Parts we are Working on - Part Deux


Parts we are Working on - Part Deux
#1
...as the original thread spans now over seven years, I dare to open a new one. The old one is also taking quite some time to load...

So here I go:

New Train Parts:

- 38340 Wheel with Pin -> 26.12.: on the PT: https://www.ldraw.org/cgi-bin/ptdetail.c.../38340.dat
- 38339 Wheel Holder -> 26.12.: on the PT: https://www.ldraw.org/cgi-bin/ptdetail.c.../38339.dat

- Improvement of the old wheels (they are flat on the back not conical)
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Brick rounded 3 x 3
#2
I have completed the new air inlet of the X-Wing, the 3 x 3 Brick with a rounded edge. Though I did not find any Design-ID yet

   

Work is based on these Pictures:
https://s3-us-west-2.amazonaws.com/media...36x806.jpg
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60373 - Panel with Arches Tree
#3
I am working on this as well, but I cannot find pictures from below...

EDIT: Found the information, including amazing fingernail colours in this video: https://www.youtube.com/watch?v=3q5WjjjTmXc

Uploaded: https://www.ldraw.org/cgi-bin/ptdetail.c.../60373.dat

   
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RE: Parts we are Working on - Part Deux
#4
(2019-12-17, 22:51)Gerald Lasser Wrote: ...as the original thread spans now over seven years, I dare to open a new one. The old one is also taking quite some time to load...

So here I go:

New Train Parts:

- 38340 Wheel with Pin -> 26.12.: on the PT: https://www.ldraw.org/cgi-bin/ptdetail.c.../38340.dat
- 38339 Wheel Holder -> 26.12.: on the PT: https://www.ldraw.org/cgi-bin/ptdetail.c.../38339.dat

- Improvement of the old wheels (they are flat on the back not conical)

I put it as "Needs Work" due to the missing details on the back. I modeled them in the meantime, as they are fairly large, but do not really add value for their normal, intended use. See picture
   
I put them to 48 seg due to their size, I also need to submit the old reworked wheels to Chris
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RE: Parts we are Working on - Part Deux - Looking for a proper Name
#5
I completed, 62500 and 65196, the books for the Disney Fairy Tale sets. Pending cleanup I am looking for a proper name.

Brickset calls them rather awkwardly:

65196: DESIGN PLATE, BOOK, W/4.85 HOLE, NO. 1
65200: DESIGN PLATE, BOOK, W/ 4.85 HOLE, NO. 2

Looking up Bricklink, there are similar purposed parts in the "Container" category.

What about:
65196: Container, Bookcover 16 x 12 x 2.5 with two Pinholes and Studs on Three Sides
65200: Container, Bookcover 16 x  6 x 1 with four Pinholes and 4 x 16 Studs and Embossed LEGO Logo

Have a look:
       
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RE: Parts we are Working on - Part Deux
#6
I’m current working on the solar panel parts from the new ISS set (21321) and the remaining 3 printed tiles in the Trafalgar Square set (2 1x1 tiles now also found in the Dots sets and the Cat painting). 

When I purchase the ISS I’ll do the remaining printed parts.
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RE: Parts we are Working on - Part Deux
#7
Working on 52494 binoculars.
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RE: Parts we are Working on - Part Deux
#8
(2020-02-24, 14:44)Philippe Hurbain Wrote: Working on 52494 binoculars.
Done. https://www.ldraw.org/cgi-bin/ptdetail.c.../52494.dat
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RE: Parts we are Working on - Part Deux
#9
Working on the Pizza/Melon Headgear, 45755*

Opinions:
  • The part is dual mold, but fused together, so two sxx parts will do, or any ideas on the numbering?
  • The part has a bit of "rounded" chamfer along the top and side edges , may be a radius of 0,5 LDU. Do you think it should be modeled?
Parts completed and on the PT!

   
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RE: Parts we are Working on - Part Deux
#10
(2020-02-26, 8:48)Gerald Lasser Wrote: Working on the Pizza/Melon Headgear, 45755*

Opinions:
  • The part is dual mold, but fused together, so two sxx parts will do, or any ideas on the numbering?
  • The part has a bit of "rounded" chamfer along the top and side edges , may be a radius of 0,5 LDU. Do you think it should be modeled?

Sxx will do imho, any chamfer at that size would be overkill!
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45706 - Trainfront
#11
After figuring out today how to properly command Pathtruder to do what I want, I started a part I needed a long time ago.

This must have been available as a LDraw file somewhere, as this front was part of the Train-Poster. However, I could not locate it.

So here I start:
   
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RE: 45706 - Trainfront
#12
(2020-02-28, 23:19)Gerald Lasser Wrote: After figuring out today how to properly command Pathtruder to do what I want, I started a part I needed a long time ago.

This must have been available as a LDraw file somewhere, as this front was part of the Train-Poster. However, I could not locate it.

So here I start:

Finished the Train-Front, uploaded to the PT:
https://www.ldraw.org/cgi-bin/ptdetail.c...706p01.dat
https://www.ldraw.org/cgi-bin/ptdetail.c.../45706.dat

The light-prism is still a draft.
   
