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Sticker boxes
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File Format for the Studi...
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Friends 2014
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Part request: 2431pb0501 ...
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New Unreal Brick Builder
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New LDraw.org Contributor's Agreement |
Posted by: Orion Pobursky - 2024-06-08, 4:10 - Forum: LDraw.org Announcements
- No Replies
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The LDraw.org Steering Committee has approved a new LDraw.org Contributor's Agreement:
https://www.ldraw.org/article/349.html
Quote:By submitting work ("the Work") to The LDraw Organization ("LDraw.org"), the submitter ("the Author"), agrees to release the Work under the Creative Commons Attribution License 4.0 International License ("CC BY 4.0") (or future versions at the discretion of the LDraw.org Library Administrator) or, at the Author's option, to the public domain via the Creative Commons CC0 Public Domain Dedication ("CC0"). The Author can decide to change the chosen license from CC BY 4.0 to CC0. A decision to change licenses will affect all LDraw.org related Works from the Author. The decision to use the CC0 license is permanent and cannot be changed. All edits to the Work will be covered by the license chosen by the Author of the Work.
The human readable and legal text of the CC BY 4.0 license can be found at this link:
https://creativecommons.org/licenses/by/4.0/
The human readable and legal text of the CC0 license can be found at this link::
https://creativecommons.org/publicdomain/zero/1.0/
This changes allows an author to release their parts to the public domain via the CC0 Public Domain Dedication. The CC BY 4.0 license will remain the default option.
To accept this change, simply log into the forums and visit the Library (https://library.ldraw.org) and click on the link in the top of the page. If you are logged into the forums and do not see the yellow alert box at the top of the page on the Library site, please let Orion know so that this issue can be resolved.
Currently the library software is not set up to allow an author to elect the CC0 license. This feature will be announced once it has been implemented.
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Mirroring 42938 |
Posted by: Roland Melkert - 2024-06-07, 1:00 - Forum: Parts Authoring
- Replies (1)
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I've been trying to figure out the LDCad mirror meta parameters needed for "Car Track 16 x 8 x 2 Curve".
Normally you set a rotation point and rotate the part into its own counter part.
But I'm having problems determining that point as the part seems to be slightly off.
I think it should be half x of the highest point at the arc between the 2 red bricks.
But the two red bricks use different x values (non symmetrical?).
It should probably be close to 172 0 0, but this puts it on 320.956369 0 86 instead of 320 0 086
Is this part just not suitable for mirroring or I'm a missing something, thoughts?
current shadow:
Code: 0 LDCad shadow info for "Car Track 16 x 8 x 2 Curve"
0 Author: LDCad Shadow Library
0 !LICENSE CC BY-SA 4.0, see LICENSE.md
0 !HISTORY 2024-06-07 {Roland Melkert} Initial info for 42938.dat
0 !LDCAD SNAP_CLEAR [ID=stud3]
0 !LDCAD SNAP_CYL [gender=F] [caps=one] [secs=S 6 20] [pos=165.644 24 -21.807] [ori=0.96592587 0 0.25881889 0 1 0 -0.25881889 0 0.96592587] [grid=C 2 C 2 20 140]
0 //TODO: posCor needs better value.
0 !LDCAD MIRROR_INFO [baseFlip=Z] [counterPart=self] [posCor=172 0 0] [oriCor=-0.866025 0 0.5 0 1 0 -0.5 0 -0.866025]
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Torso assemblies |
Posted by: Orion Pobursky - 2024-06-06, 16:37 - Forum: Official File Specifications/Standards
- Replies (8)
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I'd like to discuss how were going to handle torso assemblies
Do we want to do Rebrickable style with color 16 torso, hardcoded arms, hardcoded hands?
Color 16 everything?
An all color 16 version with cNN versions for the hard coded arms and hands?
I have thoughts but I'd like to hear other opinions first.
P.S. This is happening so the answer of "don't add them" isn't helpful.
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