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Question [LDPartEditor] Feature Discussion: "Context Sensitive Help"
Posted by: Nils Schmidt - 2017-03-27, 18:36 - Forum: Parts Author Tools - No Replies

I want to integrate a help system / context sensitive help into LDPartEditor.
What are your thoughts on this topic?

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  .lxf attachments not allowed
Posted by: Philippe Hurbain - 2017-03-26, 16:29 - Forum: Website Suggestions/Requests/Discussion - Replies (2)

I know this is not a LDD forum, but could prove useful nonetheless... (https://forums.ldraw.org/thread-22124-po...l#pid24950)

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  Star Wars Deathtrooper Helmet
Posted by: Mike Napolitan - 2017-03-26, 4:24 - Forum: Part Requests - No Replies

Hi all,

Wondering if anyone has the time to add this, or if it already has been?  https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11

Thanks!
Mike

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  LDD to MLCAD file conversion help
Posted by: Luis - 2017-03-25, 16:29 - Forum: LDraw Editors and Viewers - Replies (15)

Hello,

I am new to this community and to LDraw, MLCAD, etc.

I downloaded both the LDraw complete installer and LDD. I am trying to convert my design on LDD (.lxf) to MLCAD (.ldr), I think. However, when I do this, LDD gives me an error message: "Warning: Unable to export model" 

I am confused as to why I can't export the LDD model to MLCAD. Any help is greatly appreciated. 

LDD file attached. (Hopefully I did it right and it works).

Thanks! 
Smile

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  Invisible texmap pattern
Posted by: Magnus Forsberg - 2017-03-24, 16:25 - Forum: Parts Authoring - Replies (13)

This part
[Image: 6110077.jpg]
is now present at the Part Tracker, but the TEXMAP pattern is not visible from behind, when I use it in LDCad, on a transparent part.


Is it possible to combine a TEXMAP pattern with a BFC NOCLIP ?
If so, how should a correct file syntax look like?

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  Modelled stickers
Posted by: Evert-Jan Boer - 2017-03-23, 20:36 - Forum: Parts Authoring - No Replies

   
I have build the Bucket Wheel Excavator some days ago and found the stickers not very difficult to model. Need to create one more to complete the set, once completed and checked I will upload these, but for now a screenshot of the work done so far to let you know these are nearly completed.

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  1980's and 1990's Town and Trains
Posted by: Robert Paciorek - 2017-03-21, 11:56 - Forum: Official Models - Replies (239)

Hi,

this is my first post on this forum and first part of  town and train  80's and 90's  models collection.

All models are OMR compliant (I hope it's true ... and MPDCenter says that).

Models are posted on eurobricks.com forum too (in "official lego sets made in ldraw" thread).


4554 - Metro Station [Trains, 1991]

[Image: 4554%20-%20Metro%20Station.png]

4554 - Metro Station.mpd

Errors: No correct stickers / prints


4555 - Cargo Station [Trains, 1995]

[Image: 4555%20-%20Cargo%20Station.png]

4555 - Cargo Station.mpd

Errors: No stickers


4532 - Manual Level Crossing [Trains, 1996]

[Image: 4532%20-%20Manual%20Level%20Crossing.png]

4532 - Manual Level Crossing.mpd


6350 - Pizza To Go [Town, 1994]

[Image: 6350%20-%20Pizza%20To%20Go.png]

6350 - Pizza To Go.mpd

Errors: No stickers


6597 - Century Skyway [Town, 1994]

[Image: 6597%20-%20Century%20Skyway.png]

6597 - Century Skyway.mpd

Errors: No stickers


6398 - Central Precinct HQ [Twon, 1993]

[Image: 6398%20-%20Central%20Precinct%20HQ.png]

6398 - Central Precinct HQ.mpd

Errors: No stickers


6389 - Fire Control Center [Town, 1990]

[Image: 6389%20-%20Fire%20Control%20Center.png]

6389 - Fire Control Center.mpd

Errors: No stickers / prints



6348 - Surveillance Squad [Town, 1994]

[Image: 6348%20-%20Surveillance%20Squad.png]

6348 - Surveillance Squad.mpd

Errors: No correct stickers


6380 - Emergency Treatment Center [Town, 1987]

[Image: 6380%20-%20Emergency%20Treatment%20Center.png]

6380 - Emergency Treatment Center.mpd


6384 - Police Station [Town, 1983]

[Image: 6384%20-%20Police%20Station.png]