   
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RE: 45706 - Trainfront
#13
(2020-02-28, 23:19)Gerald Lasser Wrote: After figuring out today how to properly command Pathtruder to do what I want
Good news! Useful tool, but soooo tricky Wink . Standalone tool or through LDPE? (was never able to figure the use of LDPE version)
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RE: 45706 - Trainfront
#14
(2020-03-05, 6:01)Philippe Hurbain Wrote: Good news! Useful tool, but soooo tricky Wink . Standalone tool or through LDPE? (was never able to figure the use of LDPE version)

Indeed tricky! I did "some" iterations. I used the LDPE version, though I really want to compare the results of both (which I did not do yet)
What puzzled me, was the y-divergence. I had both start and end-points at the same (whole LDU) level.

Somehow gravity kicked in and the vertices generated along the given points were sagging and I moved them up manually. I'll post a separate thread for this.
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RE: Parts we are Working on - Part Deux
#15
Working on Dots wristband and gem parts!
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RE: Parts we are Working on - Part Deux - Rainbow Tiles
#16
The Rainbow tiles are certified and there is one more that fits into this pattern, it is the 2 x 2 macaroni tile coming with the colourful Panda. 27925.

I tried to fitting the pattern with primitives, that worked out only in such a way that I had to use 2 Ring primitives for each colour.

When doing so, there is a slight misalignment of the colours by 0.4 LDU, which is barely noticeable (at least I tell myself)

What do you think?

PS: I think LDView PrimSubstitution is not working on prims that use "RING" AND anything larger than "9", see also in the pitcure what RING12 does (all others are called RIN1x)

   
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RE: Parts we are Working on - Part Deux - Rainbow Tiles
#17
(2020-03-25, 13:28)Gerald Lasser Wrote: When doing so, there is a slight misalignment of the colours by 0.4 LDU, which is barely noticeable (at least I tell myself)
What do you think?
 Can't see that causing any problem on your image! Have you posted the part somewhere?
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RE: Parts we are Working on - Part Deux - Rainbow Tiles
#18
(2020-03-25, 14:17)Philippe Hurbain Wrote:  Can't see that causing any problem on your image! Have you posted the part somewhere?


sorry, here's the part:
Code:
1 353 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin20.dat
1 353 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin19.dat
1 14 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin18.dat
1 14 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin17.dat
1 3 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin16.dat
1 3 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin15.dat
1 321 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin14.dat
1 321 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin13.dat
1 30 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4ring12.dat
1 30 -9 0 9 1.8 0 0 0 1 0 0 0 -1.8 48\1-4rin11.dat
3 16 -9 0 -28.8 -9 0 -27 -10 0 -30
3 16 -10 0 -30 -9 0 -27 -9 0 -25.2
3 16 -10 0 -30 -9 0 -25.2 -9 0 -23.4
3 16 -10 0 -30 -9 0 -23.4 -9 0 -21.6
3 16 -10 0 -30 -9 0 -21.6 -9 0 -19.8
3 16 -10 0 -30 -9 0 -19.8 -9 0 -18
3 16 -10 0 -30 -9 0 -18 -10 0 -10
3 16 -10 0 -10 -9 0 -18 -9 0 -16.2
3 16 -10 0 -10 -9 0 -16.2 -9 0 -14.4
3 16 -10 0 -10 -9 0 -14.4 -9 0 -12.6
3 16 -10 0 -10 -9 0 -12.6 -9 0 -10.8
4 16 -9 0 -28.8 -10 0 -30 -4.78 0 -29.656 -4.0671 0 -28.47492
4 16 -4.0671 0 -28.47492 -4.78 0 -29.656 .352 0 -28.636 .78264 0 -27.51102
4 16 .78264 0 -27.51102 .352 0 -28.636 5.308 0 -26.956 5.46606 0 -25.92342
4 16 9.9 0 -23.7348 5.46606 0 -25.92342 5.308 0 -26.956 10 0 -24.64
4 16 14.01264 0 -20.99052 9.9 0 -23.7348 10 0 -24.64 14.35046 0 -21.73413
4 16 17.72838 0 -17.72838 14.01264 0 -20.99052 14.35046 0 -21.73413 18.282350009 0 -18.283481452
4 16 20.99052 0 -14.01264 17.72838 0 -17.72838 18.282350009 0 -18.283481452 21.732902158 0 -14.350097119
4 16 23.7348 0 -9.9 20.99052 0 -14.01264 21.732902158 0 -14.350097119 24.64 0 -10
4 16 25.92342 0 -5.46606 23.7348 0 -9.9 24.64 0 -10 26.956 0 -5.308
4 16 27.51102 0 -.78264 25.92342 0 -5.46606 26.956 0 -5.308 28.636 0 -.352
4 16 28.636 0 -.352 29.656 0 4.78 28.47492 0 4.0671 27.51102 0 -.78264
4 16 28.8 0 9 28.47492 0 4.0671 29.656 0 4.78 30 0 10
4 16 -6.4161 0 -10.62972 -3.87576 0 -10.12482 -2.346 0 -8.478 -10 0 -10
4 16 -3.87576 0 -10.12482 -1.42254 0 -9.29322 .9 0 -8.1468 -2.346 0 -8.478
4 16 .9 0 -8.1468 3.05424 0 -6.70932 4.142 0 -4.142 -2.346 0 -8.478
4 16 4.142 0 -4.142 3.05424 0 -6.70932 5.00058 0 -5.00058 6.70932 0 -3.05424
4 16 4.142 0 -4.142 6.70932 0 -3.05424 8.1468 0 -.9 8.478 0 2.346
4 16 8.478 0 2.346 8.1468 0 -.9 9.29322 0 1.42254 10.12482 0 3.87576
3 16 10.8 0 9 10 0 10 10.62972 0 6.4161
3 16 -10 0 -10 -9 0 -10.8 -6.4161 0 -10.62972
3 16 27 0 9 28.8 0 9 30 0 10
3 16 27 0 9 30 0 10 25.2 0 9
3 16 25.2 0 9 30 0 10 23.4 0 9
3 16 23.4 0 9 30 0 10 21.6 0 9
3 16 21.6 0 9 30 0 10 19.8 0 9
3 16 19.8 0 9 30 0 10 10 0 10
3 16 19.8 0 9 10 0 10 18 0 9
3 16 18 0 9 10 0 10 16.2 0 9
3 16 16.2 0 9 10 0 10 14.4 0 9
3 16 14.4 0 9 10 0 10 12.6 0 9
3 16 12.6 0 9 10 0 10 10.8 0 9
4 16 8.478 0 2.346 10.12482 0 3.87576 10.62972 0 6.4161 10 0 10
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RE: Parts we are Working on - Part Deux - Rainbow Tiles
#19
(2020-03-25, 13:28)Gerald Lasser Wrote: PS: I think LDView PrimSubstitution is not working on prims that use "RING" AND anything larger than "9", see also in the pitcure what RING12 does (all others are called RIN1x)
Yeah, should be reported to Travis...

