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| Who can help to create a file for unofficial parts |
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Posted by: Peter Wilma - 2017-10-09, 9:04 - Forum: Help
- Replies (2)
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Hi there,
I have developed and produced some track links for tank models.
Of course I have the 3D files from the development.
Now I need some help to create LDraw files for unofficial parts based on my 3D files.
Is there anybody who can help me with this?
Thanks
Peter
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| Small OpenGL survey for my LDCad 2.0 plans |
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Posted by: Roland Melkert - 2017-10-03, 22:23 - Forum: LDraw Editors and Viewers
- Replies (16)
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Hi all, I'm at the (GUI only for now) rendering engine building stage of LDCad 2.0 and was wondering which minimal requirements to target.
OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.
So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file
--- Edit by Willy ---
which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs
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and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".
In this example the OpenGL version supported is 4.5
LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.
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