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| [LDPatternCreator] Release 1.6.6 (Bug-Fix) |
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Posted by: Nils Schmidt - 2017-07-12, 19:56 - Forum: Parts Author Tools
- Replies (6)
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Hey,
here is a new release with one new feature and four bug fixes.
Download and install the latest LDPatternCreator release directly from sourceforge.net.
Change log:
New features: - The program restores now the visibility of the grid and the colour bar on start.
Fixed bugs: - Crashes on export (thanks to Philo for testing!)
- *.dat-Export: the proposed file name contained a full path to the LDPatternCreator executable.
- The projection data import modified the pattern metadata.
- The calculation for round primitives (circle / oval) was incorrect
As always, I included a short readme.htm in the installation directory.
Cheers & Leg Godt
Nils
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| LPub3D substitute submodel in assembly |
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Posted by: Merlijn Wissink - 2017-06-30, 7:41 - Forum: LDraw File Processing and Conversion
- Replies (8)
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So, I have a question regarding LPub3D, or rather using the available meta commands in a specific way.
I have a submodel that is 'formed'; all hinges are rotated. Then I have a copy of that submodel which is non-formed; completely straight. I want LPub to generate instructions for the non-formed version, but then showing the formed version in the assembly. I hope that makes sense to anyone.
Is there a way to do this? I can vaguely remember I did something like this in the past, but I wasn't able to find my implementation so I'm not sure it's even possible. Any ideas?
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| Texture mapping |
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Posted by: Jaco van der Molen - 2017-06-28, 11:05 - Forum: LDraw Editors and Viewers
- Replies (76)
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Hi all,
I've been very busy with texture mapping in the past days and did some bricks and tiles with nice "prints" for some projects I've been working on.
Now, I have need for a round 1x1 tile with a pattern.
So I made a square PNG image with transparent background (which works perfectly with the bricks and tiles) and mapped that on the surface.
Alas, this texture mapped surface remained planar and square so no such luck there.
Then I thought I'd made the plane on which is mapped transparent, but that had a bad result.
Would it be possible either way to apply texture mapping on other surfaces than rectangular, like for example the 4-4disc primitive?
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