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  [LDPE] 1.8.89 Released (bugfix for: hashtags / manipulator / CSG)
Posted by: Nils Schmidt - 2024-09-27, 16:59 - Forum: Parts Author Tools - Replies (10)

Hey,

just as promised, here is another quality-of-life release.

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(4 bug fixes)

With this release the following critical issues are fixed:

  1. Descriptions containing a hashtag # are modified by unrelated quick fixes.
  2. The movement type of the manipulator changes if, during the move, the mouse gets close enough to a plane move square.
  3. The CSG tree does not switch back to a higher quality if the manipulator was moved and nothing CSG releated was selected.
  4. The MacOS X ARM installer package was still indicating a 1.8.80 version, but the contents were newer.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.89.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.89-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.89.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 150 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 500 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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Thumbs Up 5555 - Flag 3 1/2 x 2 Triangle
Posted by: Zach M - 2024-09-27, 11:11 - Forum: Part Requests - Replies (2)

Hi all! 

https://www.bricklink.com/v2/catalog/cat...5D#T=C&C=2

Appears in sets:
42622
42624
42631
42626
21350

[Image: 5555.png]

So happy to finally have this as a part! LOL. 
Thank y'all so much in advance as always, appreciate the help.

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  Rubber DBG missing from LDConfig
Posted by: Philippe Hurbain - 2024-09-26, 14:16 - Forum: Official File Specifications/Standards - Replies (2)

So Rubber Dark Bluish Grey is now missing from LDConfig...
https://rebrickable.com/parts/4456/tyre-1006-x-28/72/

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  File size limit for upload?
Posted by: Evert-Jan Boer - 2024-09-25, 18:36 - Forum: Help - Replies (1)

I seem to hit a file size limit for a large sticker (a little over 2Mb), is there a way to get this uploaded beside sending it by mail to an admin?

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  Adding a file header.
Posted by: Nathanael Coyle - 2024-09-25, 14:37 - Forum: Parts Authoring - Replies (5)

I’m new here, and I recently made 2 different parts in Inventor. I then converted them from .obj files to use in Part Designer, and set up their connection points. After exporting them as an LDraw file (.dat), I understand I should have a header in the file for submission to the part tracker.
What application do I use to add this header?
Also, I don’t need to add color information anywhere do I?

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  Welcome to new parts authors Nathanael Coyle and Gabriel Läufer
Posted by: Orion Pobursky - 2024-09-24, 21:54 - Forum: Parts Tracker Discussion - Replies (1)

Join me in welcoming new parts authors  Nathanael Coyle [Coyle] and Gabriel Läufer [Dr.Bricktacular]

Please support them as they start their LDraw parts author journey.

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Thumbs Up Does anyone have Akita's hair from Ninjago
Posted by: alex_.spinjitzu - 2024-09-21, 4:00 - Forum: Part Requests - Replies (1)

part 65478pb01



Attached Files
.png   65478pb01.png (Size: 260.83 KB / Downloads: 59)
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  [LDPE] 1.8.88 Released (hint selection in text editor / primitive subst. bugfix)
Posted by: Nils Schmidt - 2024-09-20, 15:22 - Forum: Parts Author Tools - Replies (9)

Hey,

this release solves a few bugs and another quality-of-life release is already in the making (to fix more bugs reported by Philo!).

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(1 new feature and 4 bug fixes)

With this release you will be able to...

  • ...double click on a text editor error/warning/hint to also select the object in the 3D editor.

The following critical issues are fixed:

  1. Primitive substitution on subfiles from PartReview causes subfiles to be "empty".
  2. "Rings and Cones" uses old deprecated "rin" and "ri" ring primitives.
  3. The context menu entries on the error/warning/hint area were always enabled.
  4. After loading a part using the part review tool, the 3D view properly shows the part asked for, but the text window generally shows a subpart of it, presumably the last loaded one.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.88.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.88-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.88.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 150 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 500 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

Print this item

  Using downloaded .dat files in BL Studio
Posted by: Lawford - 2024-09-20, 7:35 - Forum: Help - Replies (8)

I see we have two options here for download, the .dat file or the zip file. The zip file sometimes contains extra files in folders such as “S” or “P” etc. If I want to import a part into BL Studio should I import these extra files as well?

I have also been told that I should rename the .dat files as it can happen that the file already exists in BL Studio but is hidden and this can cause a conflict such as the part not showing up in the Custom Parts menu.

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  where would i get cmf part meshes
Posted by: Jeff Jones - 2024-09-16, 19:27 - Forum: Parts Authoring - Replies (1)

so on the tracker i see cmf pieces here that says their mesh originated from the lego builders app i go to the app and i see no 3d instructions just a singular pdf
where can i find it

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