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Latest Threads
Interesting BrickNerd art...
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Wolf Akita from Ninjago
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part for Set 8880-B
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New Click hinges
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Request for part 106597pb...
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Most Common Parts - 16 im...
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  Parts on hold on PT
Posted by: Michael Heidemann - 2013-03-10, 10:06 - Forum: Part Requests - Replies (16)

We have currently 372 parts on hold on the PT. This value is now nearly for half a year constant.
I would like to see that number decreasing Smile

Everybody is invited to help to minimize that number !

Edit:
I just tried to identify those file, but sadly the question "Which files are on hold" are not answered by any function I tried on the PT.

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  Lord of The Rings
Posted by: Stan Isachenko - 2013-03-09, 15:52 - Forum: Official Models - Replies (12)

This topic will be for LOTR models. A lot of parts is missing, but I think they will be completed.
[Image: 30210frodo.jpg] [Image: 30210fjmj.jpg]



Attached Files
.mpd   30210 - Frodo with cooking corner.mpd (Size: 3.08 KB / Downloads: 3)
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  Mindstorms Shooterbot Base
Posted by: Tony Miles - 2013-03-09, 1:53 - Forum: Official Models - Replies (1)

My first shot at the Lego Mindstorms shooterbot base



Attached Files
.mpd   shooterbot_base.mpd (Size: 3.74 KB / Downloads: 4)
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  Question about edges
Posted by: Roland Melkert - 2013-03-08, 20:41 - Forum: Parts Authoring - Replies (33)

Question to the part experts:

Do the edge line main points (nearly) always share a point with normal triangle and quad points. Or do they often ''float' between normal geometry points?

I would like to know this in relation to the current library, not the latest authoring specs.

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  New LDD version (4.3.6)
Posted by: Philippe Hurbain - 2013-03-08, 10:54 - Forum: General LDraw.org Discussion - Replies (14)

...with some 250 new shapes...

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  New Forum Theme
Posted by: Orion Pobursky - 2013-03-08, 10:45 - Forum: Website Suggestions/Requests/Discussion - Replies (5)

I'm working on updating the forum them to better sync with the main site. Progress can be seen in the New Theme Forum I set up. There are quite a few rendering errors as this is still very much a work in progress. Some error are just styles I haven't dealt with yet, some are browser specific. I will try to make it render properly on Webkit and Gecko based browsers since that's what I have on my Mac. IE users will prolly be fine as long as you're running version 8+.

Also, does anyone use the jump menu? If not I think I'm going to get rid of it.

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  Scaling of Studs in the Y direction?
Posted by: Mark Kennedy - 2013-03-08, 10:31 - Forum: Parts Authoring - Replies (8)

What are the official rules for scaling studs along the y axis? Am I correct that it is acceptable for underside studs, but not top studs? Personally I find no problem with the scaling of type 2 studs, but I've seen others place hold votes on files containing scaled type 2 studs.

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  Bended net
Posted by: Stan Isachenko - 2013-03-08, 6:47 - Forum: Part Requests - Replies (3)

I am creating sets from dino island to render them, but have problem. There are bended nets. A long time ago i saw this tool. Net generator is xls file. But i do not understand how to use it. If some one can make net for this model.



Attached Files
.ldr   car(chain).ldr (Size: 7.36 KB / Downloads: 0)
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  XML to LDR
Posted by: Arthur Sigg - 2013-03-06, 17:21 - Forum: LDraw File Processing and Conversion - Replies (15)

Hi at all,

Does anyone know if it possible to convert a XML file generated by pictobrick to a LDR file ?
pictobrick's XML shows the bricks (plates) in any row as a sequence of parts, row for row.
Such a conversion must be easy but browsing around for hours I couldn't finding such a tool.

Thanks for any help,

Arthur Sigg

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Thumbs Up Monorail Switches
Posted by: Max Martin Richter - 2013-03-05, 21:04 - Forum: Part Requests - Replies (2)

Hej guys,
I got a request from the German LUG 1000steine.de that some members would like to have the switches 2890 and 2889 as LDraw parts. As I don't have the part and the part is to complex for a photo based worked, I hope that here is someone who wants to accept this challenge. Thanks

/Max

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