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Latest Threads
Missing Opal Trans Yellow
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Feature request - Add cur...
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  Boat Hull Unitary 52 x 12 x 6 1/3
Posted by: Kat - 2016-12-12, 20:43 - Forum: Part Requests - No Replies

I'm hoping someone could possibly please make the Boat Hull Unitary 52 x 12 x 6 1/3 - http://www.bricklink.com/v2/catalog/cata...at4c01#T=C I would love to recreate my old 4030 Cargo Carrier set, plus I'm sure many users would also enjoy having a larger boat available to use for their creations!

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  Conditional lines on texture maps?
Posted by: Magnus Forsberg - 2016-12-10, 18:03 - Forum: Official File Specifications/Standards - Replies (1)

Shouldn't there be cond-lines across the shaped surface on texmap parts, like we now have on shaped stickers?

[Image: ev3stickers.png]
Looking at these again made me wonder. Would that make them look even more smooth and better?

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  Offline until 2016-12-24 / LDPatternCreator 2.0 / LDPE
Posted by: Nils Schmidt - 2016-12-10, 12:45 - Forum: Off-Topic - Replies (2)

Hi,

unfortunately, I am still offline with limited internet access due to technical problems with my internet provider Sad

LDPatternCreator 2.0: I did some promising tests with a prototype version. I was able to build a 64bit version and a 32bit version with legacy support for Windows XP.
LDPartEditor 0.8.27: There will be a release at the end of December 2016 or within the first two weeks of January 2017.

Leg godt

Nils

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  15537 Windscreen
Posted by: Nathan S - 2016-12-09, 3:46 - Forum: Part Requests - Replies (2)

Greetings.  I believe this part is in LDD, but I couldn't locate it. It was included in someone's  LDD build of the only set with it (http://www.eurobricks.com/forum/index.ph...nt=1928627).

Part is 15537 Glass for Train Front 6 x 14 x 7 1/3
http://www.bricklink.com/v2/catalog/cata...3#T=C&C=13

If it is in LDD and someone could do a quick transfer, that would be great.  If it isn't in LDD, don't worry about it.

Nathan

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  Generate Fade Color Parts List crashes
Posted by: Jaco van der Molen - 2016-12-07, 7:51 - Forum: LDraw Editors and Viewers - Replies (3)

Hi Trevor,

I got a question from a fellow Dutchman who wants to use fade steps.

Generate Fade Color Parts List crashes after a few %.
What exactly does this do anyway?
Not doing so generates fade steps just fine.


Jaco

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  Help a noob start designing elements
Posted by: Giorgos Solomonidis - 2016-12-06, 19:10 - Forum: Help Wanted - Replies (1)

As title says guys, I use mlcad το create my digital models, and povray to render them, and from time to time I ask your help to design a new element thats not in the database yet (and you helped me everytime I asked)

Thing is I want to start designing .dat files for my own custom elements.

Can you point me where/what to read? and a basic workflow? which programs I should use in order to achieve this?

Thanks a lot

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  TEXMAP searchorder
Posted by: Roland Melkert - 2016-12-04, 20:59 - Forum: Official File Specifications/Standards - Replies (3)

I'm a bit unclear on the texmap search order, working with the 10054p01 helmet Philo made a long time ago I noticed it failed loading as it couldn't find the png's.

I fixed the issue by coping the png's and adding it to LDCad's buglist.

I'm now addressing the bug, but I'm wondering if it's a bug at all, it concerns this file structure:

Code:
Helmet\10054p01m.dat
Helmet\s\10054s05m.dat
Helmet\textures\10054s05a.png

10054p01m.dat references "s\10054s05m.dat" which references "10054s05a.png"

LDCad currently looks for the png in these places
Code:
Helmet\s\textures\10054s05a.png
Helmet\s\10054s05a.png
<ldraw>\parts\textures\10054s05a.png
<ldraw>\parts\10054s05a.png
<ldraw>\p\textures\10054s05a.png
<ldraw>\p\10054s05a.png

The spec doesn't mention it should also look in the parent's textures folder, LDView seems to do so though.

I think the png's, in this case, should be located in "Helmet\s\textures\" instead of "Helmet\textures\"

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  Technic 2017
Posted by: Philippe Hurbain - 2016-12-04, 13:42 - Forum: Official Models - Replies (28)

Technic 2017 models

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  Wondering about FOV
Posted by: Roland Melkert - 2016-12-02, 19:56 - Forum: LDraw Editors and Viewers - Replies (3)

Width all the POV-Ray exports I'm doing lately I'm wondering about the field of view angle.

Mainly because I changed it to 45 degrees sometime ago and forgot all about it, so when using a clean setup I noticed something weird about the renderings in LDCad, this of-course is the default 75 degree FOV it uses out of the box Smile

So now I'm wondering to change that default to 45 or not.

I also experimented with a simple macro script to help calculate a realistic FOV angle.

Code:
function runFOVCalc()

 local w=tonumber(ldc.dialog.runInput('Width (e.g. in centimeters) of the editing area.'))
 local d=tonumber(ldc.dialog.runInput('Distance (using the same unit as width) between your screen and eyes.'))
 
 local angle=math.ceil(2*math.deg(math.atan(0.5*w/d)))  
 ldc.dialog.runMessage('The optimal FOV angle is about: '..angle)
end


This gives 38 degrees for my setup (36 cm editing area width excluding the bins and source windows left/right from it, at a distance of 53 cm)  which seems low.

I'm I missing something here?


Anyone has some more insights on this

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  POV-Ray: Transparency using fade_color
Posted by: Niklas Buchmann - 2016-12-02, 15:15 - Forum: Rendering Techniques - Replies (6)

Hi everyone!

In Roland's thread POV-Ray export questions, Christoph Lipka suggested using the fade_color mechanism to render transparent objects instead of filter/transmit.

I've been playing around with the settings for a while now and while the results look promising, they are not quite where I would like them to be:
   

What I think is missing is some 'milkyness' in the transparent parts, some scattering of light inside them to make them glow. This is especially apparent for transparent parts in front of a dark background. Using a scattering media might be a solution, but that only works on hollow objects.

Has anyone else used fade_color before and can give some advice?

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