Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 5,753
» Latest member: Amit Trivedi
» Forum threads: 6,449
» Forum posts: 53,409

Full Statistics

Online Users
There are currently 249 online users.
» 1 Member(s) | 243 Guest(s)
Applebot, Baidu, Bing, Google, Yandex, Jeff Jones

Latest Threads
Change of 70681
Forum: Parts Authoring
Last Post: Magnus Forsberg
1 hour ago
» Replies: 1
» Views: 80
missing parts for star wa...
Forum: Parts Authoring
Last Post: Jeff Jones
Yesterday, 16:11
» Replies: 5
» Views: 3,071
7194-1 Yoda
Forum: Official Models
Last Post: John Troxler
Yesterday, 15:44
» Replies: 0
» Views: 114
Teenage Mutant Ninja Turt...
Forum: Official Models
Last Post: Jeff Jones
Yesterday, 11:54
» Replies: 1
» Views: 155
Request for new primitive...
Forum: Parts Authoring
Last Post: Magnus Forsberg
Yesterday, 11:04
» Replies: 4
» Views: 605
Mr. Incredible's Torso
Forum: Part Requests
Last Post: Stefano
2026-03-24, 11:53
» Replies: 4
» Views: 5,900
Insert background picture...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2026-03-23, 21:38
» Replies: 3
» Views: 825
Feature request - Add cur...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2026-03-23, 21:36
» Replies: 7
» Views: 1,581
Looking for some Ninjago ...
Forum: Part Requests
Last Post: Jason Osicki
2026-03-23, 1:10
» Replies: 7
» Views: 1,214
James Jessiman Memorial A...
Forum: LDraw.org Announcements
Last Post: Gerald Lasser
2026-03-22, 21:27
» Replies: 7
» Views: 677

 
  2016/2017 LDraw.org Steering Committee: Nominations closing on 28 February 2018
Posted by: Willy Tschager - 2018-02-23, 8:43 - Forum: LDraw.org Announcements - No Replies

Hi folks,

As outlined here:

https://forums.ldraw.org/thread-22653.html

nominations for the 2018/2019 LDraw.org Steering Committee election will close at 11:59 PM GMT on 28 February 2018 and elections will start on 01.03.2018. Only those candidates who have been nominated, seconded, and have accepted as outlined, will be eligible for election. So if you are a candidate that has not yet accepted or declined, please consider deciding. The list with the candidates as well as their status can be found here:

https://forums.ldraw.org/thread-22706.html

If you feel your favourite nominee is missing on the list please use the link above to nominate him/her.

Willy Tschager
On behalf of the LDraw.org Steering Committee

Print this item

  85984 Slope 31 1 x 2 x 0.667
Posted by: Jaco van der Molen - 2018-02-22, 11:31 - Forum: Parts Authoring - Replies (5)

Following up on the discussion on MLCad 3.50 which led to discussing snap meta in LDCad here is something I found.

I see that part 85984 (better known as cheese slope 1x2) misses snap meta at underside so it won't snap at a 90 degree angle on say a 1x2 brick with studs on side.
I cannot remember having problems with that part, but now it does not snap.
I see part 85985 is not made with the subpart without top face that is used for patterned versions of this slope.
The the patterned variants of 85985 use 85985s01 which has the snap meta.
Shouldn't part 85984 be fixed and make use of the 85985s01 too?

Print this item

  LDraw All-In-One-Installer 2018-01 now available
Posted by: Willy Tschager - 2018-02-22, 0:24 - Forum: LDraw.org Announcements - No Replies

An updated version of the LDraw All-In-One-Installer, in short AIOI, has been released.

The AIOI supports Windows XP (Home and Pro), Windows Vista or higher (all versions). On 64-Bit Operating Systems it will install in the "Program files (x86)" folder. The Installer will NOT run on Windows 95, 98, ME, NT Ver 4, 2000, or XP below SP2.

It contains the following changes:

* Update to Parts Library 2018-01
* Update to MLCad.ini 2018-01
* Update to LDView 4.3
* Update to LPub3D 2.0.20.0.645
* Update to LeoCAD 18.01-10289
* Update to Offline Parts Catalog 2018-01
* Update to LDCad 1.6a
* Update to LICreator 3.2.153

You can download the AIOI from:

Home > Help > Get Started > LDraw All-In-One-Installer

Many thanks to all the programmers who contributed to this release.

