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  27262 Windscreen 6 x 4 x 1 Pentagonal with Handle
Posted by: Giorgos Solomonidis - 2017-08-30, 14:22 - Forum: Part Requests - Replies (2)

Hey there guys Smile

I would appreciate if you could create this piece

Thanks a lot
Giorgos S.

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  75144 Snowspeeder [Star Wars]
Posted by: Roland Dahl - 2017-08-28, 11:28 - Forum: Official Models - Replies (7)

75144 Snowspeeder [Star Wars]

[Image: 75144%20-%20Snowspeeder.jpg]

Download MPD-File  (OMR compliant)

Errors.
- no stickers
- minifigs have wrong patterns

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  Submitting flexible part for Lsynth
Posted by: Mikkel Bech Jensen - 2017-08-24, 15:18 - Forum: Parts Authoring - No Replies

So I've just submitted this part to the parts tracker:

http://www.ldraw.org/cgi-bin/ptdetail.cg...s/u153.dat

Since it is supposed to be a flexible part I would like to know how to make it a part of LSynth so it could be used as intended. It already consists of segments so I assume it would be possible to use it in a similar way as to '73590' and '758' (hose flexible)? I don't know the requirements for LSynth and if these pieces truly would work - I couldn't find a lot of the subject. I know that LDcad also have a function for making flexible parts but I don't know how that works or if it has special requirements for segments of flexible parts?

I would also like to know how to upload and number them as a coloured shortcut? I haven't been able to find any information of this in the FAQ. I see that the LDraw library has a lot of these shortcuts where certain parts coloured in their most common colours (or only colour in some instances). I think it would make sense for this part as it was only released in two colours and those colours can be difficult to determine by looking at pictures and illustrations of them. Maybe it sounds weird since I want them to be used via LSynth but as a reference I think it make sense.

As a last note: I initially made a much higher resolution version of the part but just two of them was in the same model (and were made transparent as they are in the sets they come from) LDview would begin to lag a lot. I therefore made it much lower resolution so there would a lot fewer polygons in the file. The performance of LDview though was increased significantly, though I'm not shure if they are too low resolution now? They do look a lot better in context (when they are attached to the hose joiners and made transparent) and they can still make LDview lag if there is too many of them in the same model.

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  LDCad 2.0 GUI Thoughts
Posted by: Roland Melkert - 2017-08-23, 20:41 - Forum: LDraw Editors and Viewers - Replies (43)

Hi all,

I'm working on the foundation of what is highly likely to become LDCad 2.0, although currently it has little to nothing to do with LDraw specifics.

While doing this a lot of (boring) fundamental classes and tools need to be (re)written. I've done so for strings, list, etc and the OpenGL gui  engine is next.

Problem is I'm not yet sure on what kind of GUI to give LDCad 2.0. I know many people dislike the 1.x one, but I rather like it myself so I want to improve upon it but keep the basis the same maybe making it very dynamic so it can support different looks.

Anyway in order to write the support classes (window handling etc) I need to know what it should be able to do rendering wise etc.

For this I would like to gather some feedback about the current 1.x gui, in other words what is it people really hate about it or what kind of behavior are they missing.

I'm not talking colors though, as you can already change those in 1.x. One thing I'm thinking about myself is something like the blender gui which should be able to (nearly) mimic the 1.6 look as a default template or something.

Any thoughts/ideas/feedback is welcome.

LDCad 2.0 teaser Big Grin

.png   out.png (Size: 12.98 KB / Downloads: 604)

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  24248 Windscreen
Posted by: Roland Dahl - 2017-08-22, 8:19 - Forum: Part Requests - Replies (2)

Actually I'm working on the 75144 Snowspeeder.
So I would highly appreciate if somebody could generate windscreen 24248
thanks
roland

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  My first (non-patterned) parts!
Posted by: Mikkel Bech Jensen - 2017-08-20, 22:22 - Forum: Parts Authoring - Replies (11)

Hello everyone! I have been using LDraw many years now and I have managed to contribute to the library with some patterned parts in the past. Now I'm back and I have made my first 'real' parts (which isn't just a pattern on an existing part) using the LD Part Editor. However I'm shure that there are a few problems with parts so I am making this thread in the hope that it can provide additional help for these parts to be accepted and for my future improvement as a parts author Smile

