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  LPub3D - show every instance of an element
Posted by: Jetro de Château - 2016-02-14, 18:55 - Forum: LDraw Editors and Viewers - Replies (3)

I'm working on BIs for WeDo models. These models are typically for (very) young builders and the instructions LEGO provide show every instance of the elements used (e.g. if there are 2 white 1x4 plates, the PLI shows 2 plates). Can this be done in LPub3D?

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  [MPDCenter] Issue with LDView Preference option
Posted by: Orion Pobursky - 2016-02-14, 18:03 - Forum: LDraw File Processing and Conversion - No Replies

A minor issue with setting the path for LDView. MPDCenter wants the 32-bit executable name (LDView) but I have the 64-Bit version installed. (LDView64).

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  8482/8483 CyberMaster Parts
Posted by: Christian Maglekær - 2016-02-14, 0:13 - Forum: Part Requests - No Replies

Hallo people.

I have begun to make the CyberMaster models, but I have discovered that are missing a lot of the parts from the set (Or I just can not find them).

The easy ones, new colors for the Touch sensor:

879c02, 879c03, 879c04

The difficult but important:
x429c01 Electric, Antenna with Yellow Tip and 71797 Cybermaster Unit

I've made a dummy of the device, it might help with the size of it.
I have a broken device lying around, I have discovered that the battery cover has part number 32093 (Just for info).

Other parts:
32094 Vehicle, Forklift Load Bin, Stickers, print and mechanical Arm for Technic figure.

I know it's a monumental task, so I want to thank in advance to those who contribute to the work.

Best regards Christian



Attached Files
.ldr   CyberMaster_mockup.ldr (Size: 4.99 KB / Downloads: 1)
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  Number of parts in the library
Posted by: Willy Tschager - 2016-02-12, 10:39 - Forum: General LDraw.org Discussion - Replies (4)

Hi,

according to LDFind we have currently 7033 unique parts in the library. Correct?

   

w.

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  Lpub3D povray 3.7 rendering setting
Posted by: Jono - 2016-02-12, 6:10 - Forum: LDraw Editors and Viewers - Replies (3)

G'day. I have installed the latest AIO setup and updated Lpub3D. When im using Lpub3d and the renderer as povray, can the rendered pics be of higher detail so to speak. Everything is set as it was installed. the povray selected setting is
[1920x1080 16:9 AA 0.3]
Width=1920
Height=1080
Antialias=On
Antialias_Threshold=0.3

but this gives blocky pixleated images in Lpub3d. So I wondering if I can make them high detail even maybe to the point of realism. I have attached a screen shot where you can see how I would like to change the quality of the lego renders.
Cheers Jono



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  98385 Minifig Hair Spiked
Posted by: Ethan Reed - 2016-02-10, 22:45 - Forum: Part Requests - Replies (7)

I've looked all around, and no one seems to have asked for his part yet (which I'm actually kind of surprised about). It's not the easiest part, but I've found it's used a lot, so if anyone could put themselves up for it, that'd be great. Smile

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  Lego 10228 Haunted House LED light kit installation guide
Posted by: jonathan - 2016-02-09, 12:40 - Forum: Off-Topic - No Replies

LED light kit installation guide for lego 10228 haunted house from Liteupblock.

http://document.li/NI6I/

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  LPub3D - rotstep
Posted by: Jetro de Château - 2016-02-08, 17:43 - Forum: LDraw Editors and Viewers - Replies (15)

One of the hardest things to achieve is getting the perfect angle for a specific step. I normally use the standard angle, but sometimes you need to change it to show where a specific piece is attached...

I'm familiar with the use of the ROTSTEP command, both relative (which I use most) and absolute), but I was wondring if there were some better way to find the right angle than guessing the numbers.

When I used MLCad I used the preview window for the ROTSTEP command, but I haven't found anything similar in MLCad (yet). Since LPub3D also has a 3D view pane (which I haven't found a use for yet) I was wondering if that could be used to determine the correct numbers for a specific ROTSTEP command.

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  Yellow head in the library
Posted by: Willy Tschager - 2016-02-08, 14:52 - Forum: Parts Authoring - Replies (6)

Hi,

we all came across the yellow heads in the library and I always wondered why he have allowed them? The file of one of these says:

Quote:0 Minifig Head with Messy Hair and Eye Patch Pattern
0 Name: 3626bp31.dat
0 Author: Franklin W. Cain [fwcain]
0 !LDRAW_ORG Part UPDATE 2002-02
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 !HELP Background color is hard-coded Yellow (14), facial hair in pattern is
0 !HELP Variable (16).
0 !HELP This part has appeared with at least three different printed colors:
0 !HELP Black (0), Red (4), and Brown (6).

The strange thing is. The 3626bp31.dat for example simply misses the stubble and we have better version in the library:

   

For reference have a look at BL: http://www.bricklink.com/catalogList.asp?q=eyepatch

So my question is: Why do we not get rid off them?

w.

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  [LDView] PT LDview version
Posted by: Orion Pobursky - 2016-02-08, 5:09 - Forum: LDraw Editors and Viewers - Replies (7)

Travis,

A while ago we switched to ldview to render the Parts Tracker images. Do you remember what the library requirements for the executable were? I'd like to do something similar for the OMR, if possible.

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