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| How to add/update latest parts in LDCad? |
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Posted by: Yasen Nikolov - 2017-10-10, 18:34 - Forum: Help
- Replies (9)
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Hi guys, i'm relatively new to designing Lego models, and I'm missing some essential information on some important and maybe simple to do things like this, so I decided to ask for help.
I'm using LDCad and it is amazing, but for the first time I encountered a part that is not in the library, because it is from 2017 sets. I updated LDCad with the latest version, but I don't think this is what needs to be done as part is still not there. I downloaded latest parts from the site as well, but am not sure how to or if I am at all able to install them into LDcad.
Could you please provide me with some guidelines how to add missing parts into LDCad 1.6a?
Thank you in advance!
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| LPUB Callout Pointer syntax & bending |
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Posted by: Jörg Schwarzländer - 2017-10-09, 20:12 - Forum: LDraw Editors and Viewers
- Replies (4)
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Can someone please explain to me the meaning/syntax of the <intBase> Parameter in the both metas
0 !LPUB CALLOUT POINTER (TOP_LEFT|TOP_RIGHT|BOTTOM_LEFT|BOTTOM_RIGHT) <floatX> <floatY> <intBase>
0 !LPUB CALLOUT POINTER (TOP|BOTTOM|LEFT|RIGHT) <floatLoc> <floatX> <floatY> <intBase>
And in addition: Is there any chance to model a bended arrow/pointer? If so, how?
If I missed some sources bringing light in this, please point me to them.
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| Who can help to create a file for unofficial parts |
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Posted by: Peter Wilma - 2017-10-09, 9:04 - Forum: Help
- Replies (2)
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Hi there,
I have developed and produced some track links for tank models.
Of course I have the 3D files from the development.
Now I need some help to create LDraw files for unofficial parts based on my 3D files.
Is there anybody who can help me with this?
Thanks
Peter
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| Small OpenGL survey for my LDCad 2.0 plans |
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Posted by: Roland Melkert - 2017-10-03, 22:23 - Forum: LDraw Editors and Viewers
- Replies (16)
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Hi all, I'm at the (GUI only for now) rendering engine building stage of LDCad 2.0 and was wondering which minimal requirements to target.
OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.
So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file
--- Edit by Willy ---
which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs
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and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".
In this example the OpenGL version supported is 4.5
LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.
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