Otherwise, looks good. I would use a 1-4tang primitive on inside for substitution (and possibly some thin chrds on the outside)
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RE: Parts we are Working on - Dimensions RFID Bricks
#20
The main parts are already on the PT, I changed (not uploaded) 18602 and 18605 as the innards are different.

Concerning the parts itself, I am the opinion that the origin is wrong, as the studs are not at y=0

I also made the RFID/NFC tag and before I upload it I want to get your opinion:

- The foil is pretty thin, to right now I modeled it as 0,2 LDU
- The foil is nearly transparent, so doing it colour 47 would be OK in the shortcuts
- The circuitry i.e. the antenna I did as if it would be a print, with colour 80 (Metallic Silver)

concerning the numbering, 18604 would fit in nicely, but I will ask Chris for a code.
   
   
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RE: Parts we are Working on - Dimensions RFID Bricks
#21
(2020-04-03, 11:37)Gerald Lasser Wrote: - The circuitry i.e. the antenna I did as if it would be a print, with colour 80 (Metallic Silver)

Why not use code 494 - Electric_Contact_Alloy ?
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RE: Parts we are Working on - Part Deux
#22
I got my hands now on part 49949 (Cylinder 6 x 10 x 4 1/3 with Open Sides and Pin Holes)


Edit: 22nd April, up at the Parts Tracker

[Image: 49949.png]

To get the primitive substitution working on the thin large curved section I made a hi-res tangetnial prim (1-16tang) which works nice. I would like to have others like this as well, like 5-48tang, but for those LDView is not handling them as it does with the 1-16.
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RE: Parts we are Working on - Part Deux
#23
I intend to have a look at Boat Hull Giant Bow 40 x 20 x 7, but I'm missing part number... Brickset lists assembly as 20033, and Bricklink as 18913c01. Anybody knows if 18913 is top or bottom? and number of the other one?
https://www.bricklink.com/v2/catalog/cat...=5#T=C&C=5
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RE: Parts we are Working on - Part Deux
#24
(2020-05-16, 16:39)Philippe Hurbain Wrote: I intend to have a look at Boat Hull Giant Bow 40 x 20 x 7

That hull is already done.
https://www.ldraw.org/cgi-bin/ptdetail.c.../20033.dat
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RE: Parts we are Working on - Part Deux
#25
(2020-05-16, 20:07)Magnus Forsberg Wrote: That hull is already done.
https://www.ldraw.org/cgi-bin/ptdetail.c.../20033.dat
I must have mistyped the number... Thanks Magnus!
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RE: Parts we are Working on - Part Deux
#26
(2020-05-16, 16:39)Philippe Hurbain Wrote: I intend to have a look at Boat Hull Giant Bow 40 x 20 x 7, but I'm missing part number... Brickset lists assembly as 20033, and Bricklink as 18913c01. Anybody knows if 18913 is top or bottom? and number of the other one?
https://www.bricklink.com/v2/catalog/cat...=5#T=C&C=5
Top is 18912 and bottom 18913
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RE: Parts we are Working on - Part Deux
#27
37191

   

How do I describe this part? Is it a Brick, Torso, or a Suit?
Where should the origin be? I want to place it as the same as 973.dat have.
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RE: Parts we are Working on - Part Deux
#28
(2020-05-25, 22:06)Magnus Forsberg Wrote: 37191



How do I describe this part? Is it a Brick, Torso, or a Suit?
Where should the origin be? I want to place it as the same as 973.dat have.

