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  973pr2538c01 Emmet's torso from the Lego Movie
Posted by: Earnest J. Banbury - 2014-04-14, 8:35 - Forum: Parts Authoring - Replies (18)

I've written my own simple LDraw exporter for Blender (Link). And as a way of testing it, I modeled the construction worker torso from the Lego Movie.
Maybe someone is interested in it. Feel free to use it as you see fit.

[Image: 973pr2538c01.jpg]



Attached Files
.dat   973pr2538c01.dat (Size: 21.99 KB / Downloads: 3)
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  part request
Posted by: Matt `da Wolf - 2014-04-14, 1:48 - Forum: Part Requests - Replies (6)

3039pb54



Attached Files
.jpg   2924-src.jpg (Size: 85.57 KB / Downloads: 25)
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  James' website?
Posted by: Philippe Hurbain - 2014-04-08, 11:37 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

I just noticed that James website as linked here (http://silo.riv.csu.edu.au/~jjessiman/lego/index.html) returns a 403 error. Fortunately it's still possible to recover things through the internet archive...

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  Bricksmith 3.0: Oh so Flexible!
Posted by: Allen Smith - 2014-04-08, 6:20 - Forum: LDraw Editors and Viewers - Replies (5)

[Image: icon32.png]

Bricksmith 3.0 adds the following features:

  • LSynth integration with real-time, drag-and-drop constraint editing for creating flexible hoses, chains, bands, etc.
  • Curved parts are drawn with smooth shading
  • Can change spin center to center of selection
  • “Walk-Through” camera mode lets you view your model from the inside.
  • Search feature to select all parts of a particular color or name
  • Translucent parts correctly show the model behind them. (The interiors of translucent parts may not be rendered correctly.)
  • Performance improvements for rendering models with large numbers of parts.
  • “Insert Related” command automatically inserts selected parts that match the selection, e.g. drawers for a cupboard, tires for a wheel, window glass for a window frame.
  • Split Step command

It also fixes the following bugs:
  • Fixed modifier shortcuts for mouse tools not working after invoking a contextual menu on 10.8+

Bricksmith 3.0 has some of the most exciting features yet. And I would like to extend a very special thanks to Robin Macharg and Ben Supnik for implementing most of them.

The integrated LSynth editor in Bricksmith 3.0 strips away all the pain of working with flexible elements. You get instantaneous feedback while editing your constraints. There's nothing to download or set up. No meta-commands to edit. No external program to run. No separate files for constraints and synthesized output. The only thing between you and your hose is your mouse.

LSynth in Bricksmith works like this:
  • Bricksmith comes pre-packaged with the LSynth command-line tool, the configuration files, and the unofficial parts.
  • When you add or edit an LSynth element and constraints, Bricksmith automatically calls LSynth with just the element you are working on, parses the synthesized result, and inserts it into your model
  • The original constraints are preserved in such a way that they are still editable. Every time you make a change, Bricksmith automatically deletes the stale synthesis and inserts a new one.
  • When you deselect an LSynth element in Bricksmith, the constraints vanish, and all you see is the synthesized hose.
  • If you select the hose again, it becomes translucent and the constraints are revealed again, ready for you to edit them.
  • If you open a file with just constraints, Bricksmith automatically generates the synthesized output for you. But it's completely non-destructive; the constraints are always preserved for you to edit them later.

Bricksmith's LSynth integration was developed by Robin Macharg, and I greatly appreciate the contribution!

But don't overlook the other great features added in the release. Ben Supnik has done some fantastic rendering work for smoothed shading and transparency sorting. He's also added a feature called "Insert Related", which is supposed to make it easier to find and position parts that always go together, such as wheels and tires, or windows and glass. The data for this features comes from a simple MPD file which contains groupings of related parts. There's a meta-command to identify groups and their names; everything else is inferred. It's really easy to add to this file, and I hope people do.