Print this item

  Classic Space: LL-924 Variants
Posted by: Steffen - 2018-02-22, 0:23 - Forum: Off-Topic - No Replies

Classic Space: LL-924 Variants

Big Grin  Big Grin  Big Grin

https://www.flickr.com/photos/veynom/8733161988/

Print this item

  LEGO Bricks in the Making
Posted by: Steffen - 2018-02-22, 0:05 - Forum: Off-Topic - Replies (5)

The LEGO Group:
LEGO Bricks in the Making

https://www.youtube.com/watch?v=C3oiy9eekzk

an official documentation about factories and moulding  Blush

Print this item

  How to use stickers?
Posted by: Alberto - 2018-02-20, 20:24 - Forum: General LDraw.org Discussion - No Replies

Hi there!
  I found these stickers under review: http://www.ldraw.org/cgi-bin/ptdetail.cg...94325a.dat

I'd like to use them, but when I load them in LeoCAD, all I see is a few weird yellow structures, definitely not stickers. :-)

Can please somebody explain how to add stickers to my model?

TIA,
  Alberto

Print this item

  Instant Email Notification doesn't work
Posted by: Johann Eisner - 2018-02-19, 19:14 - Forum: Help - Replies (3)

Hi
As the headline says, the instant email notification does not work for me. What can this be?

Regards Johann

Print this item

  Classic Space
Posted by: Steffen - 2018-02-18, 21:48 - Forum: Official Models - Replies (94)

[Image: 3939p91.png]

Classic Space Thread

Print this item

  Brick 1x4 with clips / disk shooter
Posted by: Merlijn Wissink - 2018-02-18, 21:28 - Forum: Part Requests - Replies (5)

Hey all,
I need part 16968  for a project. If anyone would like to make it that would be much appreciated. I don't have the part myself so I can't make any photos, but the part is available in LDD so I guess there's no need for photos.

Print this item

  LDCad POVray export
Posted by: Michael Horvath - 2018-02-17, 21:47 - Forum: LDraw File Processing and Conversion - Replies (15)

A couple of observations.

1. slope bricks are not bumpy/grainy like they should be

2. at the POV-Ray newsgroups we came up with some code to add blurred reflections to models:

Code:
// this methoid is slower
#macro BlurredReflectionMicroNormals(InPigment, InFinish, InNormal, BlurAmount, BlurSamples)
//    texture
//    {
        average
        texture_map
        {
            #declare iCount = 0;
            #declare S = seed(0);
            #while (iCount < BlurSamples)
                [
                    1 // The pigment of the object:
                    pigment { InPigment }
                    // The surface finish:
                    finish { InFinish }
                    // This is the actual trick:
                    normal
                    {
                        average
                        normal_map
                        {
                            [1 bumps BlurAmount translate <rand(S),rand(S),rand(S)>*100 scale 0.001]
                            [1 InNormal]
                        }
                    }
                ]
                #declare iCount = iCount + 1;
            #end
        }
//    }
#end



// this method is faster, but requires a focal blur and/or extra antialiasing to smooth out the pixelation
#macro BlurredReflectionSingleNormals(InPigment, InFinish, InNormal, BlurAmount)
//    texture
//    {
        pigment { InPigment }
        finish { InFinish }
        normal { InNormal }
        normal {bumps BlurAmount scale 0.001}
//    }
#end



#if (Use_BlurRef = true)
    #ifndef (Use_BlurAmt) #declare Use_BlurAmt = 0.05; #end                // amount of surface reflection blurring
    #macro ldrawBuildTex(basePigment, baseNormal, baseFinish, pngIdx)
        #if (pngIdx<0)
            BlurredReflectionSingleNormals(basePigment, baseFinish, baseNormal, Use_BlurAmt)
        #else
            texture
            {
                pigment
                {
                    uv_mapping
                    image_map
                    {
                        png getPngName(pngIdx)
                        getPngMapType(pngIdx)
                        interpolate 2
                    }
                    getPngWarp(pngIdx)
                }
            }
            texture
            {
                BlurredReflectionSingleNormals(basePigment, baseFinish, baseNormal, Use_BlurAmt)
            }
        #end
    #end
#else
    #macro ldrawBuildTex(basePigment, baseNormal, baseFinish, pngIdx)
        #if (pngIdx<0)
            pigment { basePigment }
            normal { baseNormal }
            finish { baseFinish }
        #else
            #local texPigment= pigment
            {
                uv_mapping
                image_map
                {
                    png getPngName(pngIdx)
                    getPngMapType(pngIdx)
                    interpolate 2
                }
                getPngWarp(pngIdx)
            }
            #local result = texture
            {
                pigment { basePigment }
                normal { baseNormal }
                finish { baseFinish }
            }
            texture
            {
                pigment { texPigment }
            }
            result
        #end
    #end
#end

Unfortunately, there's no way to differentiate between ABS (solid) and Polycarbonate (clear) plastics. Could you add another column to the `ldColor` array for the `BlurAmount` value, in addition to `ior`? It would be great.

See also:

https://www.eurobricks.com/forum/index.p...e-realism/
http://news.povray.org/povray.binaries.i...ay.org%3E/


Thanks!

Print this item