I'd say that since the arms connect to it that it is a torso. As far as the origin, use your best judgement.
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RE: Parts we are Working on - Part Deux
#31
(2020-05-25, 22:11)Orion Pobursky Wrote: I'd say that since the arms connect to it that it is a torso. As far as the origin, use your best judgement.
To me it's clearly a torso and should behave as such (origin, orientation, naming...). Looks like even arms orientation remain compatible with regular torso?
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RE: Parts we are Working on - Part Deux
#29
I was working on 2436c (new type of 1x4 / 1 x2 bracket) only to have Magnus discover that 28802 (same element but named after the new Bricklink name) had been submitted after I checked the day before: https://www.ldraw.org/cgi-bin/ptdetail.c.../2436c.dat

Now the question is. 2436c is the naming that Bricklink used unti recently, but they have now changed to 28802. Should we just silently forget the 2436c name or have it as an alias? The 28802 part submitted by Cheenzo has a better triangulation than the one I have submitted, so it should clearly be the one to use.
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RE: Parts we are Working on - Part Deux
#30
(2020-05-25, 22:44)Lasse Deleuran Wrote: I was working on 2436c (new type of 1x4 / 1 x2 bracket) only to have Magnus discover that 28802 (same element but named after the new Bricklink name) had been submitted after I checked the day before: https://www.ldraw.org/cgi-bin/ptdetail.c.../2436c.dat

Now the question is. 2436c is the naming that Bricklink used unti recently, but they have now changed to 28802. Should we just silently forget the 2436c name or have it as an alias? The 28802 part submitted by Cheenzo has a better triangulation than the one I have submitted, so it should clearly be the one to use.

Sorry we both worked on the same part. Actually I checked as well before starting working on it.

Regarding the choice of 28802, I referred to Rebrickable where I saw that Lego used 28802 too: https://rebrickable.com/parts/28802/brac...rs-at-top/
I think having 2436c as an alias makes sense.
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RE: Parts we are Working on - Part Deux
#33
(2020-05-26, 5:25)Vincent Messenet Wrote: Sorry we both worked on the same part. Actually I checked as well before starting working on it.

Regarding the choice of 28802, I referred to Rebrickable where I saw that Lego used 28802 too: https://rebrickable.com/parts/28802/brac...rs-at-top/
I think having 2436c as an alias makes sense.
No reason to apologise. Having worked with the part and compared to your version, I actually learned something.

Bricklink has their own version of 2436c.dat which ships with Studio. This is what caused me to look into this part in the first place. Their version lacks edge lines, so I strongly suggest they also use your version instead.
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RE: Parts we are Working on - Part Deux
#32
(2020-05-25, 22:44)Lasse Deleuran Wrote: Now the question is. 2436c is the naming that Bricklink used unti recently, but they have now changed to 28802. Should we just silently forget the 2436c name or have it as an alias? The 28802 part submitted by Cheenzo has a better triangulation than the one I have submitted, so it should clearly be the one to use.
Whenever it's available, we use LEGO design number, so no alias. Possibly, could use 2436 as keyword...
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RE: Parts we are Working on - Part Deux
#34
I got some of the Minion heads and I am working on them:

If anybody is aware of the design ID, you are welcome :-)
   
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RE: Parts we are Working on - Part Deux
#35
(2020-05-26, 14:20)Gerald Lasser Wrote: I got some of the Minion heads and I am working on them:

If anybody is aware of the design ID, you are welcome :-)
According to Brickset.com, they are 68986 and 69101
https://brickset.com/inventories/75551-1
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RE: Parts we are Working on - Part Deux
#36
(2020-05-27, 6:48)Yu Zhang Wrote: According to Brickset.com, they are 68986 and 69101
https://brickset.com/inventories/75551-1

Thanks! I tried to find them there as well, but didn't spot them!
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RE: Parts we are Working on - Part Deux
#37
(2020-05-27, 6:48)Yu Zhang Wrote: According to Brickset.com, they are 68986 and 69101
https://brickset.com/inventories/75551-1

No, that is the number of the design/pattern. Not the shape of the part.
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RE: Parts we are Working on - Part Deux
#38
(2020-05-27, 10:13)Magnus Forsberg Wrote: No, that is the number of the design/pattern. Not the shape of the part.

Aren't element IDs normally 6 digits?
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RE: Parts we are Working on - Part Deux
#39
(2020-05-27, 13:20)Orion Pobursky Wrote: Aren't element IDs normally 6 digits?

Well, it depends.
Older parts that have a 4 digit partnumber get a 6 digit elementID.
A red 2x4 brick have the elementID 300121. Brick shape 3001 + lego code for red 21 = 300121
https://brickset.com/parts/300121/brick-2x4

All new parts have a 7 digit elementID.
https://brickset.com/parts/6302576/plant...shaft-no-3

A designID is used on both parts, printed parts and multicoloured parts.

At Brickset. Look at the Minion arm in set 75551.
https://brickset.com/parts/design-67908
All the arms have the same DesignID, 67908 even though they're all different in colour. Hence, 69708 is a partnumber.

The three different bodies have different number, even though they have the same shape.
68995, Blue overall, black feet.
69036, Hazmat suit, yellow feet.
69042, Blue pyjamas, white feet.
These numbers are not the shape. It is the number of three differently designed "pattern" on dual/tripple moulded parts.

The three different heads also have different numbers.
68968, Bob
69061, Kevin
69101, Stuart
Look at them closely, they are all dual-moulded and printed. Hence, this is not the number of the shape. It is the number of the design.
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RE: Parts we are Working on - Part Deux
#40
That's far more explaination than I expected but I learned something so it was beneficial. Thanks 👍
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RE: Parts we are Working on - Part Deux
#41
(2020-05-27, 10:13)Magnus Forsberg Wrote: No, that is the number of the design/pattern. Not the shape of the part.
Thank you for mention this. I just forget it could not be the number of shape of the part. But then, I was looking for some data at Brickset and I found lego IDs of lots of printed parts are different from their IDs of shape of the parts except body part. i.e. 76382 of upper body.
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Minion Progress!
#42
Getting along well!