6384 - Police Station.mpd


6386 - Police Command Base [Town, 1986]

[Image: 6386%20-%20Police%20Command%20Base.png]

6386 - Police Command Base.mpd


6388 - Holiday Home with Caravan [Town, 1989]

[Image: 6388%20-%20Holiday%20Home%20with%20Caravan.png]

6388 - Holiday Home with Caravan.mpd


6399 - Airport Shuttle [Town, 1990]

[Image: 6399%20-%20Airport%20Shuttle.png]

6399 - Airport Shuttle.mpd

Errors: No stickers / prints


6414 - Dolphin Point [Town, 1995]

[Image: 6414%20-%20Dolphin%20Point.png]

6414 - Dolphin Point.mpd

Errors: No correct prints


6540 - Pier Police [Town, 1991]

[Image: 6540%20-%20Pier%20Police.png]

6540 - Pier Police.mpd


6541 - Intercoastal Seaport [Town, 1991]

[Image: 6541%20-%20Intercoastal%20Seaport.png]

6541 - Intercoastal Seaport.mpd

Errors: No stickers


6542 - Launch & Load Seaport [Town, 1991]

[Image: 6542%20-%20Launch%20&%20Load%20Seaport.png]

6542 - Launch & Load Seaport.mpd

Errors: No stickers


6571 - Flame Fighters [Town, 1994]

[Image: 6571%20-%20Flame%20Fighters.png]

6571 - Flame Fighters.mpd

Errors: No stickers / prints



6598 - Metro PD Station [Town, 1996]

[Image: 6598%20-%20Metro%20PD%20Station.png]

6598 - Metro PD Station.mpd


6676 - Mobile Command Unit [Town, 1986]

[Image: 6676%20-%20Mobile%20Command%20Unit.png]

6676 - Mobile Command Unit.mpd

Errors: No stickers


6462 - Aerial Recovery [Town, 1998]

[Image: 6462%20-%20Aerial%20Recovery.png]

6462 - Aerial Recovery.mpd

Errors: No stickers / prints, missing parts

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Question LDCad Scripting: cannot get group position/orientation
Posted by: Greg Montgomery - 2017-03-20, 3:10 - Forum: LDraw Editors and Viewers - Replies (4)

Hello everybody,

I have built a LEGO model comprising of submodels, groups and some scripting functions.
The problem is my local script in LDCad cannot determine the position or orientation of a (toplevel) group.
Calling group:getPosOri() always returns the identity matrix (0 0 0 1 0 0 0 1 0 0 0 1).

these are the relevant lines:

Code:
local mainsf = ldc.subfile()
local mygroup = mainsf:getGroup('MyGroup')
local posori = mygroup:getPosOri()  --> identity matrix, whereas the editor window in LDCad shows clearly different values

If required I can also provide a small working example.

Can someone please explain what is going wrong here...  Huh

using LDCad 1.6 Beta 2a

Edit: model and script added



Attached Files
.mpd   GroupTest.mpd (Size: 608 bytes / Downloads: 1)
.txt   GroupTest.lua.txt (Size: 721 bytes / Downloads: 1)
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  Referencing primtives from primitives
Posted by: Roland Melkert - 2017-03-18, 21:22 - Forum: Parts Authoring - Replies (1)

Hello all,

I was playing with 'overriding' the stud primitive for HQ povray exports when I noticed some part not using the replacement primitive.

I did the override using a second library tree containing only a p/stud.dat file and place it at the top in the LDCad search order.

Problem is with parts using stud grids (e.g. stug-3x3.dat) the complete.zip stud.dat is still used as those files reference "stud.dat" without the leading "p/" dictating a program should first look inside the same folder as the referring part.

So my question/observation shouldn't parts inside "p/" also use "p/stud.dat" as a reference in order to maintain consistency?

EDIT: Never mind I was confusing "s/" with "p/" so there is no clean way to override them Sad

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  Minecraft Utensils Orientation
Posted by: Evert-Jan Boer - 2017-03-16, 16:16 - Forum: Parts Authoring - Replies (5)

I have modelled the Minecraft Sword, Axe, Shovel and Pickaxe (from LDD data), but when looking at similar minifig utensils I see there is a great difference in orientation and origin.

I have placed the origin at the center of the handles: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=6478371

Before I submit these, any changes I would need to do to orientation and origin? Perhaps rotate the sword, axe and pickaxe 90 degrees to match the current utensils?

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