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[BUG] Ldraw set files dow...
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I made 66219pr0001
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Fire logos
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Part 8018 - Cockpit 3 x 6...
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Missing Adventurers Minif...
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Lego movie 2 CMF
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| shadow library / parts snapping questions |
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Posted by: Basil Bader - 2023-08-05, 0:17 - Forum: LDraw Editors and Viewers
- Replies (2)
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I have a few questions about the LDCad shadow library and the snap metas:
1. Grid with 6 parameters
I found this line in 71861.dat:
Code: 0 !LDCAD SNAP_CYL [gender=M] [caps=none] [secs=R 2.5 5] [center=true] [ori=0 1 0 0 0 -1 -1 0 0] [grid=1 C 2 1 0 46 0]
According to the docs, Xcnt would be 1 and Zcnt C 2. After that, there are still four numbers left (1 0 46 0), but there should only be two.
In LDCad the cylinders are moved in the Y-direction (along the axis of the cylinders), but I did not find any documentation about this. What does this additional parameter mean exactly? Is there an undocumented alternative [Xcnt Ycnt Zcnt Xstep Ystep Zstep] format?
2. Default of SNAP_FGR.center
According to the docs, SNAP_FGR.center is the same as SNAP_CYL.center. There, the default is false. But in LDCad it seems like the default of SNAP_FGR.center is true. Which is correct?
3. Matching of SNAP_GEN bounding shapes
How are SNAP_GEN bounding shapes matched? do they only match when they are the same type? In which cases does the orientation matter? How the groups work is clear, but the docs are very vague about the rest.
4.SNAP_CYL.mirror.cor
According to the docs, one of the radius axes must be flipped if the transformation matrix contains a mirroring and SNAP_CYL.mirror is set to "cor". How does that work exactly? Flipping a cylinder on any axis doesn't change its shape.
Thanks in advance for answering and have a nice day!
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| 6991 (reflective foil) stickers? |
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Posted by: N. W. Perry - 2023-08-03, 1:21 - Forum: Parts Authoring
- Replies (2)
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How would you represent the background of the 6991 stickers (sheet 168285) in LDraw? The BL entry makes it look like a mosaic pattern, but it's actually a multi-faceted reflective foil effect, with hundreds of tiny square/circular reflectors "printed" on it.
Hard to show in photos, but here's an overview: https://i.ebayimg.com/images/g/xzcAAOSwR...-l1600.jpg
Obvious workaround would be large areas of, say, chrome silver, but that's not terribly accurate at showing the true texture, nor the randomized reflectorization of the many facets. But it might be the closest thing we have.
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| French, Dutch and Spanish translation needed |
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Posted by: Willy Tschager - 2023-07-24, 13:46 - Forum: General LDraw.org Discussion
- Replies (4)
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Guys,
I need a French, Dutch and Spanish translation for the following dialog messages in the Additional-Tools-Installer:
The LDraw Environment Variable could not be found. The LDraw Parts Library has to be installed prior launching this installer. The installer will be closed now.
The LDraw Parts Library could not be found. Browse for the folder named \"LDraw\", usually located in:\n\nC:\\Users\\Public\\Documents
Locate LDraw Parts Library folder
The following folder has been chosen
The LDraw Parts Library could not be found. The LDraw Parts Library has to be installed prior launching this installer. The installer will be closed now.
Thx.
w.
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| LDCad Camera Test animation fails |
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Posted by: Walt White - 2023-07-23, 3:02 - Forum: Rendering Techniques
- Replies (3)
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I've been using the Camera Test animation frequently and then this afternoon it stopped working. The MOC just stays in the initial postion.
The other example animations all still work as usual; only Camera Test fails. When using the OpenGL animation export, it just exports hundreds of identical images.
I downloaded the latest version of LDCad and reinstalled it to no avail. It fails on my MOCs and on the examples like 5550.mpd.
Walt
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