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| [Bug] LPub3D & POV-Ray for rendering with a space in the directory path |
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Posted by: David Manley - 2017-02-03, 6:13 - Forum: LDraw File Processing and Conversion
- Replies (2)
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Trevor,
I've identified what I believe is a bug when using POV-Ray for rendering images in LPub3D. When the directory path to the LDraw file does not contain any spaces, POV-Ray is invoked successfully and the appropriate images rendered. An example of the command line generated by LPub3D to invoke POV-Ray (from the POV-Ray log) is:
Code: Preset INI file is 'D:\USERS\VISTA\DJM\DOCUMENTS\POV-RAY\V3.7\INI\QUICKRES.INI', section is '[800x600, AA 0.3]'.
Rendering using command line '+ID:\users\djm\personal\2017\LEGO\BUILDI~1\DACHSH~1\LPub3D\tmp\PLILDR~1.POV
+OD:\users\djm\personal\2017\LEGO\building_instructions\dachshund\LPub3D\parts\4589_128_1753_150_DPCM_1_23_-45.png +W1753 +H1240 +UA +LD:\PROGRA~1\LDraw\LGEO\lg
+LD:\PROGRA~1\LDraw\LGEO\ar +A'.
Rendering with 2 threads.
Persistence of Vision(tm) Ray Tracer Version 3.7.0.msvc10
This is an official version prepared by the POV-Ray Team. See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org/
However, when the directory path contains a space, POV-Ray generates an error (from the POV-Ray log);
Code: Preset INI file is 'D:\USERS\VISTA\DJM\DOCUMENTS\POV-RAY\V3.7\INI\QUICKRES.INI', section is '[800x600, AA 0.3]'.
Rendering using command line '+ID:\users\djm\personal\2017\LEGO\BUILDI~1\DACHSH~1\LPub3D\tmp\CSILDR~1.POV "+OD:\users\djm\personal\2017\LEGO\building
instructions\dachshund\LPub3D\assem\main_10_whole_rotated_060-00-head_1_0_0_0_1_0_0_0_1_1_1753_150_DPCM_1.png" +W1753 +H1240 +UA +LD:\PROGRA~1\LDraw\LGEO\lg
+LD:\PROGRA~1\LDraw\LGEO\ar +A'.
Persistence of Vision(tm) Ray Tracer Version 3.7.0.msvc10
This is an official version prepared by the POV-Ray Team. See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org/
<snip>
</snip>
Could not find file '+OD:\users\djm\personal\2017\LEGO\building
instructions\dachshund\LPub3D\assem\main_10_whole_rotated_060-00-head_1_0_0_0_1_0_0_0_1_1_1753_150_DPCM_1.png.ini'
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Cannot open INI file '+OD:\users\djm\personal\2017\LEGO\building
instructions\dachshund\LPub3D\assem\main_10_whole_rotated_060-00-head_1_0_0_0_1_0_0_0_1_1_1753_150_DPCM_1.png'.
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Cannot process command-line at ' +W1753 +H1240 +UA +LD:\PROGRA~1\LDraw\LGEO\lg +LD:\PROGRA~1\LDraw\LGEO\ar +A' due to a parse error.
This is not a valid command-line. Check the command-line for syntax errors, correct them, and try again.
Valid command-line switches are explained in detail in the reference part of the documentation.
Failed to start render: Failed to parse command-line option
Note the difference between the respective +O command line argument quoting. The first (without spaces)
Code: +OD:\users\djm\personal\2017\LEGO\building_instructions\dachshund\LPub3D\parts\4589_128_1753_150_DPCM_1_23_-45.png
compared to the second )with spaces);
Code: "+OD:\users\djm\personal\2017\LEGO\building
instructions\dachshund\LPub3D\assem\main_10_whole_rotated_060-00-head_1_0_0_0_1_0_0_0_1_1_1753_150_DPCM_1.png"
I believe the issues may be the double quotes around the entire +O parameter values, causing POV-Ray not to see the +O as intended.