   
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RE: Minion Progress!
#43
(2020-05-28, 20:10)Gerald Lasser Wrote: Getting along well!

Banana.
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RE: Minion Progress!
#44
(2020-05-28, 20:10)Gerald Lasser Wrote: Getting along well!

Big Grin Big Grin  Nice!
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Mario plates
#45
Working on Mario plates with rounded corners!
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RE: Mario plates
#51
(2020-06-16, 11:23)Philippe Hurbain Wrote: Working on Mario plates with rounded corners!
Done!
https://www.ldraw.org/cgi-bin/ptscan.cgi...escription
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Ducati Panigale, tubes and seaweed
#46
I thought I posted it already but can't find it again...
When I receive the parts, I intend to work on Ducati Panigale tyre, shock absorber and brake disk.
...and also 49736/49737 tubes, and 49577 seaweed/coral
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RE: Ducati Panigale, tubes and seaweed
#47
(2020-06-16, 14:51)Philippe Hurbain Wrote: I thought I posted it already but can't find it again...
When I receive the parts, I intend to work on Ducati Panigale tyre, shock absorber and brake disk.
...and also 49736/49737 tubes, and 49577 seaweed/coral

The disc brake is already done:
https://www.ldraw.org/cgi-bin/ptdetail.cgi?s=64516
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RE: Ducati Panigale, tubes and seaweed
#48
(2020-06-16, 15:19)Magnus Forsberg Wrote: The disc brake is already done:
https://www.ldraw.org/cgi-bin/ptdetail.cgi?s=64516
Oh thanks, Magnus, I missed it (confused with the other disk brake).
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RE: Ducati Panigale, tubes and seaweed
#49
(2020-06-16, 14:51)Philippe Hurbain Wrote: I thought I posted it already but can't find it again...
When I receive the parts, I intend to work on Ducati Panigale tyre, shock absorber and brake disk.
...and also 49736/49737 tubes, and 49577 seaweed/coral

I have got the shock-absorber as well, already disassembled.
Unfortunately I did not find a way to remove the top (LBG) axle-holder without damaging it. So I cautiously cut it away :-) I can finish this one if you do not want to break yours :-)

The 65143 is nearly done, I can upload it

For the seaweed I have a draft done, I can share if you want.

The Ducati tyres look very similar to the existing ones (not working on them). The main difference is that the tread is a bit rounder than the first edition

[Image: 50013291176_03a221077e_c.jpg]New Lego Shockabsorber by 1wave, on Flickr

[Image: 50013553877_e5db6193e0_c.jpg]New Lego Shockabsorber by 1wave, on Flickr
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RE: Ducati Panigale, tubes and seaweed
#50
(2020-06-16, 17:13)Gerald Lasser Wrote: I have got the shock-absorber as well, already disassembled.
Unfortunately I did not find a way to remove the top (LBG) axle-holder without damaging it. So I cautiously cut it away :-) I can finish this one if you do not want to break yours :-)

The 65143 is nearly done, I can upload it
I am fine with it if you complete the shock absorber! Or I can step in and make the subparts that you don't want to do - as you want!

Quote:For the seaweed I have a draft done, I can share if you want.

Yes please!
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RE: Ducati Panigale, tubes and seaweed
#81
(2020-06-16, 14:51)Philippe Hurbain Wrote: I thought I posted it already but can't find it again...
When I receive the parts, I intend to work on Ducati Panigale tyre, shock absorber and brake disk.
...and also 49736/49737 tubes, and 49577 seaweed/coral
Done so far:
Tyre and tubes
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RE: Ducati Panigale, tubes and seaweed
#82
Seaweed done too. https://www.ldraw.org/cgi-bin/ptdetail.c.../49577.dat
Many thanks to Gerald for his preliminary work on this part!
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RE: Parts we are Working on - Part Deux
#52
In progress...

[Image: u9328ap01c012.png]
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RE: Parts we are Working on - Part Deux
#53
Heart WOW Heart
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RE: Parts we are Working on - Part Deux
#54
As this was on my to-do list for many years I would appreciate if you could give us some insight on how you did this AMAZING job.

w.
LEGO ergo sum
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RE: Parts we are Working on - Part Deux
#55
(2020-06-22, 15:22)Willy Tschager Wrote: As this was on my to-do list for many years I would appreciate if you could give us some insight on how you did this AMAZING job.

w.

Credit for the original geometry goes to Philo, of course :-)

I started with a 640dpi scan of the part - the same one I used to create the flat version now on the tracker - cleaned up and with the colours replaced.  The cone is (mostly) a series of identical quads, so I added their outlines and centre-lines to the scan:

[Image: u9328p01.png]

It was then just a matter of rotating the image so that the segment I needed was vertical, and cropping it out into a texture image.  The final tepee consists of 47 textures.  It should I think be possible to convert that into vector graphics, but it will take a lot more effort!

The part needs a bit more tweaking - unsurprisingly the images didn't quite line up with each other once projected onto the cone, so a bit of manual adjustment of the images is still required to finish it.

Doing this as texmaps sped things up enormously: the part only took me a morning to do (plus several hours' fiddling when I discovered that the entry flap wasn't in the right place...!).