Bricksmith requires Mac OS X 10.6 or later(*), and may be download it at <http://bricksmith.sourceforge.net/>.

Sincerely,
Allen Smith

(*)only tested on 10.9

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  LEGO® The Hobbit™ Demo (PC)
Posted by: Rolf Osterthun - 2014-04-07, 17:15 - Forum: Off-Topic - No Replies

Hey,

a demo of the new game "LEGO® The Hobbit™" is available for PC. You can download it from http://videogames.lego.com/en-us/lego-th...o-download.

Rolf

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  LDCad 1.3a (win+linux)
Posted by: Roland Melkert - 2014-04-06, 18:50 - Forum: LDraw Editors and Viewers - Replies (25)

I just completed and uploaded LDCad 1.3a.

It's mostly a maintenance update changes include:

  • Minor bugfixes
  • Part bin tweaks (added technic motor and mindstorms groups)
  • New part snapping info for panels, motors and mindstorms
  • Templates for eletric cables

I also made a short tutorial video to illustrate how to create/work with submodels (mpd's).

[Image: 1-3a-ForumScrShot.png]

As always you can download it at: melkert.net/LDCad

This will probably be the last 1.3 version, so unless a very severe problem pops up I'll be working on 1.4 from now on.

It's main feature will be scripted animation, here's a small teaser Smile

[edit] forgot the site link

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  Model parts inventory?
Posted by: Philippe Hurbain - 2014-04-06, 14:58 - Forum: LDraw File Processing and Conversion - Replies (7)

I'm looking for a solution to generate a html parts list of a model. LDView would be perfect, if only it could generate local thumbnails... Thanks in advance for any solution Wink

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  LdrawToObj - update
Posted by: Reuben Pearse - 2014-04-06, 12:13 - Forum: LDraw File Processing and Conversion - No Replies

Hi everyone,

Rolf Redford has recently notified me that he's finished a code tidy up of his LdrawToObj tool.

The latest version of his code is now available under GPLv3 and is available here:
https://github.com/rredford/LdrawToObj

I haven't had a chance to try this out, but if anyone gets a chance and has any comments then please reply to this thread.

Bye for now

Reuben
[email protected]

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  Keywords and category usage in official library
Posted by: Roland Melkert - 2014-04-04, 20:29 - Forum: Parts Authoring - Replies (9)

I was wondering why are the keyword and category meta's so underused in the official library?

For example I'm trying to create a simple bin group containing all electric motors. I soon discovered this isn't as easy as you would expect. Because if you filter on 'electric' and 'motor' you end up with loads of unwanted subparts (stuff that is glued together in real life etc)

So why not add a couple of keywords to these parts indicating they are e.g. NOT standalone in reallife, or the opposite add a keyword to indicate it's a complete (uncolored) usable motor etc.

Same thing with the mind storm parts, I had to exclude:

99143.dat,11237.dat,76607c01.dat,76609.dat,99617c01.dat,99543.dat,95656.dat,99386.dat,99141c01.dat,933c01.dat,55968.dat,32109.dat,883.dat

to get a 'clean' mindstorm part listing, (this on top of the basic exclude ~prefix's filter etc).

Just venting/wondering

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  LdSetsConversion a new version of Peeron_to_MlCad
Posted by: Michele Somma - 2014-04-01, 22:28 - Forum: LDraw Editors and Viewers - Replies (7)

Hi all

I'm new in this forum, I made a new version of Peeron_toMlCad (a tool useful to simplify the initial phase of implementation, with MLCad or SR3D Builder, of existing Lego Sets), is called LdSetsConversion.

I have prepared a tutorial that explains the main features (Peeron/BrickLink sets; similar parts; Favourites in SR3D Builder!; Official, Unofficial, Peeron, BrickLink parts update etc ...).

You can find it at this address http://zaxxonit.altervista.org/ldsetsconversion.htm

Regard Michele Somma

[Image: image002.png]
[Image: image018.png]
[Image: image038.png]

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