HEY so I'm new to LDraw (and part authoring, of course), and I'm having a VERY tough time wrapping my head around texture mapping and subfiles. I'm an artist much more than a programmer, so everything's really confusing for me. It took me a couple days to even figure out how to recolor polygons.
My primary issue is that I've already made a PNG and an SVG version of a custom texture of a lego torso. Converting the PNG is simple, but it has this nasty white line around the outside that looks really bad, stemming from the anti-aliasing? It's passable on lighter colors, though. Using solid would fix the border issue, but if you zoom in it'd look pretty icky, I think, unless the image size was super high.
So I was wondering if any of you could explain to me how I could work around the issue of the ugly white borders, preferably without having to scrap the art I already made and start over from scratch.
I assumed using a vector was the right way to go, since vectors don't have anti-aliasing in the first place, but I quickly ran into the issue of how to actually apply it to the model. It's really easy to texture minifigs with the stud.io part editor, but for a reason that is unclear to me (I'm sure it's a real good one) the SVG wouldn't work. If there's another file type I could use, or something, that'd be amazing, but I'm really at a loss right now! Attached are the textures I made, if that would be of any help in figuring out the issue!!
As a side note: is it OK to post completely custom textures/models in the Ldraw unofficial parts list? (As in, parts that were designed by me, and not LEGO.)
Thank you so much for the help...!
My primary issue is that I've already made a PNG and an SVG version of a custom texture of a lego torso. Converting the PNG is simple, but it has this nasty white line around the outside that looks really bad, stemming from the anti-aliasing? It's passable on lighter colors, though. Using solid would fix the border issue, but if you zoom in it'd look pretty icky, I think, unless the image size was super high.
So I was wondering if any of you could explain to me how I could work around the issue of the ugly white borders, preferably without having to scrap the art I already made and start over from scratch.
I assumed using a vector was the right way to go, since vectors don't have anti-aliasing in the first place, but I quickly ran into the issue of how to actually apply it to the model. It's really easy to texture minifigs with the stud.io part editor, but for a reason that is unclear to me (I'm sure it's a real good one) the SVG wouldn't work. If there's another file type I could use, or something, that'd be amazing, but I'm really at a loss right now! Attached are the textures I made, if that would be of any help in figuring out the issue!!
As a side note: is it OK to post completely custom textures/models in the Ldraw unofficial parts list? (As in, parts that were designed by me, and not LEGO.)
Thank you so much for the help...!