The colours are Black, Red and Dark Brown from the LDraw palette (more or less, anyway).  I'm not convinced the brown is actually dark enough - on the actual part it's so dark it's almost indistinguishable from the black (and indeed BrickLink claims that the edge *is* black).  Do we want a new colour (assuming that this gets turned into vector graphics)?

It also occurred: technically, this type of part shouldn't be modelled with the existing colours anyway - it's really a 'material cloth', if we want to add that to the spec.  Might allow a renderer to apply a suitable cloth-like texture... :-)

Anyway, I will get the images finished off shortly and on the PT, and then do the other tepee.
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RE: Parts we are Working on - Part Deux
#68
First tepee now pretty much done, second one in progress:

[Image: 67661.png]
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RE: Parts we are Working on - Part Deux
#69
(noise of jaw dropping on the floor)
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RE: Parts we are Working on - Part Deux
#70
(2020-06-27, 13:42)Philippe Hurbain Wrote: (noise of jaw dropping on the floor)
...and now that I've seen the part on PT I realize that I need to change the tiling of the floor, it's broken!!!

There is something weird on PT:

.png   Capture.PNG (Size: 6.5 KB / Downloads: 221)
...but I couldn't find anything wrong in your file!
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RE: Parts we are Working on - Part Deux
#71
(2020-06-27, 18:39)Philippe Hurbain Wrote: ...and now that I've seen the part on PT I realize that I need to change the tiling of the floor, it's broken!!!

There is something weird on PT:

...but I couldn't find anything wrong in your file!
Now that is odd.  Looks like images ...01 and ...02 haven't uploaded correctly.  The exact same problem occurs on both patterned parts, so I don't think this was an error at my end.

I've noticed, actually, that the PT has some problems with texture images.  Some of the ones I uploaded for the baseplate a few weeks ago, while they are present on the tracker, are not accessible because the web UI has truncated the names.
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RE: Parts we are Working on - Part Deux
#74
(2020-06-27, 18:39)Philippe Hurbain Wrote: ...but I couldn't find anything wrong in your file!

Don't know if it is an error, but the same three lines in both files contain 3 space instead of only 2, in the code.

Quote:0 !TEXMAP START PLANAR  -19.575 -276 148.71___-38.82 -276 144.885___-19.575 -6 148.71  u9328ap0101.png

Quote:0 !TEXMAP START PLANAR  -38.82 -276 144.885___-57.405 -276 138.585___-38.82 -6 144.885  u9328ap0102.png
Quote:0 !TEXMAP START PLANAR  106.065 -276 -106.065  119.01 -276 -91.32___106.065 -6 -106.065  u9328ap0130.png

But why does that matter?
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RE: Parts we are Working on - Part Deux
#75
(2020-06-27, 21:11)Magnus Forsberg Wrote: Don't know if it is an error, but the same three lines in both files contain 3 space instead of only 2, in the code.



But why does that matter?

Indeed!  It's an error in the sense that I meant for there to be just two spaces, but presumably there's a bug in the PT's file-parser.
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RE: Parts we are Working on - Part Deux
#83
(2020-06-27, 22:08)Alex Taylor Wrote: Indeed!  It's an error in the sense that I meant for there to be just two spaces, but presumably there's a bug in the PT's file-parser.

So, I'd like to review these parts, but I don't know what to look for.  Or what is an actual error.

Is the three space distance an error in the dat-files?  Or is there an error in the Part Tracker?


They look good in the PT 3D viewer, they "sort of" work in LDView, look good in LDCad, look good in LDFind and LDStructure.
I even checked them in MLCad.

However, DatHeader goes into a frenzie of error messages about  "TEXMAP END before TEXMAP FALLBACK" and "TEXMAP END before surface declared". I guess it's two messages for every line it considers to be an error.
(The same thing happens on 6092p01.dat)

I think the tepees and the base plate are missing a correct fallback surface declaration.
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RE: Parts we are Working on - Part Deux
#84
The geometry for the texture is doing double-duty here; as there is no vector-graphic pattern it seems a bit wasteful to duplicate the geom in a FALLBACK section.

As I said, the three spaces was a typo on my part - I intended to just have the two spaces - but as the spec permits any amount of whitespace between tokens, if the PT is having problems with this then there's a bug there somewhere.
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RE: Parts we are Working on - Part Deux
#85
(2020-07-19, 21:40)Alex Taylor Wrote: The geometry for the texture is doing double-duty here; as there is no vector-graphic pattern it seems a bit wasteful to duplicate the geom in a FALLBACK section.

As I said, the three spaces was a typo on my part - I intended to just have the two spaces - but as the spec permits any amount of whitespace between tokens, if the PT is having problems with this then there's a bug there somewhere.

There should always be a fallback, even if it's the same as the TEXMAP section. Maybe we need to explicitly state that in the Library Spec?

You are, however, correct about the spaces. There can be any amount of white space between numbers.
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RE: Parts we are Working on - Part Deux
#86
(2020-07-19, 21:45)Orion Pobursky Wrote: Maybe we need to explicitly state that in the Library Spec?

Answer: No. the TEXMAP spec requires a FALLBACK section.
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RE: Parts we are Working on - Part Deux
#87
(2020-07-19, 21:46)Orion Pobursky Wrote: Answer: No. the TEXMAP spec requires a FALLBACK section.