Regards,
David
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| Forum search engine underpowered? |
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Posted by: Philippe Hurbain - 2017-02-02, 14:02 - Forum: Website Suggestions/Requests/Discussion
- Replies (3)
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I was trying to find again this post, so I keyed in "ldcad tread long" in the search field that returned nothing (though all these words ARE in the post). Of course I didn't remember the exact words used so I tried many variants, without any success. Finally I called Google to the rescue, and "ldcad tread long site:ldraw.org" cheerfully gave me the right post (I tried variants there too and many of them gave the right answer despite the exact words were not in the post...)
Ideas to improve?
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| LDraw.org Forums, Wiki, and OMR switching to https only |
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Posted by: Orion Pobursky - 2017-02-01, 18:13 - Forum: LDraw.org Announcements
- Replies (1)
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I will be slowly switching the LDraw.org Forums, Wiki, and OMR over to https over the next few weeks. The main site won't switch since it resides on the different server so I have to do some more research. Unfortunately, due to the certificate we're using, if you're still using Win XP or an old browser it may throw an error or just won't work for you.
P.S.
On a unrelated side note, single sign on for all of our site will be happening in the coming months.
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| 2017/2018 LDraw.org Steering Committee (SteerCo): List of nominees |
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Posted by: Willy Tschager - 2017-02-01, 7:14 - Forum: LDraw.org Announcements
- No Replies
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A quick reference to the candidates for the 2017/2018 LDraw.org Steering Committee (SteerCo) election. The information is drawn from the nomination process and corrections are welcome, please email the webmasters.
Candidates are listed by nomination status in alphabetical order by last name and no ranking or endorsement should be inferred from their position on the list. The following table summarizes the status of each candidate in the format:
Nominee name: Nomination Status (Nominator, Second)
Philippe Hurbain: Accepted (Willy Tschager, Travis Cobbs)
Roland Melkert: Accepted (Willy Tschager, Travis Cobbs)
Orion Pobursky: Accepted (Willy Tschager, Travis Cobbs)
Max Martin Richter: Accepted (Willy Tschager, Travis Cobbs)
Willy Tschager: Accepted (Travis Cobbs, Philippe Hurbain)
Nils Schmidt: Declined (Willy Tschager, Travis Cobbs)
Chris Dee: Not Yet Accepted (Willy Tschager, Travis Cobbs)
Magnus Forsberg: Not Yet Accepted (Willy Tschager, Travis Cobbs)
Michael Heidemann: Not Yet Accepted (Max Martin Richter, Willy Tschager)
Trevor Sandy: Not Yet Accepted (Willy Tschager, Travis Cobbs)
Replies to this have been disabled. The nominations thread is where they belong.
w.
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| Getting rid of euler angles |
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Posted by: Santeri Piippo - 2017-01-30, 0:07 - Forum: Rendering Techniques
- Replies (4)
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Alright so I've recently taken back to work on LDForge so that we can finally have something better than MLCad and text editors to make bricks with.
And by doing so I'm back to the ages old problem of breaking the gimbal lock. I've surfed around the web for years now looking for the solution and it generally is to use quaternions instead of euler angles. But I absolutely cannot wrap my head around: how exactly does 2D screen turning translate into a 4D quaternion?
I've been bashing my head against a wall regarding this for so long that I'm not even sure at this point that quaternions are the way to go. Maybe I'm supposed to use a rotation matrix instead? Or multiple quaternions? Or a mix of both? How am I supposed to model the camera?
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| LDCad - find step number of a brick |
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Posted by: Juergen - 2017-01-27, 17:10 - Forum: LDraw Editors and Viewers
- Replies (3)
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Dear all
I'm using Rolands LDCad for building modells for a few weeks now . is there a way to determine the step number of a certain brick. The only way I know is using the step menu and go forwar or back until I know in which step a certain brick is. Is there an easier way to figure out the step number of a brick?
Otherwise it would be great to have this Information in the property window of this brick and if the brick is in the wrong step the number might be editable so I could correct this directly.
Best Regards
Juergen
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