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  LPub3D - Losing LDView as renderer
Posted by: David Manley - 2017-05-18, 6:24 - Forum: LDraw File Processing and Conversion - No Replies

Hi Trevor,

I recently reinstalled LPub3D on a clean machine via the AIOI. I then upgraded to version 2.0.20 Revision 17 Build 644 via the "Help/Check for updates ..." menu item. I have experienced an issue with changing the renderer, as described below, which I suspect is a bug. Basically, it is not remembering the change that has been made to the preferred renderer across invocations of the executable.

The steps to reproduce it (and a manual workaround which seems to support the premise that this is a bug) as far as I can remember it are as follows;

1) After the upgrade, change the rendering preference (menu item Configuration/Preferences, tabbed sheet "Rendering") setting the preferred renderer to "LDGLite". If the checkbox "LDView is installed" is checked, uncheck it. Exit LPub3D.
2) Invoke LPub3D, select the menu item Configuration/Preferences, tabbed sheet "Rendering". Check the "LDView is installed" checkbox, use the "Browse..." command button to select and set the appropriate path to LDView. Set the preferred rendered to "LDView". Exit LPub3D.
3) Invoke LPub3D, select the menu item Configuration/Preferences, tabbed sheet "Rendering". At this point, even though step 2 identified LDview as the renderer, the preferred rendered drop-down list shows LDGLite, the "LDView is installed" checkbox is unchecked and the path to LDView unpopulated. Repeating step 2 will change the renderer to LDView and it will use it for the current invocation but after exiting LPub3D, it "forgets" that LDView is the preferred renderer.

Workaround:
1) Use regedit to navigate to HKU\S-1-5-*\Software\LPub 3D Software\LPub 3D\Settings, where S-1-5-* is changed to the value appropriate to the current user.
2) Change the string value PreferredRenderer to LDView
3) Add a new string value named LDView and set it's value to the appropriate path to the LDView executable.

To my eye, the bug appears to be related to perhaps LPub3D failing to create the registry key string value as per step 3) in the workaround.

Regards,

David

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  Calculate Angles (in LDCad)
Posted by: Jaco van der Molen - 2017-05-12, 13:49 - Forum: LDraw Editors and Viewers - Replies (13)

Hi all,

Is there a way to exactly calculate the angles the 1x5 beam and 1x10 brick make?
I kind of know how to do this in LDCad, but with these I don't know how.

I have done this by hand and eye, but I'd like it to be exact.


.png   CalculateAngles.png (Size: 25.41 KB / Downloads: 268)

Thanks!

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  Callout border margins only apply to left and top?
Posted by: Jaco van der Molen - 2017-05-10, 20:09 - Forum: LDraw Editors and Viewers - No Replies

Hi,

In LPub3D do Callout border margins only apply to left and top?
I thought it was left/right and top/bottom.

This line of code:
0 !LPUB CALLOUT BORDER LOCAL SQUARE 1 Black 0.0312498 MARGINS 1 1
gives me this:
   

I want the BI for the minifig in the center of the callout with more margin around.

This line:
0 !LPUB CALLOUT MARGINS LOCAL 2.0000 2.0000
does not appear to do anything?

Any insights?

Thanks.

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  Finally
Posted by: Santeri Piippo - 2017-05-09, 20:38 - Forum: Off-Topic - Replies (1)

At long last I have ordered and received my first Bricklink shipment. Within there was a pair of CV joints… to fit a spindle I've owned since 2004.

Finally I can actually drive this thing, I'm overjoyed.

(and of course the first thing I did was to stuff an XL motor into it. Fortunately the joint didn't break. That would've been something)


[Image: 20170509_183946.jpg]

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  part 87578 、89509、89668 and bb491
Posted by: yongxu wang - 2017-05-09, 15:52 - Forum: Part Requests - Replies (12)

Is there anyone who can make These four parts?I can't find them!

https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1

https://www.bricklink.com/v2/catalog/cat...D#T=C&C=86

https://www.bricklink.com/v2/catalog/cat...5#T=C&C=85

https://www.bricklink.com/v2/catalog/cat...6#T=C&C=86

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  Snapping pneumatic tubes to new cylinders in LDCad
Posted by: Jaco van der Molen - 2017-05-08, 8:46 - Forum: LDraw Editors and Viewers - Replies (2)

Hi all,

Its been a while since I posted, but I'm still busy with LDraw!
In a recent model I am building in LDCad I use the new pneumatic cylinder both unofficial parts 19466c01 and 19467c01.
Tubes do not snap to the valves and the piston does not snap to the cylinder.

Is it possible to add this functionality?

Thanks!

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  LPUB3D - Fade steps and Callouts
Posted by: Ricardo De Antoni - 2017-05-05, 2:38 - Forum: LDraw Editors and Viewers - Replies (1)

Hi, im having this issue where the callouts are already faded when show on the assembly image

Here`s a image



Attached Files Thumbnail(s)
   
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  Filtering out patterned bricks
Posted by: Rune - 2017-05-03, 22:09 - Forum: Help - Replies (2)

Is there a way to do this? There's a billion varieties, an extra drilldown would probably be better than putting them all in the same category. I apologize if it's been answered before, I can't seem to find anything more than one or two references to the problem, but no solution.

And on a related note, is there a way to filter bricks by what colors they actually exist in irl?

I'm using LDCad, but if a different program has a solution I'm happy to switch.

Thanks in advance.

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  There will be a web-based part review tool in the future...
Posted by: Nils Schmidt - 2017-05-03, 20:15 - Forum: Parts Author Tools - Replies (2)

Hi,

I have some interesting news: I am planning to implement an open source web-based part review/edit tool (platform independent).
This will take (again) some time, before I publish the first beta release, but I keep you informed!

In the short-term, there will be a new LDPatternCreator release soon.
LDPartEditor 0.8.32 is planned for July 2017.

Leg godt,

Nils

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  Part 61199
Posted by: Merlijn Wissink - 2017-05-03, 14:05 - Forum: Part Requests - Replies (5)

For a (very big...) project, I'm in need for part 61199. The part is available in LDD.
Thanks!  Smile

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