The FALLBACK section is definitely not intended to be required, and in fact is explicitly stated in the spect to be impossible when using TEXMAP NEXT. If FALLBACK being completely optional is unclear in the TEXMAP spec, then the TEXMAP spec should probably be updated. When no fallback geometry is available, the FALLBACK section should not be present, and the untextured version of the TEXMAP geometry should be used instead. I don't think this is stated as a requirement anywhere, but perhaps it should be.
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RE: Parts we are Working on - Part Deux
#88
(2020-07-20, 0:03)Travis Cobbs Wrote: The FALLBACK section is definitely not intended to be required, and in fact is explicitly stated in the spect to be impossible when using TEXMAP NEXT. If FALLBACK being completely optional is unclear in the TEXMAP spec, then the TEXMAP spec should probably be updated. When no fallback geometry is available, the FALLBACK section should not be present, and the untextured version of the TEXMAP geometry should be used instead. I don't think this is stated as a requirement anywhere, but perhaps it should be.

Well that's 2 things that are ambiguous in the spec so I'll propose a rev later this week.
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Error in DatHeader or in the texmap specifications?
#89
(2020-07-19, 21:16)Magnus Forsberg Wrote: However, DatHeader goes into a frenzie of error messages about  "TEXMAP END before TEXMAP FALLBACK" and "TEXMAP END before surface declared". I guess it's two messages for every line it considers to be an error.
(The same thing happens on 6092p01.dat)

To clarify.
These messages comes from the program. They are not part of a review given in the program.
If I, after the last message try to view the part, the program will crash, and shuts down.
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RE: Parts we are Working on - Part Deux
#72
I think Willy probably just died. His life's work is complete. 😝
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RE: Parts we are Working on - Part Deux
#73
(2020-06-27, 19:39)Orion Pobursky Wrote: I think Willy probably just died. His life's work is complete. 😝
Nah, I think there's still a set of legs outstanding :-)
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RE: Parts we are Working on - Part Deux
#76
(2020-06-27, 19:39)Orion Pobursky Wrote: I think Willy probably just died. His life's work is complete. 😝

Not yet Big Grin Working on:

[Image: 30131.png] 

Plant, Tree 6 x 6 Hollow Stump
LEGO ergo sum
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RE: Parts we are Working on - Part Deux
#77
Good luck! Shape is far from trivial...
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RE: Parts we are Working on - Part Deux
#78
(2020-06-28, 12:15)Philippe Hurbain Wrote: Good luck! Shape is far from trivial...

But there's a nice LDD mesh available :-)
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RE: Parts we are Working on - Part Deux
#79
(2020-06-28, 12:16)Alex Taylor Wrote: But there's a nice LDD mesh available :-)
Oops Wink
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RE: Parts we are Working on - Part Deux
#80
(2020-06-28, 12:16)Alex Taylor Wrote: But there's a nice LDD mesh available :-)

Not usable. In terrible shape.

w.
LEGO ergo sum
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RE: Parts we are Working on - Part Deux
#56
Submissions and projects
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RE: Parts we are Working on - Part 2 - 973pu0
#57
(2020-06-22, 18:51)Marc Giraudet Wrote: Submissions and projects

Scan enclosed for discussion about colour choice.

   
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RE: Parts we are Working on - Part 2 - 973pu0
#61
Orange
White
Black
Bluish dark grey
Metallic silver 80
All yellow including the dot on the walkie-talkie 16

w.
LEGO ergo sum
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RE: Parts we are Working on - Part 2 - 973pu0
#62
(2020-06-23, 7:56)Willy Tschager Wrote: Orange
White
Black
Bluish dark grey
Metallic silver 80
All yellow including the dot on the walkie-talkie 16

w.
Colours used on the part submit was in accordance, excepted walkie-talkie dot. I will uploaded a corrected one as soon as possible.
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RE: Parts we are Working on - Part 2 - 3846p02
#58
(2020-06-22, 18:51)Marc Giraudet Wrote: Submissions and projects
Scan enclosed for discussion about colour choice.

.jpg   3846p02.jpg (Size: 82.34 KB / Downloads: 269)
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RE: Parts we are Working on - Part 2 - 3846p02
#59
(2020-06-22, 18:56)Marc Giraudet Wrote: Scan enclosed for discussion about colour choice.

So background is white. I don't care if there's a color 16 border but others may disagree. The other colors are self evident IMO.
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RE: Parts we are Working on - Part 2 - 3846p02
#60
Border 16
Background 15
Cracks 16
Black
Dark Tan
Rust or something

w.
LEGO ergo sum
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RE: Parts we are Working on - Part 2 - 3846p02
#63
(2020-06-23, 7:51)Willy Tschager Wrote: Border 16
Background 15
Cracks 16
Black
Dark Tan
Rust or something

w.

I'm not sure about the cracks. They might be printing too. 
I'm pretty sure the scrolls are metallic ink.

I have this part so I check both.
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RE: Parts we are Working on - Part 2 - 3846p02
#64
(2020-06-23, 16:42)Orion Pobursky Wrote: I'm not sure about the cracks. They might be printing too. 
I'm pretty sure the scrolls are metallic ink.

