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  LSC Proposal to drop 64-character part title limit
Posted by: Allen Smith - 2012-11-02, 15:58 - Forum: Standards Board - Replies (6)

Steffen has requested that the 64-character limit for part titles be dropped from the official library.

Alex has further suggested there be no limit.

Since I use dynamic-length strings everywhere, this certainly isn't a problem for me. Any other opinions?

Allen

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  M motor
Posted by: David A. - 2012-11-01, 8:28 - Forum: Help - Replies (4)

hello, where to find Power Fonctions "M motor.dat" ?
Part 58120c01

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  Bricksmith 2.6: Texture your world
Posted by: Allen Smith - 2012-10-31, 3:39 - Forum: LDraw Editors and Viewers - Replies (6)

[Image: icon32.png]

Bricksmith 2.6 adds the following features:

  • Supports planar textures (LDraw TEXMAP language extension)
  • Select multiple parts by dragging a rectangle around them
  • Part Browser improvements:
    • Source-list UI
    • Part Browser search scope buttons for choosing all parts or selected category
    • Improved text-matching algorithm for search
    • Recognizes and searches !KEYWORDS in parts
    • Identify and categorize alias parts, and exclude them from searches
  • New option for turntable-style model spinning (in which the model can't be rolled on its side)

  • Substantial improvements to the handling of neighboring file references
    • Referenced neighbor files can be opened and edited; changes seen in parent document
    • Submodels in neighboring files will be drawn correctly
  • New duplicated parts are inserted into last step instead of current one
  • Document autosave

  • Option-wheel (or just wheel) to zoom
  • Command-Shift-C for color palette
  • Removed nonstandard Officiality setting for models
  • Speed improvements for models with many submodel references
  • Speed improvements while hovering mouse over model

It also fixes the following bugs:
  • Fixed crash on 10.7+ when closing windows or viewports
  • Step display won't change the view rotation unless the step specifies it
  • Pan-dragging is not affected by perspective distortion
  • Zooming gesture locked in when view is orthographic; no interspersed rotations are permitted (prevents view from changing to perspective)
  • Allow leading whitespace in any line
  • Fixed primitives failing to be drawn in new submodels
  • Fixed certain hang situations
  • Avoid accessing Address Book to avoid scare dialog on 10.8

Bricksmith 2.6 has been a long time coming, but I think you'll agree there are some fantastic new features in it.

I am especially happy to announce that Bricksmith supports the new texture LDraw meta command! I am really excited to see this feature supported in an editor, and I hope to see some great new pattern parts soon. In Bricksmith 2.6, texture support is limited to planar textures only. I also don't currently support nested textures, and the drawing code has not been optimized. Lastly, there is not yet a GUI for adding the texture META. Obviously, these are all features slated for a future release. In the meantime, enjoy this TEXMAPped part:

[Image: LDraw2012-10-30_texmappedMayanWall.png]

I would also like to extend a special thanks to Ben Supnik, who contributed code for several of the great new internal features. Ben's work included the drag-a-rectangle-to-select feature and the neighbor file improvements, among others.

Bricksmith now requires Mac OS X 10.6 or later, and may be download it at <http://bricksmith.sourceforge.net/>.

Sincerely,
Allen Smith

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  Princess Leia Minifigure
Posted by: Reuben Pearse - 2012-10-30, 21:17 - Forum: Parts Authoring - Replies (3)

Hi all,

I'm trying to put together a Princess Leia minifigure. I've found the bun hair part (30409.dat) and the head (3626bp08.dat), but I'm struggling to find a torso piece. It seems that there are 3 possible Princess Leia torso parts:
973px411 - Hoth Jacket Pattern
973px303 - Brown Shirt Pattern
There is also a new Princess Leia minifigure featured in the set 7965 Millennium Falcon. This one is called "Princess Leia Organa minifigure"

Is anyone working on any of these parts, or could help me locate them.

BTW, I've recently added a Chewbacca Minifigure and Superman Minifigure to my website.

