles needed to render current loaded model/part in LDCad? I use 1.6d version.

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  1.8.56 Beta Released (lines+surface intersections/ shortkeys/ empty subfile warnings)
Posted by: Nils Schmidt - 2022-05-21, 6:49 - Forum: Parts Author Tools - Replies (26)

Hey,

this release adds just a handful of improvements!

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(5 new features)

With this release you will be able to...

  • ...create all intersection points between lines and surfaces in a selection (Ctrl+Click on "Calculate Line Intersection Points").
  • ...use drag and drop to open a file on the 3D Editor and open it on the Text Editor, too.
  • ...use the shortkey Shift+L for C2L and Shift+C for L2C.
  • ...scale "empty" subfiles in X or Z directions without a warning.
  • ...enable anti-aliasing on all plattforms ("Tools...->Anti-Aliasing", works on Windows, Linux, Mac OS X)

The program was tested intensively with "real world" files.

However, it is still a beta version and something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.56.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.56-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.56.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues  for this release. There is a potential risk of data loss.

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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  Super Mario wave 2/3 parts
Posted by: Stephan den Ridder - 2022-05-20, 9:01 - Forum: Part Requests - Replies (9)

Hello!

I would like to request the following Super Mario parts (hoping they appear in the Digital Instructions app):

- 66788
- 79750
- 77710
- 77127c01
- Luigi overalls
- 49242c01
- 67017
- 84867
- 1881
- The different legs

Thanks in advance!

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  Value of colours in LDconfig.ldr
Posted by: Manfred Schaefer - 2022-05-19, 20:10 - Forum: LDraw File Processing and Conversion - Replies (9)

Hello,

I would like to know how the values for the colors were determined.
I have noticed differences between the values in the LDConfig.ldr file and the values on Ryan Howerter's page.

The value for black is different

Value for black: Ryan Howerter's $000000,     LDConfig $1B2A34

Also the values of the milky colors
  
                                                           LDConfig                      Ryan Howerter

Lego-ID       Lego name            LDraw ID     Value               LDraw ID        Value

50           Phosphorent White         294         $BDC6AD             50             $E5DFD3
294         Phosphorent Green        21           $E0FFB0               294           $D5DC8A
329         White Glow                     329         $F5F307                329           $F5F307

There are also discrepancies in the mapping of the LDraw ID to the Lego color numbers in both sources. Sad


Regards

Manfred

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  3DNs and U numbers
Posted by: Orion Pobursky - 2022-05-19, 18:36 - Forum: Parts Tracker Discussion - Replies (1)

I've moved the official 3DN and U number tracker to Google Sheets. This will make it easier for me to edit and for people to track what numbers are assigned to them.
https://docs.google.com/spreadsheets/d/1...sp=sharing

Note: The Release column is not up to date. I will be working on this shortly.

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  Form Technic Axle Flexible with liftarms
Posted by: Jaco van der Molen - 2022-05-17, 13:07 - Forum: LDraw Editors and Viewers - Replies (17)

Hi all,

Would there be a way to achieve the following:

I have 2 Technic Flexible Axles connected by a few 3 long liftarms.
The flexible axle is then formed / curved.
I'd like to position the liftarms like in the attached image below.

I have now rotated and placed the liftarms manyally and visually, but was wondering if one could position the liftarms along the path of axle to be more precize?
And thus be able to bent the axles in a more complex way while still moving and placing the liftarms accordingly too.

   

Thanks.

Jaco

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