I have this part so I check both.
I use pearl gold for the scroll because they are "shinny". In this case a scan don't show the right colour.
Cracks are printed but the colour "light bluish grey" like the part is OK. So 16 is a good choice.
I can use the colour certifiying staff wants. Wink
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RE: Parts we are Working on - Part 2 - 3846p02
#66
(2020-06-23, 16:51)Marc Giraudet Wrote: I use pearl gold for the scroll because they are "shinny". In this case a scan don't show the right colour.
Cracks are printed but the colour "light bluish grey" like the part is OK. So 16 is a good choice.
I can use the colour certifiying staff wants. Wink

here's my photo:
   

I'd use Mettalic_Gold for the scrolls. 
Willy's Dark Orange suggestion seem correct for the middle

If the cracks are printed, which they look to be, then they should be Light Bluish Grey, not color 16.
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RE: Parts we are Working on - Part 2 - 3846p02
#67
(2020-06-23, 17:45)Orion Pobursky Wrote: here's my photo:


I'd use Mettalic_Gold for the scrolls. 
Willy's Dark Orange suggestion seem correct for the middle

If the cracks are printed, which they look to be, then they should be Light Bluish Grey, not color 16.
Done in the PT.
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RE: Parts we are Working on - Part 2 - 3846p02
#65
(2020-06-23, 7:51)Willy Tschager Wrote: Rust or something

I was going to say Dark Orange, maybe.
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RE: Parts we are Working on - Part Deux
#90
Working on 42107 Panigale windscreen and 42112 concrete mixer drum...
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RE: Parts we are Working on - Part Deux
#95
(2020-07-21, 7:18)Philippe Hurbain Wrote: Working on 42107 Panigale windscreen and 42112 concrete mixer drum...
Took a while (side tracked, etc...) but both are now on PT!
https://www.ldraw.org/cgi-bin/ptdetail.c...p01c01.dat
https://www.ldraw.org/cgi-bin/ptdetail.c...421p01.dat
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RE: Parts we are Working on - Part Deux
#91
Working on the sticker sheet 4603014 in set 3061 (City Park Cafe, Friends 2012), based on the image at Bricklink
https://www.bricklink.com/v2/catalog/cat...=0#T=C&C=0

If a better resolution image can be provided, it will be highly appreciated.

The colors I've chosen are:
Red: Red (4)
Yellow: Yellow (14)
Brown: Reddish brown (70)
Pink: Pink (13)
Blue: Light blue (9)

But, are Bright pink (29) and Bright light blue (212) more appropriate,
according to the set inventory?
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RE: Parts we are Working on - Part Deux
#92
(2020-08-30, 12:58)Takeshi Takahashi Wrote: The colors I've chosen are:
Red: Red (4)
Yellow: Yellow (14)
Brown: Reddish brown (70)
Pink: Pink (13)
Blue: Light blue (9)

Must include the White colour on the top surface, even if it might be a print on white paper/plastic.
Colour 16 must be used if the background is transparent. (note the difference between Background and Backside)

Non of the stickers are placed on a Bright pink or Bright light blue brick, so the choice is up to you.
The background is not supposed to blend in, or disappear.
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RE: Parts we are Working on - Part Deux
#93
(2020-08-30, 13:35)Magnus Forsberg Wrote: Must include the White colour on the top surface, even if it might be a print on white paper/plastic.
Colour 16 must be used if the background is transparent. (note the difference between Background and Backside)

Non of the stickers are placed on a Bright pink or Bright light blue brick, so the choice is up to you.
The background is not supposed to blend in, or disappear.

Thank you for your advice.
I'll continue with making remaining stickers, including non-rectangular two pieces.
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RE: Parts we are Working on - Part Deux
#94
Got the part and will redesign the complete ladder:

[Image: 850.png]

https://www.ldraw.org/cgi-bin/ptdetail.c...ts/850.dat
LEGO ergo sum
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RE: Parts we are Working on - Part Deux
#97
(2020-10-03, 10:59)Willy Tschager Wrote: Got the part and will redesign the complete ladder:

[Image: 850.png]

https://www.ldraw.org/cgi-bin/ptdetail.c...ts/850.dat

All now on the PT:

https://www.ldraw.org/cgi-bin/ptdetail.c...ts/850.dat
https://www.ldraw.org/cgi-bin/ptdetail.c...ts/851.dat
https://www.ldraw.org/cgi-bin/ptdetail.c...ts/852.dat
https://www.ldraw.org/cgi-bin/ptdetail.c...c01-f1.dat
https://www.ldraw.org/cgi-bin/ptdetail.c...c01-f2.dat

w.
LEGO ergo sum
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RE: Parts we are Working on - Part Deux
#96
I'll be working on 3039p14.dat, which is an older patterned slope used in several 90s-era town sets (aka my Dark Ages). The pattern can be obtained from vectors in the official instructions PDF.

EDIT: Now on PT.
   
https://www.ldraw.org/cgi-bin/ptdetail.c...039p14.dat

I'm also doing sticker sheet 170903, which will involve 3 new sticker parts from extant patterns. One of the stickers seems to already exist as 170872a. I will also need to refresh myself on how best to do a formed sticker…

Still on my back burner is Model Team rim 32004a. I've done a first draft, but I'm not fully sold on the results yet. Opinions are welcome. :-)
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RE: Ghostbuster Ecto Windscreen
#98
Already made the new ECTO Windscreen, waiting for a Design-ID! The bottom is borrowed from the Cylinder Panel, but it is different, missed an Isntagram post that showed the bottom.

   
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RE: Ghostbuster Ecto Windscreen
#99
(2020-11-06, 9:42)Gerald Lasser Wrote: Already made the new ECTO Windscreen, waiting for a Design-ID! The bottom is borrowed from the Cylinder Panel, but it is different, missed an Isntagram post that showed the bottom.

Many thanks.
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