Here is the parts:
http://www.ldraw.org/cgi-bin/ptdetail.cg...30585a.dat
http://www.ldraw.org/cgi-bin/ptdetail.cg...30585b.dat

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  Parts Tracker - Division between ne parts and fixes
Posted by: Willy Tschager - 2017-08-20, 16:05 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

Hi,

currently the PT distinguishes new parts from fixes only by the (X) or (F) column. I'd like to see the PT grouping all new parts at the top of the http://www.ldraw.org/cgi-bin/ptlist.cgi list and the fixes with their subparts at the bottom, which would make it easier prioritizing certifying new parts.

Thanks, w.

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  I'm finding parts author to make parts and give me
Posted by: Yongjin Park - 2017-08-18, 10:32 - Forum: Part Requests - No Replies

Hi

I want to make some parts for Ldraw.

But it's very difficult for me

So, I'm finding anyone to make this.

Surely, I will pay for this

Can you email me?

[email protected]

Thank you

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  [LDPartEditor] 0.8.36b Beta Released
Posted by: Nils Schmidt - 2017-08-18, 5:39 - Forum: Parts Author Tools - Replies (6)

Hey,

here is a new release. It was intended to be released earlier, but now it has more value for you Smile

[Image: imgDuke2.png]
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(11 new features and 5 bug fixes)

With this release you will be able to...

  • ...select (and see in 3D view) elements producing an error or warning (when meaningful).
  • ...benefit from improved usability for the "hover over right click menu-icon" in the 3D view.
  • ...benefit from the fact that vertices which are close together are considered "as one" (when you add something; dist < threshold in LDU).
  • ...customise the 3D distance below which vertices are considered the same when you add new elements.
  • ...customise the 2D distance in pixels below which vertices are considered the same when you add new elements.
  • ...see a warning if the value of a DecimalSpinner differs from the displayed value.
  • ...drag&drop primitives on the text editor.
  • ..."Select Connected..." / "Touching..." "...with same type."
  • ...notice that closing a tab in the text editor close it also in the 3D editor, when the 3D and text editors share one window.
  • ...select objects, regardless of the selection filter (but there are some special exceptions).
  • ...benefit from more eye-catching buttons.
The following critical issues were fixed:

  1. Rectifier: There was no difference in the result on the fourth filter. "Convert if possible/Do not convert if adjacent cond-line."
  2. Text-Editor: The cursor jumped to the first line when the file was saved / the Save-button "stayed" in 'down'-position (actually, it was focused).
  3. The 3D editor placed the tab of a newly opened part on the left of an already opened part, while in the text editor it was placed as expected on the right.
  4. Selection issues with vertices which were close together on the screen.
  5. The coplanarity calculation was incomplete.

What will the next release 0.8.37 deliver? Bug fixes...



The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LDPE.
  4. On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues  for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:


Minimum System Requirements:
  • 64-bit Java Runtime Environment (JRE) 1.8
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:
This Java instance does not support a 64-bit JVM. Please install the desired version.

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  LGEO and part 32293
Posted by: Kevin Williams - 2017-08-17, 3:31 - Forum: Rendering Techniques - Replies (1)

I'm having a problem when rendering part 32293 (Technic Steering Link 1x9) from LPub3D in POV-Ray with LGEO enabled.  When using LGEO, the part is shifted downward 2 LDUs, causing an overlap with the towball pins at either end.  


.png   32293_with_lgeo.png (Size: 30.58 KB / Downloads: 43)

When I disable LGEO, the part is rendered correctly:


.png   32293_without_lgeo.png (Size: 27.08 KB / Downloads: 42)

It is also rendered correctly when using LDGLite:


.png   32293_with_LDGLite.png (Size: 22.65 KB / Downloads: 42)

I see the same problem with I use LDView to export the model to a .pov file and render it directly.

As far as I can tell, I don't have an LGEO substitute for part 32293.

Any ideas what is happening and what I can do to fix it?

Thank you.

Kevin

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