Thanks


Reuben
[email protected]
=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================

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Thumbs Up 89762 Windscreen 7 x 4 x 2 Round Extended Front Edge
Posted by: Nicholas Manuel - 2012-10-30, 13:40 - Forum: Part Requests - Replies (4)

This came as a bit of a surprise to me, the official Lego part 89762 exists in neither the official parts list, nor in the parts tracker. I have several models that use this part that I want to use in my Lego CGI project. Is this because the part is too rounded to render in animation without hesitation? Are their not enough primitives to support this part? Is the part not selling physically?

Whatever the reason, unless I have the part, my Lego CGI project will be at a standstill. Please digitize this part, we want a complete library, right?

Oh, and yes, this is probably my first post, I'd like to be welcomed, unless I already posted before.

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  LEGO self-service machine at main train station, Munich
Posted by: Steffen - 2012-10-30, 2:07 - Forum: Off-Topic - Replies (3)

did you know...
...THIS?

http://twitter.com/schwarzblond/status/2...16/photo/1

[Image: A1ZgkkxCIAAyOvg.jpg:large]

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  TEXMAP in official parts
Posted by: Travis Cobbs - 2012-10-29, 19:26 - Forum: Standards Board - Replies (2)

I just noticed that the official parts restrictions document has a list restrictring what meta-command can be used in official parts:

http://www.ldraw.org/article/512#meta

Since !TEXMAP and !: aren't on that list, they aren't yet officially allowed. I realize that the parts tracker isn't yet ready to accept files with !TEXMAP. Should the restrictions document be updated before the tracker, or the other way around?

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  Are meta-commands case-sensitive?
Posted by: Alex Taylor - 2012-10-29, 18:31 - Forum: Parts Authoring - Replies (7)

Almost all official and unofficial meta-commands that I've seen are written in all-caps (the exceptions being 'Name' and 'Author', presumably for historical reasons). I can't find anything which specifies that this is mandatory when defining new metas, so does anyone know:

- is it in fact mandatory, or just convention?
- should parsers be case-sensitive or case-insensitive when dealing with metas?


(As an aside, 'meta' is not an acronym, so should not be written as 'META' as it seems to be throughout the specs...)

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  php error in http://www.ldraw.org/article/401
Posted by: Alex Taylor - 2012-10-29, 18:28 - Forum: Website Suggestions/Requests/Discussion - Replies (3)

I'm seeing the following:

/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1593 - trigger_error
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1415 - _fetch_resource_info
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1261 - _compile_resource
/usr/www/users/peeron/ldraw/files/plugins/function.global_content.php:22 - fetch
/usr/www/users/peeron/ldraw/files/tmp/templates_c/67^%%70^707^707A8977%%content%3Acontent_en.php:114 - smarty_cms_function_global_content
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1263 - include
/usr/www/users/peeron/ldraw/files/plugins/function.content.php:121 - fetch
/usr/www/users/peeron/ldraw/files/tmp/templates_c/%%B2^B23^B2322195%%tpl_top%3A28.php:9 - smarty_cms_function_content
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1263 - include
/usr/www/users/peeron/ldraw/files/index.php:268 - fetch
string(63) "Smarty error: unable to read resource: "globalcontent:BadLinks""


It appears just after the list of meta-commands.

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  Call for votes: Scoping rules for TEXMAP
Posted by: Allen Smith - 2012-10-26, 19:57 - Forum: Standards Board - Replies (7)

Please vote on the proposal below. Please modify the Subject to include your name and vote, in addition to giving your vote in the text.



Change http://www.ldraw.org/documentation/ldraw...pping.html to add the bolded text and remove struck-through text:

Quote:This texture will remain in effect until:
  • An END is given within the current file
  • The file in which the START is located ends
  • A STEP command is reached
The texture will remain active when processing an included file unless overridden within that file.

Quote:The END command stops using the current texture and restores the previous texture to current status. This means that nested commands with START will form a stack of textures and the END command will pop those textures. However, END cannot appear in a different file from START. If an END command is given in a sub file without a START having been given in that same file, the END stops the use of a texture specified in a calling file, then that texture will be restored to use when the sub file is exitedhas no effect.

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