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LDraw.org Official Parts ...
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  Looking for ooold part references...
Posted by: Philippe Hurbain - 2017-07-13, 9:33 - Forum: General LDraw.org Discussion - Replies (2)

I had a look at this oddball model: http://www.eurobricks.com/forum/index.ph...nt=2825330 and noticed that the author uses parts that have disappeared from parts tracker, namely x913 and x914.
Using this query http://www.ldraw.org/cgi-bin/tracker/act...s/x914.dat I see that x914 was renamed as parts/3142s04.dat, but this reference is not available either... and this query http://www.ldraw.org/cgi-bin/tracker/act...142s04.dat doesn't show any delete or file name change, but parts/3142s04.dat is no longer on PT...

Finally, Peeron links x913/x914 to parts 31057/31050 but these are... Duplo dinosaurs !!!????


Any hint???

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  [LDPatternCreator] Release 1.6.6 (Bug-Fix)
Posted by: Nils Schmidt - 2017-07-12, 19:56 - Forum: Parts Author Tools - Replies (6)

Hey,

here is a new release with one new feature and four bug fixes.

Download and install the latest LDPatternCreator release directly from sourceforge.net.

Change log:

New features:

  • The program restores now the visibility of the grid and the colour bar on start.

Fixed bugs:
  • Crashes on export (thanks to Philo for testing!)
  • *.dat-Export: the proposed file name contained a full path to the LDPatternCreator executable.
  • The projection data import modified the pattern metadata.
  • The calculation for round primitives (circle / oval) was incorrect
As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils

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Thumbs Up LDDesignPad -- The Smarter LDraw notepad
Posted by: Jarema - 2017-07-09, 18:21 - Forum: LDraw Editors and Viewers - No Replies

LDDesignPad is a powerful text editor designed to make hand-editing of LEGO LDraw files easy.  Far more advanced than a simple notepad.

  1. Fully customizable editor with syntax highlighting
  2. Open multiple files at the same time
  3. Unlimited Undo/Redo
  4. Use/define code snippets
  5. Editing features like In lining of parts, commenting etc.
  6. Seamless integration of L3P error check of parts at a button click
  7. Integration of ML-Cad and LD-View
  8. Plugin-Support Expand -- LDDesignPad with your own plugins in C++ or Delphi. Code samples / example plugins are included
Get and download now >> http://lddp.sourceforge.net/
Brought to you by >> Orion Pobursky , Carsten Schmitz

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  Texture mapping on transparent parts
Posted by: Jaco van der Molen - 2017-07-06, 8:16 - Forum: LDraw Editors and Viewers - Replies (4)

Hi all,

Again, something about texture mapping... this time, on transparent parts.

When I create that, the pattern is also rendered a little transparent in LDCad.

In LDView, the plane where the texture is on becomes a little opaque.

Can this effect be undone?


Thanks again.

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  Original Boba/Jango Fett Helmet
Posted by: Sean Drews - 2017-07-06, 0:51 - Forum: Part Requests - Replies (4)

Hello, I was wondering if this part was already made in LDraw? I am new here and so far I have been unable to find the classic Boba/Jango Fett Helmet (the combined open visor helmet and jetpack piece).

http://rebrickable.com/parts/x50px1/mini...ighlights/

If this part is not available yet, I would love to see it in LDraw in the future if that is possible.

-Thank you for your time and amazing work,

~Sean

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  Adding new option to LSynth
Posted by: Citra Susanto - 2017-07-05, 8:40 - Forum: LDraw File Processing and Conversion - Replies (6)

Hi,

This is my first time here. I am looking for a way to add additional option for LSynth in MLCad. Iam trying to add WeDo2.0 Power Functions Cable into the current configuration. I managed to design the .dat file by modify LS70.dat and save it as LS72.dat. Now, i would like to add the new option whenever i am using the MLCad.

.png   1.png (Size: 8.44 KB / Downloads: 66)

Here is the thing i have tried:

  1. I add some additional code for Lsynth.mpd from “C:\Program Files (x86)\LDraw\LSynth\bin”. For the record, I did not know where to place the “ldr” file which written there. I search my whole computer for similar file, I did not find it.

    .jpg   2.jpg (Size: 34.76 KB / Downloads: 66)
  2. I tried to modify MLCad.ini from "C:\Users\Public\Documents\Ldraw"

    .jpg   3.jpg (Size: 34.92 KB / Downloads: 66)
Result: I was not able to achieve what i want. If there is anything you could help, Please let me know.

Cheers,
Citra S

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  LPub3D substitute submodel in assembly
Posted by: Merlijn Wissink - 2017-06-30, 7:41 - Forum: LDraw File Processing and Conversion - Replies (8)

So, I have a question regarding LPub3D, or rather using the available meta commands in a specific way.
I have a submodel that is 'formed'; all hinges are rotated. Then I have a copy of that submodel which is non-formed; completely straight. I want LPub to generate instructions for the non-formed version, but then showing the formed version in the assembly. I hope that makes sense to anyone.

Is there a way to do this? I can vaguely remember I did something like this in the past, but I wasn't able to find my implementation so I'm not sure it's even possible. Any ideas?

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  New Mudguard
Posted by: Christian Maglekær - 2017-06-29, 23:00 - Forum: Part Requests - Replies (4)

Is anyone working on this one? The new 2017 mudguard from City

Vehicle, Mudguard 4 x 3 x 1 with Arch Curved

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  71040 - Disney Castle
Posted by: Evert-Jan Boer - 2017-06-28, 19:25 - Forum: Official Models - Replies (1)


.mpd   71040.mpd (Size: 259.43 KB / Downloads: 53)
Work in progress....  Completed!

Completed the build, attached the mpd file. Not OMR conform, and not including all unofficial parts yet. Need to upload these and stickers to the tracker.



Attached Files Thumbnail(s)
   
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  Texture mapping
Posted by: Jaco van der Molen - 2017-06-28, 11:05 - Forum: LDraw Editors and Viewers - Replies (76)

Hi all,

I've been very busy with texture mapping in the past days and did some bricks and tiles with nice "prints" for some projects I've been working on.

Now, I have need for a round 1x1 tile with a pattern.
So I made a square PNG image with transparent background (which works perfectly with the bricks and tiles) and mapped that on the surface.
Alas, this texture mapped surface remained planar and square so no such luck there.
Then I thought I'd made the plane on which is mapped transparent, but that had a bad result.

Would it be possible either way to apply texture mapping on other surfaces than rectangular, like for example the 4-4disc primitive?

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